On the class lists: F (40), with population over 48 hours and no performance mark.
Players now0/ 200% full
7-day average0peak –
Rank#15,339top 69%
Last wipe202d agono schedule published
Next wipe–no wipe seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 20 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,339 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 214 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in momentum (D); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You won't see a region from RustServer_17969, whose region code is us3. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 133.88.100.72:28015 is the address to use.
How dependable is RustServer_17969, and is it online at the moment?
At this moment, RustServer_17969 is offline; the last time it was seen was 6 days 11 hours ago. For the last 7 full days, it was up 20 of 168 hours, or 12% of the time. It was first seen by Rust Server Score on 13 September 2026.
What Rust version is RustServer_17969 on?
You will find RustServer_17969 on Rust network protocol 2623 and build 147942, hosted on Linux. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
When does RustServer_17969 wipe, and how often?
The record holds too few of RustServer_17969's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. It has been running its current world for 202 days 11 hours.
Player numbers
Where does RustServer_17969 sit among Rust servers?
In the top 69% of all ranked servers, RustServer_17969 sits at #15,339 for player hours over the last seven days.
Is RustServer_17969 a busy server?
It has been 6 days 11 hours since RustServer_17969 was last seen, and it is offline right now. For the last seven days, the average number of players was 0.
Lists and filters
What do RustServer_17969's tags stand for?
The game's browser takes its cue from the tags RustServer_17969 has set: gmrust (Game mode): Survival in the standard Rust style; mp20 (Max players): 20 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2623 (Protocol): To get in, your game needs to be on the same version: the protocol is 2623; cs147942 (Build): The game build is 147942; ptrak (Networking): RakNet handles it, the game's default network layer; $rus3 (Region code): Region code: us3; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does RustServer_17969 appear in the Rust Server Score lists and filters?
Rust Server Score lists that include RustServer_17969: Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Rules and settings
What settings and rules apply on RustServer_17969?
Nothing in the name of RustServer_17969 states a gather rate. The default of 8 players applies as the group cap. It runs survival, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. You are covered by VAC, Valve's anti-cheat.
RustServer_17969 runs which map?
The game generates the procedural map on RustServer_17969 at size 4,500 with seed 251612223. A matching size and seed produce the same map, viewable on RustMaps from this page.
Getting in
How do you get onto RustServer_17969?
To connect, start Rust, press F1, and type client.connect 133.88.100.72:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp20,ptrak,$rus3,v2623,gmrust,cs147942,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp20
Max players20 slots are available.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2623
ProtocolTo get in, your game needs to be on the same version: the protocol is 2623.
cs147942
BuildThe game build is 147942.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$rus3
Region codeRegion code: us3.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); population is the one to work on (F).