On the class lists: C (61), with population over 48 hours and no performance mark.
Players now3/ 1003% full
7-day average2peak 8
Rank#1,980top 9% · #308 in NA
Last wipe11d agobiweekly schedule
Next wipe2d 0hThu 29 Oct, 18:03 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
2/ 100
F
A quiet classroom so far: 2 of 100 on average. Plenty of space to grow.
Standingrank on player hours
91/ 100
A
Well up the rankings: #1,980 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
87/ 100
A−
Mostly smooth: 52 server fps on average.
Wipeskeeping the crowd after a wipe
67/ 100
C+
Keeps a fair share of its players through a wipe: 67% of wipes kept half their crowd.
Momentumrank now against a week ago
48/ 100
D
Slipped a little: down 66 places this week. Nothing a good wipe can't fix.
A steady term.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 9% of all ranked servers, top 16% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
5 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Thursday 29 October, 18:03 UTC, in 2d 0h.
Its biweekly schedule tag · low confidence
usual gap7 daysbetween real wipes
on rhythm50%of its recent wipes
wipe-day peak5players, last three wipes
crowd held67%else halves by day 7
Coming wipes
2d 0hThu 29 Oct, 18:03 UTC
9d 1hThu 5 Nov, 19:00 UTCFW
16d 0hThu 12 Nov, 18:03 UTC
30d 0hThu 26 Nov, 18:03 UTC
37d 1hThu 3 Dec, 19:00 UTCFW
44d 0hThu 10 Dec, 18:03 UTC
The first 48 hours of its last wipes
Thu 15 OctFri 9 OctThu 1 Oct
Players each hour, from the hour of the wipe. The latest peaked at 7, 43 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 15 Oct, 18:03 UTC11d ago
7
–
running
1
Fri 9 Oct, 10:40 UTC18d ago
5
✓ held half
6.3 days
1
Thu 1 Oct, 18:23 UTCFW25d ago
4
✓ held half
7.7 days
0
Thu 17 Sep, 20:37 UTC39d ago
5
halved by day 7
13.9 days
2
Wed 16 Sep, 22:05 UTC40d ago
4
–
0.9 days
2
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
NA · groups of 12+ · 2x · monthly · 130 on average
90 / 200
Quick answers
from the figures on this page
Server facts
Where in the world is (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP?
With region code us5, (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP says it is in North America and shows the NA tag. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 91.229.114.45:28135 is the address to use.
How dependable is (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP, and is it online at the moment?
You can join now: (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP is online. The uptime it reports puts the last restart at about 11 hours ago. For the last 7 full days, it was up 168 of 168 hours, or 100% of the time. The first sighting by Rust Server Score was on 13 September 2026.
How well does (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP run?
It never fell below 1 server fps in the last 48 hours, averaging 52. Buildings, deployables and everything else in the world added up to as many as 87,927 entities. At its highest, it used 4,192 MB of memory. Lag is what players feel when fps is low and the entity count climbs.
What Rust version is (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP on?
The server (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP is on Rust network protocol 2635 and build 168909 under Linux. To join, your game must use the same protocol; Steam handles the update.
Resets
On what schedule does (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP reset?
Too few wipes on (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP are recorded to confirm the schedule, so its tag guides the prediction. Expect the next wipe on Thursday 29 October at 18:03 UTC. The world it runs now was created 11 days 23 hours. Its tags give a wipe schedule of every two weeks.
What happens on (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP when wipe day arrives?
Across its recent wipes, the busiest moments averaged 5 players. The crowd on the latest wipe was largest 43 hours after it began. Above half the peak until the next wipe: that was the pattern in 67% of its recent wipes. In the other wipes it slipped under half by day 7.
Player count
Where does (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP sit among Rust servers?
Over the last seven days, (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP has #1,980 for player hours, in the top 9% of all ranked servers and #308 in North America.
How many players does (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP usually have?
(US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP is showing 3 players right now, with 100 slots in total. The seven-day average is 2 players, with a peak of 8. Over the last 48 hours, the peak hour was 23:00 UTC, averaging 4 players.
Tags and filters
What do (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP's tags stand for?
gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): 100 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $rus5 (Region code): It is filed under the region code us5; ^b (Biweekly): Every two weeks it wipes; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; ^y (Carbon): Plugin framework: Carbon; NA (North America): The server browser lists it under North America are the tags (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP?
These Rust Server Score lists count (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP among them: 2x Rust servers, graded, Modded Rust servers, graded and North America Rust servers, graded. It shows under the following filters on the server list: Region: North America; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 2x.
Server rules
How is (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP set up, and what rules does it keep?
(US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP sets gather at 2x, as its name suggests. The default of 8 players applies as the group cap. It runs survival, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Carbon. The server runs Valve's anti-cheat, VAC.
Which map is in play on (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP?
A procedural map of size 4,250 and seed 1337, generated by the game, is what (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP runs. A matching size and seed produce the same map, viewable on RustMaps from this page. You will see the map name listed as: Custom Map.
Connecting
How do you get onto (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP?
To connect, start Rust, press F1, and type client.connect 91.229.114.45:28135. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://discord.com/invite/4K9Y7EWrba.
Server tags
what each one means
Published asmp100,ptrak,$rus5,v2635,^z,^y,^b,NA,gmrust,cs168909,ts8
Game
gmrust
Game modeSurvival in the standard Rust style.
mp100
Max players100 slots are available.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$rus5
Region codeIt is filed under the region code us5.
Wipe schedule
^b
BiweeklyEvery two weeks it wipes.
Mods and access
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
^y
CarbonPlugin framework: Carbon.
Region
NA
North AmericaThe server browser lists it under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in uptime (A+); population is the one to work on (F).