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Every Rust server graded on real, live numbers. 99,159 players on the roll · 11,894 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 29 October 2026 Pupil no. 134.255.222.206:21700
Name of server

4Netplayers Rust Server

RegisterAbsentOffline
Region–
Address134.255.222.206:21700
Last checked27d ago
moddedoxide
Launch Rust and join
Overall grade

Working towards

47 out of 100, the average of 3 subjects

Players now 0/ 10 0% full
7-day average0peak –
Rank#16,019top 69%
Last wipe27d agono schedule published
Next wipe–too few wipes seen yet

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average unmarked No weekly average to mark yet.
Standingrank on player hours 31/ 100 Working its way up from the back of the class: #16,019 on player hours.
Uptimehours on the list, last 48 unmarked Not seen long enough to take a register.
Performanceserver fps, last 48 hours unmarked Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe 100/ 100 Holds its players well after a wipe: 100% of wipes kept half their crowd.
Momentumrank now against a week ago 11/ 100 Lost ground: down 12,446 places this week. A strong wipe could turn it round.

A term to build on. Strongest in wipe hold (A+); momentum is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep27 Sep1 Oct4 Oct8 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

2 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap8.2 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 1 OctWed 23 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 21:11 UTC FW27d ago 0 – running 0
Wed 23 Sep, 16:42 UTC36d ago 3 held half 8.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 151 on average
157 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
133 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 118 on average
185 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 94 on average
94 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 88 on average
231 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 84 on average
348 / 350

Quick answers

from the figures on this page

Server details

In what location does 4Netplayers Rust Server sit?

4Netplayers Rust Server leaves the region unpublished. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 134.255.222.206:21700 is the address to use.

Is 4Netplayers Rust Server up, and how steady is its uptime?

At this moment, 4Netplayers Rust Server is offline; the last time it was seen was 27 days 19 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. It was first seen by Rust Server Score on 13 September 2026.

On what Rust version does 4Netplayers Rust Server sit?

Rust network protocol 2634 and build 166494 on Linux is what 4Netplayers Rust Server runs. Steam updates your game for you, but you need the same protocol to join.

Resets

When does 4Netplayers Rust Server wipe, and how often?

4Netplayers Rust Server has not had enough wipes recorded to reveal its rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. The world it runs now was created 27 days 19 hours.

What happens on 4Netplayers Rust Server when wipe day arrives?

Recent wipes have peaked at 2 players on average. The crowd on the latest wipe was largest 0 hours after it began. Half the peak held until the next wipe in 100% of its recent wipes.

Player numbers

Where does 4Netplayers Rust Server sit among Rust servers?

In the top 69% of all ranked servers, 4Netplayers Rust Server sits at #16,019 for player hours over the last seven days.

How many players does 4Netplayers Rust Server usually have?

It has been 27 days 19 hours since 4Netplayers Rust Server was last seen, and it is offline right now.

Lists and filters

What is meant by the tags on 4Netplayers Rust Server?

You'll see 4Netplayers Rust Server tagged with gmvanilla (Game mode): Survival, vanilla style; mp10 (Max players): 10 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2634 (Protocol): Join only if your game runs protocol 2634; cs166494 (Build): This runs on build 166494; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.

Which lists and filters on Rust Server Score show 4Netplayers Rust Server?

These Rust Server Score lists count 4Netplayers Rust Server among them: Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Map and rules

Which rules does 4Netplayers Rust Server enforce, and what are its settings?

You will find no gather rate in the name of 4Netplayers Rust Server. The group limit stays at the game's default of 8 players. It runs survival, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. The server runs Valve's anti-cheat, VAC.

Which map is in play on 4Netplayers Rust Server?

A procedural map of size 4,000 and seed 1234567890, generated by the game, is what 4Netplayers Rust Server runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.

How to join

How should you connect to 4Netplayers Rust Server?

To connect, start Rust, press F1, and type client.connect 134.255.222.206:21700. Or click Launch Rust here, which launches Rust through Steam and joins you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmvanilla,cs166494,ts8,^o^z

Game

gmvanilla
Game mode Survival, vanilla style.
mp10
Max players 10 slots are available.
ts8
Group limit The limit is 8 per team, the default the game ships with.
v2634
Protocol Join only if your game runs protocol 2634.
cs166494
Build This runs on build 166494.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code A region code is not set here.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The game is changed by plugins or settings; you will find it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.