On the class lists: F (40), with population over 48 hours and no performance mark.
Players now0/ 2500% full
7-day average0peak 1
Rank#14,815top 66%
Last wipe26d agobiweekly schedule
Next wipe1d 9hSat 31 Oct, 04:13 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 250 on average. Plenty of space to grow.
Standingrank on player hours
34/ 100
F
Working its way up from the back of the class: #14,815 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 231 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
32/ 100
F
Lost ground: down 5,229 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 66% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Saturday 31 October, 04:13 UTC, in 1d 9h.
Its biweekly schedule tag · low confidence
wipe-day peak1players, last three wipes
Coming wipes
1d 9hSat 31 Oct, 04:13 UTC
7d 0hThu 5 Nov, 19:00 UTCFW
15d 9hSat 14 Nov, 04:13 UTC
29d 9hSat 28 Nov, 04:13 UTC
35d 0hThu 3 Dec, 19:00 UTCFW
43d 9hSat 12 Dec, 04:13 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 4 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sat 3 Oct, 04:13 UTC26d ago
1
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
NA · groups of 8+ · 3x · biweekly · 129 on average
167 / 180
Quick answers
from the figures on this page
Server facts
Which region is [US] Scrap Kings 2x | BiWeekly | Quad based in?
No region tag appears for [US] Scrap Kings 2x | BiWeekly | Quad, but the name suggests North America. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 135.148.150.139:60403.
How dependable is [US] Scrap Kings 2x | BiWeekly | Quad, and is it online at the moment?
You can join now: [US] Scrap Kings 2x | BiWeekly | Quad is online. The uptime it reports puts the last restart at about 12 hours ago. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
How well does [US] Scrap Kings 2x | BiWeekly | Quad run?
It never fell below 162 server fps in the last 48 hours, averaging 231. Buildings, deployables and everything else in the world added up to as many as 30,891 entities. Memory use reached up to 1,573 MB. When fps is low and entities climb, that is lag to players.
On what Rust version does [US] Scrap Kings 2x | BiWeekly | Quad sit?
Rust network protocol 2635 and build 168909 on Linux is what [US] Scrap Kings 2x | BiWeekly | Quad runs. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
How frequently does [US] Scrap Kings 2x | BiWeekly | Quad wipe its map?
Its tag sets the prediction, as the record holds too few of [US] Scrap Kings 2x | BiWeekly | Quad's wipes to confirm its schedule. It is due to wipe next on Saturday 31 October at 04:13 UTC. The world it runs now was created 26 days 14 hours. Its tags say it wipes every two weeks.
What happens on [US] Scrap Kings 2x | BiWeekly | Quad when wipe day arrives?
Across its recent wipes, the busiest moments averaged 1 players. Peak numbers came 4 hours into the latest wipe.
Population
Where does [US] Scrap Kings 2x | BiWeekly | Quad place in the wider field of Rust servers?
Over the last seven days, [US] Scrap Kings 2x | BiWeekly | Quad has #14,815 for player hours, in the top 66% of all ranked servers.
How many players does [US] Scrap Kings 2x | BiWeekly | Quad usually have?
[US] Scrap Kings 2x | BiWeekly | Quad is showing 0 players right now, with 250 slots in total. The seven-day average is 0 players, with a peak of 1.
Tags
How should you read the tags on [US] Scrap Kings 2x | BiWeekly | Quad?
You'll see [US] Scrap Kings 2x | BiWeekly | Quad tagged with gmvanilla (Game mode): Survival, vanilla style; mp250 (Max players): 250 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^b (Biweekly): Every two weeks it wipes; ^v (Vanilla): Nothing is altered here: rates, kits and rules are as Facepunch ships them; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show [US] Scrap Kings 2x | BiWeekly | Quad?
These Rust Server Score lists count [US] Scrap Kings 2x | BiWeekly | Quad among them: 2x Rust servers, graded, Modded Rust servers, graded and North America Rust servers, graded. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Gather rate: 2x.
Server rules
Which rules does [US] Scrap Kings 2x | BiWeekly | Quad enforce, and what are its settings?
The name of [US] Scrap Kings 2x | BiWeekly | Quad points to a 2x gather rate. The default of 8 players applies as the group cap. It runs survival, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. Vanilla is what it calls itself: nothing is altered here: rates, kits and rules are as Facepunch ships them. You are covered by VAC, Valve's anti-cheat.
Which map is in play on [US] Scrap Kings 2x | BiWeekly | Quad?
The game generates the procedural map on [US] Scrap Kings 2x | BiWeekly | Quad at size 2,500 with seed 1. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Connecting
What is the way to join [US] Scrap Kings 2x | BiWeekly | Quad?
To connect, start Rust, press F1, and type client.connect 135.148.150.139:60403. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp250,ptrak,$r?,v2635,^b,^v,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
Game modeSurvival, vanilla style.
mp250
Max players250 slots are available.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^b
BiweeklyEvery two weeks it wipes.
Difficulty
^v
VanillaNothing is altered here: rates, kits and rules are as Facepunch ships them.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).