On the class lists: F (24), with population over 48 hours and no performance mark.
Players now1/ 1251% full
7-day average0peak 1
Rank#14,019top 63%
Last wipe7d agono schedule published
Next wipe–no wipe seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 125 on average. Plenty of space to grow.
Standingrank on player hours
37/ 100
F
Working its way up from the back of the class: #14,019 on player hours.
Uptimehours on the list, last 48
10/ 100
F
Attendance needs work: on the list only 5 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 238 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
50/ 100
D
Holding steady: down 18 places this week.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 63% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·····
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You'll find no region listed by MEMEX RUST TEST. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 135.148.172.251:29837.
How reliable is MEMEX RUST TEST, and is it up?
You cannot join now: MEMEX RUST TEST is offline, last seen 43 hours ago. The uptime it reports puts the last restart at about 2 minutes ago. For the last 7 full days, it was up 127 of 168 hours, or 76% of the time. On 22 October 2026, Rust Server Score saw it for the first time.
Is MEMEX RUST TEST smooth to play on?
It never fell below 231 server fps in the last 48 hours, averaging 238. At its peak, it held 8,190 entities, including buildings, deployables and all else in the world. Memory use reached up to 3,150 MB. When fps is low and entities climb, that is lag to players.
What Rust version is MEMEX RUST TEST on?
You will find MEMEX RUST TEST on Rust network protocol 2635 and build 168909, hosted on Linux. You need the same protocol to join; Steam takes care of updating your game.
Resets
How frequently does MEMEX RUST TEST wipe its map?
The record holds too few of MEMEX RUST TEST's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. The world it runs now was created 7 days 17 hours.
Player count
Where does MEMEX RUST TEST place in the wider field of Rust servers?
In the top 63% of all ranked servers, MEMEX RUST TEST sits at #14,019 for player hours over the last seven days.
How many players does MEMEX RUST TEST usually have?
It has been 43 hours since MEMEX RUST TEST was last seen, and it is offline right now. The seven-day average is 0 players, with a peak of 1. Over the last 48 hours, the peak hour was 06:00 UTC, averaging 1 players.
Tags
How should you read the tags on MEMEX RUST TEST?
You'll see MEMEX RUST TEST tagged with gmrust (Game mode): Rust survival, played by the standard rules; mp125 (Max players): 125 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): This runs on build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; ^y (Carbon): Carbon provides the plugin framework here in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature MEMEX RUST TEST?
These Rust Server Score lists count MEMEX RUST TEST among them: Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Map and rules
Which rules does MEMEX RUST TEST enforce, and what are its settings?
The name of MEMEX RUST TEST gives no gather rate. The group limit stays at the game's default of 8 players. survival is the mode here, gather and build and raid: the standard game. You can raid other players and fight them. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Carbon. You are covered by VAC, Valve's anti-cheat.
MEMEX RUST TEST runs which map?
The game generates the procedural map on MEMEX RUST TEST at size 1,500 with seed 50000. A matching size and seed produce the same map, viewable on RustMaps from this page.
How to join
What is the way to join MEMEX RUST TEST?
To connect, start Rust, press F1, and type client.connect 135.148.172.251:29837. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp125,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y
Game
gmrust
Game modeRust survival, played by the standard rules.
mp125
Max players125 slots are available.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Mods and access
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
^y
CarbonCarbon provides the plugin framework here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).