On the class lists: F (16), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average0peak –
Rank#15,409top 69% · #2591 in EU
Last wipe7d agoweekly schedule
Next wipe6d 22hTue 3 Nov, 22:07 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,409 on player hours.
Uptimehours on the list, last 48
2/ 100
F
Attendance needs work: on the list only 1 of the last 48 hours.
Performanceserver fps, last 48 hours
8/ 100
F
Needs to work on its frame rate: 5 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 179 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in momentum (D); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers, top 89% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
6 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Tuesday 3 November, 22:07 UTC, in 6d 22h.
Its weekly schedule tag · low confidence
usual gap4 daysbetween real wipes
on rhythm20%of its recent wipes
wipe-day peak0players, last three wipes
crowd held0%else halves by day 1
Coming wipes
6d 22hTue 3 Nov, 22:07 UTC
8d 19hThu 5 Nov, 19:00 UTCFW
13d 22hTue 10 Nov, 22:07 UTC
20d 22hTue 17 Nov, 22:07 UTC
27d 22hTue 24 Nov, 22:07 UTC
34d 22hTue 1 Dec, 22:07 UTC
36d 19hThu 3 Dec, 19:00 UTCFW
41d 22hTue 8 Dec, 22:07 UTC
The first 48 hours of its last wipes
Tue 20 OctMon 5 OctFri 2 Oct
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Tue 20 Oct, 22:07 UTC7d ago
0
–
running
0
Mon 5 Oct, 04:34 UTC22d ago
0
–
15.7 days
0
Fri 2 Oct, 00:16 UTC25d ago
0
–
3.2 days
0
Mon 28 Sep, 19:12 UTC29d ago
0
–
3.2 days
0
Thu 24 Sep, 18:10 UTC33d ago
2
halved by day 1
4 days
0
Fri 18 Sep, 22:45 UTC39d ago
0
–
5.8 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does [PvP][EU] HoneyCone | Sting or Be Stung | Raidable sit?
You'll see [PvP][EU] HoneyCone | Sting or Be Stung | Raidable listed in Europe, tagged EU. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 136.243.135.46:28060.
How reliable is [PvP][EU] HoneyCone | Sting or Be Stung | Raidable, and is it up?
The server is down: [PvP][EU] HoneyCone | Sting or Be Stung | Raidable is offline now, with the last sighting 47 hours ago. The uptime it reports puts the last restart at about 23 hours ago. For the last 7 full days, it was up 123 of 168 hours, or 73% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
How well does [PvP][EU] HoneyCone | Sting or Be Stung | Raidable run?
It never fell below 5 server fps in the last 48 hours, averaging 5. Up to 138,465 entities were in the world, covering buildings, deployables and the rest. At its highest, it used 3,436 MB of memory. When fps is low and entities climb, that is lag to players.
Which Rust version is [PvP][EU] HoneyCone | Sting or Be Stung | Raidable running?
Rust network protocol 2635 and build 168909 on Linux is what [PvP][EU] HoneyCone | Sting or Be Stung | Raidable runs. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
When does [PvP][EU] HoneyCone | Sting or Be Stung | Raidable wipe, and how often?
Its tag sets the prediction, as the record holds too few of [PvP][EU] HoneyCone | Sting or Be Stung | Raidable's wipes to confirm its schedule. Expect the next wipe on Tuesday 3 November at 22:07 UTC. 7 days 1 hours have passed since this world was made. Its tags state that it wipes weekly.
What happens on [PvP][EU] HoneyCone | Sting or Be Stung | Raidable when wipe day arrives?
Across its recent wipes, the busiest moments averaged 0 players. Peak numbers came 0 hours into the latest wipe. The crowd stayed above half that peak, right through to the next wipe, in 0% of its recent wipes. In the other wipes it slipped under half by day 1.
Population
Where does [PvP][EU] HoneyCone | Sting or Be Stung | Raidable sit among Rust servers?
Over the last seven days, [PvP][EU] HoneyCone | Sting or Be Stung | Raidable has #15,409 for player hours, in the top 69% of all ranked servers and #2,591 in Europe.
How many players does [PvP][EU] HoneyCone | Sting or Be Stung | Raidable usually have?
The last sighting of [PvP][EU] HoneyCone | Sting or Be Stung | Raidable was 47 hours ago, and it is offline right now. For the last seven days, the average number of players was 0.
Tags and filters
What do [PvP][EU] HoneyCone | Sting or Be Stung | Raidable's tags stand for?
The game's browser takes its cue from the tags [PvP][EU] HoneyCone | Sting or Be Stung | Raidable has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp100 (Max players): Its slot count is 100; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^w (Weekly): A wipe happens every week; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; EU (Europe): The server browser lists it under Europe. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show [PvP][EU] HoneyCone | Sting or Be Stung | Raidable?
These Rust Server Score lists count [PvP][EU] HoneyCone | Sting or Be Stung | Raidable among them: European Rust servers, graded and Modded Rust servers, graded. It shows under the following filters on the server list: Region: Europe; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks.
Map and rules
What settings and rules apply on [PvP][EU] HoneyCone | Sting or Be Stung | Raidable?
Nothing in the name of [PvP][EU] HoneyCone | Sting or Be Stung | Raidable states a gather rate. The default of 8 players applies as the group cap. You get survival here, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map [PvP][EU] HoneyCone | Sting or Be Stung | Raidable uses?
The game generates the procedural map on [PvP][EU] HoneyCone | Sting or Be Stung | Raidable at size 5,000 with seed 56442660. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Connecting
How should you connect to [PvP][EU] HoneyCone | Sting or Be Stung | Raidable?
Enter client.connect 136.243.135.46:28060 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://discord.com/invite/bYZNTj55k.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^w,EU,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp100
Max playersIts slot count is 100.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Wipe schedule
^w
WeeklyA wipe happens every week.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Region
EU
EuropeThe server browser lists it under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); population is the one to work on (F).