Working its way up from the back of the class: #16,955 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
21/ 100
F
Lost ground: down 9,756 places this week. A strong wipe could turn it round.
A term to build on.
Even marks across the subjects, from F to F.
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeak
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does IGS Gaming Community | Vanilla+ | Monthly | No Team Limit sit?
IGS Gaming Community | Vanilla+ | Monthly | No Team Limit leaves the region unpublished. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 136.62.131.89:28016 is the address to use.
How dependable is IGS Gaming Community | Vanilla+ | Monthly | No Team Limit, and is it online at the moment?
The server is down: IGS Gaming Community | Vanilla+ | Monthly | No Team Limit is offline now, with the last sighting 29 days 22 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
What Rust version is IGS Gaming Community | Vanilla+ | Monthly | No Team Limit on?
The server IGS Gaming Community | Vanilla+ | Monthly | No Team Limit is on Rust network protocol 2633 and build 163493 under Windows. You need the same protocol to join; Steam takes care of updating your game.
Resets
How frequently does IGS Gaming Community | Vanilla+ | Monthly | No Team Limit wipe its map?
IGS Gaming Community | Vanilla+ | Monthly | No Team Limit has not had enough wipes recorded to reveal its rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. The world it runs now was created 47 days 23 hours.
Player numbers
Where does IGS Gaming Community | Vanilla+ | Monthly | No Team Limit sit among Rust servers?
In the top 71% of all ranked servers, IGS Gaming Community | Vanilla+ | Monthly | No Team Limit sits at #16,955 for player hours over the last seven days.
How many players does IGS Gaming Community | Vanilla+ | Monthly | No Team Limit usually have?
IGS Gaming Community | Vanilla+ | Monthly | No Team Limit is offline at the moment; the last time it was seen was 29 days 22 hours ago.
Lists and filters
What do IGS Gaming Community | Vanilla+ | Monthly | No Team Limit's tags stand for?
You'll see IGS Gaming Community | Vanilla+ | Monthly | No Team Limit tagged with gmrust (Game mode): Rust survival, played by the standard rules; mp100 (Max players): 100 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2633 (Protocol): The game protocol is 2633, so your game must match that version to join; cs163493 (Build): The game build is 163493; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; ^y (Carbon): The plugin framework in use is Carbon in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show IGS Gaming Community | Vanilla+ | Monthly | No Team Limit?
Rust Server Score lists that include IGS Gaming Community | Vanilla+ | Monthly | No Team Limit: Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Rules and settings
How is IGS Gaming Community | Vanilla+ | Monthly | No Team Limit set up, and what rules does it keep?
You will find no gather rate in the name of IGS Gaming Community | Vanilla+ | Monthly | No Team Limit. The default of 8 players applies as the group cap. You get survival here, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. Carbon plugins are running on it. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map IGS Gaming Community | Vanilla+ | Monthly | No Team Limit uses?
A procedural map of size 4,500 and seed 4589714, generated by the game, is what IGS Gaming Community | Vanilla+ | Monthly | No Team Limit runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Connecting
What is the way to join IGS Gaming Community | Vanilla+ | Monthly | No Team Limit?
To connect, start Rust, press F1, and type client.connect 136.62.131.89:28016. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://discord.com/invite/4JZQvWYeHT.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2633,gmrust,cs163493,ts8,^z,^y
Game
gmrust
Game modeRust survival, played by the standard rules.
mp100
Max players100 slots are available.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2633
ProtocolThe game protocol is 2633, so your game must match that version to join.
cs163493
BuildThe game build is 163493.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Mods and access
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
^y
CarbonThe plugin framework in use is Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Even marks across the subjects, from F to F.