Working its way up from the back of the class: #15,490 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
47/ 100
D
Slipped a little: down 1,050 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeak
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Next wipe Monday 2 November, 21:40 UTC, in 3d 23h.
Weekly: 7 days after its last wipe
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does Frost 10x Monday/Friday | Instant craft | US Central sit?
You won't find a region tag on Frost 10x Monday/Friday | Instant craft | US Central, but its name indicates North America. Rust Server Score takes the server's word for its location and does not trace the hardware. 135.148.172.141:24930 is the address to use.
Is Frost 10x Monday/Friday | Instant craft | US Central up, and how steady is its uptime?
The server is down: Frost 10x Monday/Friday | Instant craft | US Central is offline now, with the last sighting 39 days 2 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. On 16 September 2026, Rust Server Score saw it for the first time.
What Rust version is Frost 10x Monday/Friday | Instant craft | US Central on?
You will find Frost 10x Monday/Friday | Instant craft | US Central on Rust network protocol 2633 and build 164530, hosted on Linux. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
When does Frost 10x Monday/Friday | Instant craft | US Central wipe, and how often?
The estimate for Frost 10x Monday/Friday | Instant craft | US Central's next wipe comes from weekly: 7 days after its last wipe. Monday 2 November at 21:40 UTC is the date set for its next wipe. The world it runs now was created 45 days. The tags carry a weekly wipe schedule.
Player count
What position does Frost 10x Monday/Friday | Instant craft | US Central hold in the rankings?
In the top 69% of all ranked servers, Frost 10x Monday/Friday | Instant craft | US Central sits at #15,490 for player hours over the last seven days.
How many players does Frost 10x Monday/Friday | Instant craft | US Central usually have?
It has been 39 days 2 hours since Frost 10x Monday/Friday | Instant craft | US Central was last seen, and it is offline right now.
Lists and filters
What is meant by the tags on Frost 10x Monday/Friday | Instant craft | US Central?
gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp150 (Max players): 150 slots are available; ts24 (Group limit): No team may go above 24; v2633 (Protocol): The game protocol is 2633, so your game must match that version to join; cs164530 (Build): This runs on build 164530; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^w (Weekly): It wipes weekly; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded are the tags Frost 10x Monday/Friday | Instant craft | US Central publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show Frost 10x Monday/Friday | Instant craft | US Central?
Rust Server Score lists that include Frost 10x Monday/Friday | Instant craft | US Central: 10x Rust servers, graded, Modded Rust servers, graded and North America Rust servers, graded. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Gather rate: 10x.
Rules and settings
What settings and rules apply on Frost 10x Monday/Friday | Instant craft | US Central?
The name of Frost 10x Monday/Friday | Instant craft | US Central points to a 10x gather rate. The limit for a group is 24 players. survival is the mode here, gather and build and raid: the standard game. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. The server does not run VAC, Valve's anti-cheat.
Can you tell me which map Frost 10x Monday/Friday | Instant craft | US Central uses?
The game generates the procedural map on Frost 10x Monday/Friday | Instant craft | US Central at size 5,000 with seed 1. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. You will see the map name listed as: Custom Map.
How to join
What is the way to join Frost 10x Monday/Friday | Instant craft | US Central?
To connect, start Rust, press F1, and type client.connect 135.148.172.141:24930. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp150,ptrak,$r?,v2633,^w,gmrust,cs164530,ts24,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp150
Max players150 slots are available.
ts24
Group limitNo team may go above 24.
v2633
ProtocolThe game protocol is 2633, so your game must match that version to join.
cs164530
BuildThis runs on build 164530.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^w
WeeklyIt wipes weekly.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).