Working its way up from the back of the class: #16,758 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
45/ 100
D
Slipped a little: down 1,798 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
usual gap1 daysbetween real wipes
wipe-day peak0players, last three wipes
The first 48 hours of its last wipes
Fri 25 SepThu 24 Sep
Players each hour, from the hour of the wipe. The latest peaked at 1, 29 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 25 Sep, 01:12 UTC33d ago
1
–
running
0
Thu 24 Sep, 00:11 UTC34d ago
0
–
1 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
No region is published for PopATop HostHavoc. Rust Server Score takes the server's word for its location and does not trace the hardware. 136.175.187.99:28035 is the address to use.
How reliable is PopATop HostHavoc, and is it up?
You cannot join now: PopATop HostHavoc is offline, last seen 32 days 2 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. It was first seen by Rust Server Score on 23 September 2026.
Which Rust version is PopATop HostHavoc running?
The server PopATop HostHavoc is on Rust network protocol 2633 and build 165217 under Windows. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
When does PopATop HostHavoc wipe, and how often?
PopATop HostHavoc has not had enough wipes recorded to reveal its rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. It has been running its current world for 33 days 16 hours.
What happens on PopATop HostHavoc when wipe day arrives?
Recent wipes have peaked at 0 players on average. The crowd on the latest wipe was largest 29 hours after it began.
Player count
Where does PopATop HostHavoc sit among Rust servers?
Over the last seven days, PopATop HostHavoc has #16,758 for player hours, in the top 71% of all ranked servers.
What does the population on PopATop HostHavoc look like?
It has been 32 days 2 hours since PopATop HostHavoc was last seen, and it is offline right now.
Tags and filters
How should you read the tags on PopATop HostHavoc?
gmrust (Game mode): Rust survival, played by the standard rules; mp30 (Max players): 30 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2633 (Protocol): Join only if your game runs protocol 2633; cs165217 (Build): This runs on build 165217; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded are the tags PopATop HostHavoc publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does PopATop HostHavoc appear in the Rust Server Score lists and filters?
These Rust Server Score lists count PopATop HostHavoc among them: Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Server rules
Which rules does PopATop HostHavoc enforce, and what are its settings?
You will find no gather rate in the name of PopATop HostHavoc. The default of 8 players applies as the group cap. It runs survival, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. The server runs Valve's anti-cheat, VAC.
Can you tell me which map PopATop HostHavoc uses?
The game generates the procedural map on PopATop HostHavoc at size 6,000 with seed 352165132. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
How to join
What is the way to join PopATop HostHavoc?
Enter client.connect 136.175.187.99:28035 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp30,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp30
Max players30 slots are available.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2633
ProtocolJoin only if your game runs protocol 2633.
cs165217
BuildThis runs on build 165217.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeThere is no region code on this server.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).