On the class lists: D (52), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average0peak 3
Rank#6,483top 29%
Last wipe6d agobiweekly schedule
Next wipe7d 9hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
71/ 100
B−
Holds a respectable place: #6,483 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 104 server fps on average.
Wipeskeeping the crowd after a wipe
50/ 100
D
Keeps a fair share of its players through a wipe: 50% of wipes kept half their crowd.
Momentumrank now against a week ago
42/ 100
F
Slipped a little: down 1,038 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 29% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Thursday 5 November, 19:00 UTC, in 7d 9h.
The force wipe · high confidence
usual gap6.9 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak2players, last three wipes
crowd held50%else halves by day 2
Coming wipes
7d 9hThu 5 Nov, 19:00 UTCFW
21d 12hThu 19 Nov, 21:47 UTC
35d 9hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Thu 22 OctFri 16 OctFri 9 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 22 Oct, 21:47 UTC6d ago
1
–
running
0
Fri 16 Oct, 04:16 UTC13d ago
3
halved by day 2
6.7 days
0
Fri 9 Oct, 01:40 UTC20d ago
2
✓ held half
7.1 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You'll find no region listed by Rustwalker Ranch. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 135.148.150.112:60415 is the address to use.
Is Rustwalker Ranch up, and how steady is its uptime?
The server is up: Rustwalker Ranch is online now. According to its reported uptime, the last restart was about 3 hours ago. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. The first sighting by Rust Server Score was on 1 October 2026.
Does Rustwalker Ranch perform well?
It never fell below 14 server fps in the last 48 hours, averaging 104. Up to 119,381 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 6,252 MB. When fps is low and entities climb, that is lag to players.
On what Rust version does Rustwalker Ranch sit?
You will find Rustwalker Ranch on Rust network protocol 2635 and build 168909, hosted on Linux. You need the same protocol to join; Steam takes care of updating your game.
Resets
How frequently does Rustwalker Ranch wipe its map?
Its tag sets the prediction, as the record holds too few of Rustwalker Ranch's wipes to confirm its schedule. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. 6 days 11 hours have passed since this world was made. Its tags say it wipes every two weeks.
What should you expect from wipe day on Rustwalker Ranch?
The average peak on its recent wipes was 2 players. The crowd on the latest wipe was largest 1 hours after it began. Half the peak held until the next wipe in 50% of its recent wipes. The crowd dropped below half by day 2 in the wipes where it did not hold.
Population
Where does Rustwalker Ranch place in the wider field of Rust servers?
Over the last seven days, Rustwalker Ranch has #6,483 for player hours, in the top 29% of all ranked servers.
What does the population on Rustwalker Ranch look like?
With 100 slots available, Rustwalker Ranch currently has 0 players. The seven-day average is 0 players, with a peak of 3. Over the last 48 hours, the peak hour was 03:00 UTC, averaging 2 players.
Lists and filters
How should you read the tags on Rustwalker Ranch?
gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): This runs on build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^b (Biweekly): The server wipes on a two-week cycle; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded are the tags Rustwalker Ranch publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show Rustwalker Ranch?
Rust Server Score lists that include Rustwalker Ranch: Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last week.
Server rules
Which rules does Rustwalker Ranch enforce, and what are its settings?
You will find no gather rate in the name of Rustwalker Ranch. The group limit stays at the game's default of 8 players. It runs survival, gather and build and raid: the standard game. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. The server runs Valve's anti-cheat, VAC.
Rustwalker Ranch runs which map?
A procedural map of size 4,000 and seed 2019206535, generated by the game, is what Rustwalker Ranch runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Connecting
How do you get onto Rustwalker Ranch?
To connect, start Rust, press F1, and type client.connect 135.148.150.112:60415. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^b,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp100
Max playersThe server holds 100 slots.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^b
BiweeklyThe server wipes on a two-week cycle.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).