On the class lists: D (52), with population over 48 hours and no performance mark.
Players now0/ 420% full
7-day average0peak 2
Rank#6,541top 29% · #1932 in EU
Last wipe2d agobiweekly schedule
Next wipe7d 20hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 42 on average. Plenty of space to grow.
Standingrank on player hours
71/ 100
B−
Holds a respectable place: #6,541 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
78/ 100
B
Mostly smooth: 47 server fps on average.
Wipeskeeping the crowd after a wipe
50/ 100
D
Keeps a fair share of its players through a wipe: 50% of wipes kept half their crowd.
Momentumrank now against a week ago
42/ 100
F
Slipped a little: down 992 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 29% of all ranked servers, top 66% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
8 wipe days in the last 16 weeks
MTWTFSS
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WW·····
W··
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Thursday 5 November, 19:00 UTC, in 7d 20h.
The force wipe · high confidence
usual gap2.2 daysbetween real wipes
on rhythm14%of its recent wipes
wipe-day peak3players, last three wipes
crowd held50%else halves by day 1
Coming wipes
7d 20hThu 5 Nov, 19:00 UTCFW
11d 12hMon 9 Nov, 11:05 UTC
25d 12hMon 23 Nov, 11:05 UTC
35d 20hThu 3 Dec, 19:00 UTCFW
39d 12hMon 7 Dec, 11:05 UTC
The first 48 hours of its last wipes
Mon 26 OctTue 20 OctMon 19 Oct
Players each hour, from the hour of the wipe. The latest peaked at 2, 13 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Mon 26 Oct, 11:05 UTC2d ago
2
–
running
0
Tue 20 Oct, 14:34 UTC8d ago
3
halved by day 1
5.9 days
0
Mon 19 Oct, 09:37 UTC9d ago
3
–
1.2 days
0
Sun 18 Oct, 15:53 UTC10d ago
2
–
0.7 days
0
Fri 16 Oct, 10:28 UTC12d ago
1
✓ held half
2.2 days
0
Thu 15 Oct, 23:18 UTC12d ago
1
–
0.5 days
0
Thu 1 Oct, 18:20 UTCFW27d ago
1
halved by day 8
14.2 days
0
Thu 17 Sep, 18:18 UTC41d ago
1
halved by day 9
14 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is RUSTARDED Zombie Hell Hordes • EU?
In Europe, according to its own listing, sits RUSTARDED Zombie Hell Hordes • EU, with the EU tag. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 134.255.255.19:28024.
How reliable is RUSTARDED Zombie Hell Hordes • EU, and is it up?
You can join now: RUSTARDED Zombie Hell Hordes • EU is online. According to its reported uptime, the last restart was about 17 hours ago. For the last 7 full days, it was up 168 of 168 hours, or 100% of the time. The first sighting by Rust Server Score was on 13 September 2026.
Does RUSTARDED Zombie Hell Hordes • EU perform well?
It averaged 47 server fps over the last 48 hours, with a low of 13. Buildings, deployables and everything else in the world added up to as many as 132,354 entities. Memory use reached up to 5,376 MB. When fps is low and entities climb, that is lag to players.
What Rust version is RUSTARDED Zombie Hell Hordes • EU on?
You will find RUSTARDED Zombie Hell Hordes • EU on Rust network protocol 2635 and build 168909, hosted on Linux. You need the same protocol to join; Steam takes care of updating your game.
Resets
How frequently does RUSTARDED Zombie Hell Hordes • EU wipe its map?
Too few wipes on RUSTARDED Zombie Hell Hordes • EU are recorded to confirm the schedule, so its tag guides the prediction. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. It has been running its current world for 2 days 9 hours. Its tags give a wipe schedule of every two weeks.
What should you expect from wipe day on RUSTARDED Zombie Hell Hordes • EU?
Recent wipes have peaked at 3 players on average. The crowd on the latest wipe was largest 13 hours after it began. Above half the peak until the next wipe: that was the pattern in 50% of its recent wipes. In the other wipes it slipped under half by day 1.
Player count
Where does RUSTARDED Zombie Hell Hordes • EU place in the wider field of Rust servers?
In Europe, RUSTARDED Zombie Hell Hordes • EU is #1,932, and overall it is #6,541 on player hours over the last seven days, in the top 29% of all ranked servers.
What does the population on RUSTARDED Zombie Hell Hordes • EU look like?
RUSTARDED Zombie Hell Hordes • EU is showing 0 players right now, with 42 slots in total. The seven-day average is 0 players, with a peak of 2. The busiest time in the last 48 hours was 00:00 UTC, with an average of 2 players.
Lists and filters
How should you read the tags on RUSTARDED Zombie Hell Hordes • EU?
You'll see RUSTARDED Zombie Hell Hordes • EU tagged with gmrust (Game mode): Rust survival, played by the standard rules; mp42 (Max players): Its slot count is 42; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^b (Biweekly): The server wipes on a two-week cycle; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; EU (Europe): You will find it under Europe in the browser in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Who is behind RUSTARDED Zombie Hell Hordes • EU?
Among all the servers we track, only RUSTARDED Zombie Hell Hordes • EU publishes this 2mservers.com hostname.
Where does RUSTARDED Zombie Hell Hordes • EU appear in the Rust Server Score lists and filters?
These Rust Server Score lists count RUSTARDED Zombie Hell Hordes • EU among them: European Rust servers, graded, Modded Rust servers, graded and Rust zombie servers, graded. It shows under the following filters on the server list: Region: Europe; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days.
Server rules
How is RUSTARDED Zombie Hell Hordes • EU set up, and what rules does it keep?
The name of RUSTARDED Zombie Hell Hordes • EU gives no gather rate. The default of 8 players applies as the group cap. You get survival here, gather and build and raid: the standard game. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Oxide. VAC, Valve's anti-cheat, is enabled.
RUSTARDED Zombie Hell Hordes • EU runs which map?
A procedural map of size 6,000 and seed 1337, generated by the game, is what RUSTARDED Zombie Hell Hordes • EU runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. The name of the map reads: The Brutish Isles.
Connecting
What is the way to join RUSTARDED Zombie Hell Hordes • EU?
Enter client.connect 134.255.255.19:28024 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://discord.com/invite/dxQB3h2TvB.
Server tags
what each one means
Published asmp42,ptrak,$r?,v2635,^b,EU,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp42
Max playersIts slot count is 42.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Wipe schedule
^b
BiweeklyThe server wipes on a two-week cycle.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Region
EU
EuropeYou will find it under Europe in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in uptime (A+); population is the one to work on (F).