On the class lists: F (35), with population over 48 hours and no performance mark.
Players now0/ 300% full
7-day average0peak –
Rank#15,323top 69%
Last wipe16d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 30 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,323 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 117 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
50/ 100
D
Holding steady: down 150 places this week.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
usual gap26 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 2
The first 48 hours of its last wipes
Mon 12 OctWed 16 Sep
Players each hour, from the hour of the wipe. The latest peaked at 1, 44 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Mon 12 Oct, 03:24 UTC16d ago
1
–
running
0
Wed 16 Sep, 03:32 UTC42d ago
3
halved by day 2
26 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
No region is published for AOL Chatroom. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 136.175.187.102:28015 is the address to use.
How dependable is AOL Chatroom, and is it online at the moment?
Right now, AOL Chatroom is online. About 16 days 12 hours ago, it restarted, based on the uptime it reports. For the last 7 full days, it was up 168 of 168 hours, or 100% of the time. It was first seen by Rust Server Score on 13 September 2026.
Is AOL Chatroom smooth to play on?
It never fell below 110 server fps in the last 48 hours, averaging 117. Up to 29,050 entities were in the world, covering buildings, deployables and the rest. Up to 3,343 MB of memory was used. Players feel lag when fps drops and entities pile up.
On what Rust version does AOL Chatroom sit?
Rust network protocol 2634 and build 167398 on Windows is what AOL Chatroom runs. You need the same protocol to join; Steam takes care of updating your game.
Resets
When does AOL Chatroom wipe, and how often?
AOL Chatroom has not had enough wipes recorded to reveal its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. The world it runs now was created 16 days 17 hours.
What should you expect from wipe day on AOL Chatroom?
The average peak on its recent wipes was 2 players. Peak numbers came 44 hours into the latest wipe. The crowd stayed above half that peak, right through to the next wipe, in 0% of its recent wipes. The crowd dropped below half by day 2 in the wipes where it did not hold.
Player count
Where does AOL Chatroom sit among Rust servers?
Over the last seven days, AOL Chatroom has #15,323 for player hours, in the top 69% of all ranked servers.
What does the population on AOL Chatroom look like?
With 30 slots available, AOL Chatroom currently has 0 players. For the last seven days, the average number of players was 0.
Tags and filters
How should you read the tags on AOL Chatroom?
You'll see AOL Chatroom tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp30 (Max players): Its slot count is 30; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs167398 (Build): This runs on build 167398; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does AOL Chatroom appear in the Rust Server Score lists and filters?
Rust Server Score lists that include AOL Chatroom: Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Map and rules
How is AOL Chatroom set up, and what rules does it keep?
You will find no gather rate in the name of AOL Chatroom. With no change from the game default, groups take up to 8 players. You get survival here, gather, build and raid, as in the standard game. You can raid other players and fight them. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Oxide. VAC, Valve's anti-cheat, is enabled.
AOL Chatroom runs which map?
A procedural map of size 2,500 and seed 2121234147, generated by the game, is what AOL Chatroom runs. A matching size and seed produce the same map, viewable on RustMaps from this page.
Getting in
What is the way to join AOL Chatroom?
To connect, start Rust, press F1, and type client.connect 136.175.187.102:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp30,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp30
Max playersIts slot count is 30.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2634
ProtocolThe game protocol is 2634, so your game must match that version to join.
cs167398
BuildThis runs on build 167398.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeThere is no region code on this server.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).