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Every Rust server graded on real, live numbers. 66,169 players on the roll · 11,766 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 29 October 2026 Pupil no. 135.148.252.154:24690
Name of server

Ding Dong's Playground

RegisterPresentOnline
Region–
Address135.148.252.154:24690
Last checked9m ago
moddedoxide
Launch Rust and join
Overall grade

Steady

64 out of 100, the average of 6 subjects

On the class lists: C− (57), with population over 48 hours and no performance mark.

Players now 0/ 40 0% full
7-day average0peak 2
Rank#5,640top 25%
Last wipe26d agono schedule published
Next wipe–no rhythm it keeps

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 0/ 100 A quiet classroom so far: 0 of 40 on average. Plenty of space to grow.
Standingrank on player hours 75/ 100 Holds a respectable place: #5,640 on player hours.
Uptimehours on the list, last 48 94/ 100 Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours 100/ 100 Runs smoothly: 188 server fps on average.
Wipeskeeping the crowd after a wipe 50/ 100 Keeps a fair share of its players through a wipe: 50% of wipes kept half their crowd.
Momentumrank now against a week ago 67/ 100 Climbing fast: up 1,913 places this week.

A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeak
00.511.5213:0022:0007:0015:0001:0010:00

Hourly average and peak, UTC.

Server performance

010020030040013:0022:0007:0015:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k27 Sep3 Oct10 Oct16 Oct23 Oct29 Oct

Top 25% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

3 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held50%else halves by day 3

The first 48 hours of its last wipes

Fri 2 OctMon 28 SepSat 26 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 25 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 23:11 UTC26d ago 2 – running 0
Mon 28 Sep, 22:32 UTC30d ago 2 halved by day 3 4 days 0
Sat 26 Sep, 22:52 UTC32d ago 3 held half 2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 149 on average
166 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
123 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 118 on average
181 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 93 on average
71 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
13 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
21 / 1000

Quick answers

from the figures on this page

Server facts

Where in the world is Ding Dong's Playground?

Ding Dong's Playground leaves the region unpublished. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 135.148.252.154:24690.

How reliable is Ding Dong's Playground, and is it up?

Right now, Ding Dong's Playground is online. According to its reported uptime, the last restart was about 12 hours ago. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. It was first seen by Rust Server Score on 26 September 2026.

Does Ding Dong's Playground perform well?

The average over the last 48 hours was 188 server fps, and it never went below 135. At its peak, it held 52,958 entities, including buildings, deployables and all else in the world. Memory use reached up to 3,448 MB. Lag is what players feel when fps is low and the entity count climbs.

On what Rust version does Ding Dong's Playground sit?

The server Ding Dong's Playground is on Rust network protocol 2635 and build 168909 under Linux. Steam updates your game for you, but you need the same protocol to join.

Wipe schedule

On what schedule does Ding Dong's Playground reset?

No next wipe can be predicted for Ding Dong's Playground, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. 26 days 13 hours have passed since this world was made.

What should you expect from wipe day on Ding Dong's Playground?

Across its recent wipes, the busiest moments averaged 2 players. The crowd on the latest wipe was largest 25 hours after it began. The crowd stayed above half that peak, right through to the next wipe, in 50% of its recent wipes. The crowd dropped below half by day 3 in the wipes where it did not hold.

Player count

Where does Ding Dong's Playground sit among Rust servers?

Over the last seven days, Ding Dong's Playground has #5,640 for player hours, in the top 25% of all ranked servers.

How many players does Ding Dong's Playground usually have?

Right now, 0 players are on Ding Dong's Playground, which has 40 slots. It peaked at 2 and averaged 0 players over the last seven days. The highest average in the last 48 hours came at 17:00 UTC, with 2 players.

Lists and filters

What is meant by the tags on Ding Dong's Playground?

You'll see Ding Dong's Playground tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp40 (Max players): 40 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.

Where does Ding Dong's Playground appear in the Rust Server Score lists and filters?

Rust Server Score lists that include Ding Dong's Playground: Modded Rust servers, graded. It shows under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Rules and settings

How is Ding Dong's Playground set up, and what rules does it keep?

The name of Ding Dong's Playground gives no gather rate. With no change from the game default, groups take up to 8 players. It runs survival, gather, build and raid, as in the standard game. You can raid other players and fight them. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. You are covered by VAC, Valve's anti-cheat.

Can you tell me which map Ding Dong's Playground uses?

Ding Dong's Playground runs a game-generated procedural map at size 3,000, seed 1614537442. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.

Connecting

How should you connect to Ding Dong's Playground?

Enter client.connect 135.148.252.154:24690 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode This one runs plain Rust survival, with nothing altered.
mp40
Max players 40 slots are available.
ts8
Group limit A team can hold 8 at most, which is the game default.
v2635
Protocol Join only if your game runs protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet handles it, the game's default network layer.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Because settings or plugins change how it plays, it is listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.