Working its way up from the back of the class: #15,960 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
37/ 100
F
Slipped a little: down 4,039 places this week. Nothing a good wipe can't fix.
A term to build on.
Even marks across the subjects, from F to F.
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
wipe-day peak1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 2 Oct, 08:42 UTC27d ago
1
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is ADVANCED RUST |OLDBUILD|BRIGHTNIGHTS|ECO based in?
ADVANCED RUST |OLDBUILD|BRIGHTNIGHTS|ECO leaves the region unpublished. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 134.19.177.232:26090.
Is ADVANCED RUST |OLDBUILD|BRIGHTNIGHTS|ECO up, and how steady is its uptime?
You cannot join now: ADVANCED RUST |OLDBUILD|BRIGHTNIGHTS|ECO is offline, last seen 22 days 2 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. The first sighting by Rust Server Score was on 13 September 2026.
What Rust version is ADVANCED RUST |OLDBUILD|BRIGHTNIGHTS|ECO on?
You will find ADVANCED RUST |OLDBUILD|BRIGHTNIGHTS|ECO on Rust network protocol 2634 and build 166586, hosted on Linux. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
On what schedule does ADVANCED RUST |OLDBUILD|BRIGHTNIGHTS|ECO reset?
There are too few wipes on record for ADVANCED RUST |OLDBUILD|BRIGHTNIGHTS|ECO to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. 27 days 1 hours have passed since this world was made.
What happens on ADVANCED RUST |OLDBUILD|BRIGHTNIGHTS|ECO when wipe day arrives?
Recent wipes have peaked at 1 players on average. Peak numbers came 0 hours into the latest wipe.
Player numbers
Where does ADVANCED RUST |OLDBUILD|BRIGHTNIGHTS|ECO place in the wider field of Rust servers?
Over the last seven days, ADVANCED RUST |OLDBUILD|BRIGHTNIGHTS|ECO has #15,960 for player hours, in the top 71% of all ranked servers.
What does the population on ADVANCED RUST |OLDBUILD|BRIGHTNIGHTS|ECO look like?
The last sighting of ADVANCED RUST |OLDBUILD|BRIGHTNIGHTS|ECO was 22 days 2 hours ago, and it is offline right now.
Tags
What do ADVANCED RUST |OLDBUILD|BRIGHTNIGHTS|ECO's tags stand for?
gmvanilla (Game mode): You play vanilla survival here; mp100 (Max players): Its slot count is 100; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2634 (Protocol): To get in, your game needs to be on the same version: the protocol is 2634; cs166586 (Build): This runs on build 166586; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^v (Vanilla): You get the unmodified game: no rate changes, no kits, no rule changes; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded are the tags ADVANCED RUST |OLDBUILD|BRIGHTNIGHTS|ECO publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does ADVANCED RUST |OLDBUILD|BRIGHTNIGHTS|ECO appear in the Rust Server Score lists and filters?
These Rust Server Score lists count ADVANCED RUST |OLDBUILD|BRIGHTNIGHTS|ECO among them: Modded Rust servers, graded and Rust build and creative servers. It shows under the following filters on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.
Map and rules
Which rules does ADVANCED RUST |OLDBUILD|BRIGHTNIGHTS|ECO enforce, and what are its settings?
You will find no gather rate in the name of ADVANCED RUST |OLDBUILD|BRIGHTNIGHTS|ECO. With no change from the game default, groups take up to 8 players. You get survival here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. By its own description it is vanilla: you get the unmodified game: no rate changes, no kits, no rule changes. You are covered by VAC, Valve's anti-cheat.
ADVANCED RUST |OLDBUILD|BRIGHTNIGHTS|ECO runs which map?
The game generates the procedural map on ADVANCED RUST |OLDBUILD|BRIGHTNIGHTS|ECO at size 2,500 with seed 5541548. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. You will see the map name listed as: AdvancedCustomProcGen_Small.map.
Connecting
How should you connect to ADVANCED RUST |OLDBUILD|BRIGHTNIGHTS|ECO?
To connect, start Rust, press F1, and type client.connect 134.19.177.232:26090. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://advancedshop.tebex.store.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2634,^v,gmvanilla,cs166586,ts8,^o^z
Game
gmvanilla
Game modeYou play vanilla survival here.
mp100
Max playersIts slot count is 100.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2634
ProtocolTo get in, your game needs to be on the same version: the protocol is 2634.
cs166586
BuildThis runs on build 166586.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Difficulty
^v
VanillaYou get the unmodified game: no rate changes, no kits, no rule changes.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Even marks across the subjects, from F to F.