On the class lists: F (41), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average0peak 1
Rank#8,708top 39%
Last wipe26d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
61/ 100
C
Working its way up from the back of the class: #8,708 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 65 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 153 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 39% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
6 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap5.7 daysbetween real wipes
on rhythm60%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 2
The first 48 hours of its last wipes
Fri 16 OctSat 10 OctSun 4 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 16 Oct, 14:59 UTC11d ago
1
–
running
0
Sat 10 Oct, 11:57 UTC17d ago
1
halved by day 2
6.1 days
0
Sun 4 Oct, 18:35 UTC23d ago
0
–
5.7 days
0
Thu 1 Oct, 15:28 UTC26d ago
1
halved by day 2
3.1 days
1
Mon 28 Sep, 19:04 UTC29d ago
1
–
2.9 days
0
Tue 22 Sep, 06:55 UTC35d ago
0
–
6.5 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
ZUFLUCHT TEST leaves the region unpublished. Rust Server Score takes the server's word for its location and does not trace the hardware. 136.243.93.125:28065 is the address to use.
How dependable is ZUFLUCHT TEST, and is it online at the moment?
The server is up: ZUFLUCHT TEST is online now. According to its reported uptime, the last restart was about 9 minutes ago. It was up 152 of 168 hours over the last 7 full days, which is 90% of the time. The first sighting by Rust Server Score was on 14 September 2026.
Does ZUFLUCHT TEST perform well?
It averaged 65 server fps over the last 48 hours, with a low of 34. At its peak, it held 106,518 entities, including buildings, deployables and all else in the world. At its highest, it used 5,700 MB of memory. When fps is low and entities climb, that is lag to players.
Which Rust version is ZUFLUCHT TEST running?
You will find ZUFLUCHT TEST on Rust network protocol 2635 and build 168909, hosted on Windows. To join, your game must use the same protocol; Steam handles the update.
Resets
When does ZUFLUCHT TEST wipe, and how often?
There is no next wipe to predict on ZUFLUCHT TEST, as it wipes at irregular times. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. It has been running its current world for 26 days 11 hours.
What should you expect from wipe day on ZUFLUCHT TEST?
Recent wipes have peaked at 1 players on average. 1 hours after the latest wipe began, the crowd hit its peak. Above half the peak until the next wipe: that was the pattern in 0% of its recent wipes. Day 2 is when it sank below half in the wipes that did not hold.
Player numbers
What position does ZUFLUCHT TEST hold in the rankings?
In the top 39% of all ranked servers, ZUFLUCHT TEST sits at #8,708 for player hours over the last seven days.
Is ZUFLUCHT TEST a busy server?
ZUFLUCHT TEST is showing 0 players right now, with 100 slots in total. It peaked at 1 and averaged 0 players over the last seven days. The highest average in the last 48 hours came at 17:00 UTC, with 0 players.
Lists and filters
How should you read the tags on ZUFLUCHT TEST?
You'll see ZUFLUCHT TEST tagged with gmrust (Game mode): Rust survival, played by the standard rules; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): Build number: 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; ^y (Carbon): Carbon provides the plugin framework here in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show ZUFLUCHT TEST?
Rust Server Score lists that include ZUFLUCHT TEST: Modded Rust servers, graded. It shows under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Map and rules
Which rules does ZUFLUCHT TEST enforce, and what are its settings?
The name of ZUFLUCHT TEST gives no gather rate. The group limit stays at the game's default of 8 players. It runs survival, gather and build and raid: the standard game. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Carbon. The server runs Valve's anti-cheat, VAC.
ZUFLUCHT TEST runs which map?
The game generates the procedural map on ZUFLUCHT TEST at size 5,000 with seed 1337. A matching size and seed produce the same map, viewable on RustMaps from this page. You will see the map name listed as: Skull-Factory.
How to join
How do you get onto ZUFLUCHT TEST?
Enter client.connect 136.243.93.125:28065 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://zuflucht-rust.de/.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y
Game
gmrust
Game modeRust survival, played by the standard rules.
mp100
Max playersThe server holds 100 slots.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Mods and access
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
^y
CarbonCarbon provides the plugin framework here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).