On the class lists: F (41), with population over 48 hours and no performance mark.
Players now0/ 740% full
7-day average0peak 1
Rank#14,685top 66% · #2507 in EU
Last wipe26d agobiweekly schedule
Next wipe1d 11hFri 30 Oct, 17:26 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 74 on average. Plenty of space to grow.
Standingrank on player hours
34/ 100
F
Working its way up from the back of the class: #14,685 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 85 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
33/ 100
F
Lost ground: down 4,987 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 66% of all ranked servers, top 86% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Friday 30 October, 17:26 UTC, in 1d 11h.
Its biweekly schedule tag · low confidence
wipe-day peak2players, last three wipes
Coming wipes
1d 11hFri 30 Oct, 17:26 UTC
7d 13hThu 5 Nov, 19:00 UTCFW
15d 11hFri 13 Nov, 17:26 UTC
29d 11hFri 27 Nov, 17:26 UTC
35d 13hThu 3 Dec, 19:00 UTCFW
43d 11hFri 11 Dec, 17:26 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 44 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 2 Oct, 17:26 UTC26d ago
2
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does FunHaven PVE | Skilltree| Keepondeath| Custommap| Raidablebases sit?
You'll see FunHaven PVE | Skilltree| Keepondeath| Custommap| Raidablebases listed in Europe, tagged EU. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 138.201.251.196:28045.
How reliable is FunHaven PVE | Skilltree| Keepondeath| Custommap| Raidablebases, and is it up?
Right now, FunHaven PVE | Skilltree| Keepondeath| Custommap| Raidablebases is online. The uptime it reports puts the last restart at about 3 hours ago. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. It was first seen by Rust Server Score on 13 September 2026.
Is FunHaven PVE | Skilltree| Keepondeath| Custommap| Raidablebases smooth to play on?
The average over the last 48 hours was 85 server fps, and it never went below 65. At its peak, it held 110,348 entities, including buildings, deployables and all else in the world. Memory use reached up to 3,050 MB. Players feel lag when fps drops and entities pile up.
What Rust version is FunHaven PVE | Skilltree| Keepondeath| Custommap| Raidablebases on?
You will find FunHaven PVE | Skilltree| Keepondeath| Custommap| Raidablebases on Rust network protocol 2635 and build 168909, hosted on Linux. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
On what schedule does FunHaven PVE | Skilltree| Keepondeath| Custommap| Raidablebases reset?
Its tag sets the prediction, as the record holds too few of FunHaven PVE | Skilltree| Keepondeath| Custommap| Raidablebases's wipes to confirm its schedule. It is due to wipe next on Friday 30 October at 17:26 UTC. The world it runs now was created 26 days 11 hours. Its tags say it wipes every two weeks.
What should you expect from wipe day on FunHaven PVE | Skilltree| Keepondeath| Custommap| Raidablebases?
Across its recent wipes, the busiest moments averaged 2 players. 44 hours after the latest wipe began, the crowd hit its peak.
Player numbers
Where does FunHaven PVE | Skilltree| Keepondeath| Custommap| Raidablebases place in the wider field of Rust servers?
Over the last seven days, FunHaven PVE | Skilltree| Keepondeath| Custommap| Raidablebases has #14,685 for player hours, in the top 66% of all ranked servers and #2,507 in Europe.
Is FunHaven PVE | Skilltree| Keepondeath| Custommap| Raidablebases a busy server?
FunHaven PVE | Skilltree| Keepondeath| Custommap| Raidablebases is showing 0 players right now, with 74 slots in total. The seven-day average is 0 players, with a peak of 1.
Lists and filters
What do FunHaven PVE | Skilltree| Keepondeath| Custommap| Raidablebases's tags stand for?
gmvanilla (Game mode): This is vanilla survival; mp74 (Max players): 74 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^b (Biweekly): The server wipes on a two-week cycle; ^v (Vanilla): Nothing is altered here: rates, kits and rules are as Facepunch ships them; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; EU (Europe): The server browser lists it under Europe are the tags FunHaven PVE | Skilltree| Keepondeath| Custommap| Raidablebases publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does FunHaven PVE | Skilltree| Keepondeath| Custommap| Raidablebases appear in the Rust Server Score lists and filters?
Rust Server Score lists that include FunHaven PVE | Skilltree| Keepondeath| Custommap| Raidablebases: European Rust servers, graded and Modded Rust servers, graded. You can find it under these server-list filters: Region: Europe; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.
Rules and settings
What settings and rules apply on FunHaven PVE | Skilltree| Keepondeath| Custommap| Raidablebases?
Nothing in the name of FunHaven PVE | Skilltree| Keepondeath| Custommap| Raidablebases states a gather rate. The default of 8 players applies as the group cap. It runs survival, gather, build and raid, as in the standard game. You can raid other players and fight them. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. The vanilla label is its own: nothing is altered here: rates, kits and rules are as Facepunch ships them. You are covered by VAC, Valve's anti-cheat.
FunHaven PVE | Skilltree| Keepondeath| Custommap| Raidablebases runs which map?
FunHaven PVE | Skilltree| Keepondeath| Custommap| Raidablebases runs a game-generated procedural map at size 4,096, seed 1337. A matching size and seed produce the same map, viewable on RustMaps from this page. The name of the map reads: Battlefront.
Getting in
How do you get onto FunHaven PVE | Skilltree| Keepondeath| Custommap| Raidablebases?
To connect, start Rust, press F1, and type client.connect 138.201.251.196:28045. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://weoxide.host.
Server tags
what each one means
Published asmp74,ptrak,$r?,v2635,^b,^v,EU,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
Game modeThis is vanilla survival.
mp74
Max players74 slots are available.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Wipe schedule
^b
BiweeklyThe server wipes on a two-week cycle.
Difficulty
^v
VanillaNothing is altered here: rates, kits and rules are as Facepunch ships them.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Region
EU
EuropeThe server browser lists it under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).