On the class lists: F (35), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak 2
Rank#8,392top 38%
Last wipe2d agomonthly schedule
Next wipe6d 21hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
62/ 100
C
Working its way up from the back of the class: #8,392 on player hours.
Uptimehours on the list, last 48
42/ 100
F
Attendance needs work: on the list only 20 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 235 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
unmarked
–
No rank a week ago to compare with.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 38% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·W··
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 6d 21h.
The force wipe · high confidence
wipe-day peak1players, last three wipes
Coming wipes
6d 21hThu 5 Nov, 19:00 UTCFW
34d 21hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Tue 27 Oct, 06:02 UTC2d ago
1
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
NA · groups of 15+ · 15x · monthly · 46 on average
46 / 115
Quick answers
from the figures on this page
Server details
In what location does Giggleshitter 100x PvE sit?
Giggleshitter 100x PvE leaves the region unpublished. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 135.148.137.168:60407 is the address to use.
How reliable is Giggleshitter 100x PvE, and is it up?
You cannot join now: Giggleshitter 100x PvE is offline, last seen 6 hours ago. According to its reported uptime, the last restart was about 2 hours ago. It was up 11 of 48 hours over the last 2 full days, which is 23% of the time. The first sighting by Rust Server Score was on 26 October 2026.
How well does Giggleshitter 100x PvE run?
The average over the last 48 hours was 235 server fps, and it never went below 226. Up to 33,299 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 2,243 MB. Players feel lag when fps drops and entities pile up.
On what Rust version does Giggleshitter 100x PvE sit?
Rust network protocol 2635 and build 168909 on Linux is what Giggleshitter 100x PvE runs. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
On what schedule does Giggleshitter 100x PvE reset?
Giggleshitter 100x PvE wipes with the force wipe and at no other time. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. The world it runs now was created 2 days 15 hours. The tags show a monthly wipe schedule.
What should you expect from wipe day on Giggleshitter 100x PvE?
Recent wipes have peaked at 1 players on average. Peak numbers came 0 hours into the latest wipe.
Player numbers
Where does Giggleshitter 100x PvE place in the wider field of Rust servers?
Over the last seven days, Giggleshitter 100x PvE has #8,392 for player hours, in the top 38% of all ranked servers.
What does the population on Giggleshitter 100x PvE look like?
The last sighting of Giggleshitter 100x PvE was 6 hours ago, and it is offline right now. The seven-day average is 0 players, with a peak of 2. The busiest time in the last 48 hours was 11:00 UTC, with an average of 1 players.
Tags
What is meant by the tags on Giggleshitter 100x PvE?
gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): This runs on build 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^p (PvE): Players do not fight one another here; the world is the danger; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded are the tags Giggleshitter 100x PvE publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does Giggleshitter 100x PvE appear in the Rust Server Score lists and filters?
These Rust Server Score lists count Giggleshitter 100x PvE among them: Rust servers above 10x gather rate, Modded Rust servers, graded and Rust PvE servers, graded. It shows under the following filters on the server list: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 3 days; Gather rate: More than 10x.
Map and rules
How is Giggleshitter 100x PvE set up, and what rules does it keep?
The name of Giggleshitter 100x PvE points to a 100x gather rate. The default of 8 players applies as the group cap. It runs pve, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. The server runs Valve's anti-cheat, VAC.
Can you tell me which map Giggleshitter 100x PvE uses?
Giggleshitter 100x PvE runs a game-generated procedural map at size 2,500, seed 2003685391. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
How to join
How do you get onto Giggleshitter 100x PvE?
Enter client.connect 135.148.137.168:60407 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://discord.com/invite/X3Q9BuXfJ8.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^m,^p,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp50
Max playersThe server holds 50 slots.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Gameplay
^p
PvEPlayers do not fight one another here; the world is the danger.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).