On the class lists: F (44), with population over 48 hours and no performance mark.
Players now0/ 300% full
7-day average0peak –
Rank#15,423top 69%
Last wipe81d agono schedule published
Next wipe–no wipe seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 30 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,423 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 106 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 250 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
RUST Server leaves the region unpublished. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 136.175.187.87:28015.
How dependable is RUST Server, and is it online at the moment?
Right now, RUST Server is online. About 3 days 15 hours ago, it restarted, based on the uptime it reports. It was up 168 of 168 hours over the last 7 full days, which is 100% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
Does RUST Server perform well?
The average over the last 48 hours was 106 server fps, and it never went below 94. At its peak, it held 69,831 entities, including buildings, deployables and all else in the world. At its highest, it used 3,041 MB of memory. When fps is low and entities climb, that is lag to players.
Which Rust version is RUST Server running?
The server RUST Server is on Rust network protocol 2632 and build 160556 under Windows. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
When does RUST Server wipe, and how often?
The record holds too few of RUST Server's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. The world it runs now was created 81 days 5 hours.
Population
What position does RUST Server hold in the rankings?
In the top 69% of all ranked servers, RUST Server sits at #15,423 for player hours over the last seven days.
Is RUST Server a busy server?
RUST Server is showing 0 players right now, with 30 slots in total. Over the past seven days, the average player count was 0.
Tags and filters
How should you read the tags on RUST Server?
You'll see RUST Server tagged with gmrust (Game mode): Rust survival, played by the standard rules; mp30 (Max players): The server holds 30 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2632 (Protocol): Join only if your game runs protocol 2632; cs160556 (Build): This runs on build 160556; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; ^y (Carbon): Plugin framework: Carbon in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does RUST Server appear in the Rust Server Score lists and filters?
Rust Server Score lists that include RUST Server: Modded Rust servers, graded. It shows under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Map and rules
Which rules does RUST Server enforce, and what are its settings?
The name of RUST Server gives no gather rate. The group limit stays at the game's default of 8 players. You get survival here, gather and build and raid: the standard game. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Carbon. VAC, Valve's anti-cheat, is enabled.
RUST Server runs which map?
RUST Server runs a game-generated procedural map at size 3,500, seed 648252. A matching size and seed produce the same map, viewable on RustMaps from this page.
How to join
How should you connect to RUST Server?
To connect, start Rust, press F1, and type client.connect 136.175.187.87:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp30,ptrak,$r?,v2632,gmrust,cs160556,ts8,^z,^y
Game
gmrust
Game modeRust survival, played by the standard rules.
mp30
Max playersThe server holds 30 slots.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2632
ProtocolJoin only if your game runs protocol 2632.
cs160556
BuildThis runs on build 160556.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeThere is no region code on this server.
Mods and access
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
^y
CarbonPlugin framework: Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).