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Every Rust server graded on real, live numbers. 48,663 players on the roll · 11,668 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 29 October 2026 Pupil no. 139.100.245.66:28015
Name of server

Rust Devblog Server

RegisterAbsentOffline
Region–
Address139.100.245.66:28015
Last checked33d ago
moddedcarbon
Launch Rust and join
Overall grade

Not there yet

38 out of 100, the average of 2 subjects

Players now 0/ 10 0% full
7-day average0peak –
Rank#16,590top 71%
Last wipe36d agono schedule published
Next wipe–no wipe seen yet

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average unmarked No weekly average to mark yet.
Standingrank on player hours 29/ 100 Working its way up from the back of the class: #16,590 on player hours.
Uptimehours on the list, last 48 unmarked Not seen long enough to take a register.
Performanceserver fps, last 48 hours unmarked Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago 48/ 100 Slipped a little: down 759 places this week. Nothing a good wipe can't fix.

A term to build on. Strongest in momentum (D); standing is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep27 Sep28 Sep30 Sep1 Oct3 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

0 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 149 on average
107 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
122 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 118 on average
182 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 93 on average
60 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
5 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
24 / 1000

Quick answers

from the figures on this page

Server details

In what location does Rust Devblog Server sit?

Rust Devblog Server leaves the region unpublished. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 139.100.245.66:28015.

How dependable is Rust Devblog Server, and is it online at the moment?

You cannot join now: Rust Devblog Server is offline, last seen 33 days 4 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. It was first seen by Rust Server Score on 25 September 2026.

On what Rust version does Rust Devblog Server sit?

You will find Rust Devblog Server on Rust network protocol 2362, hosted on Windows. Steam updates your game for you, but you need the same protocol to join.

Wipe schedule

How frequently does Rust Devblog Server wipe its map?

Rust Devblog Server has not had enough wipes recorded to reveal its rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. It has been running its current world for 36 days 14 hours.

Player count

Where does Rust Devblog Server place in the wider field of Rust servers?

In the top 71% of all ranked servers, Rust Devblog Server sits at #16,590 for player hours over the last seven days.

Is Rust Devblog Server a busy server?

It has been 33 days 4 hours since Rust Devblog Server was last seen, and it is offline right now.

Tags

What do Rust Devblog Server's tags stand for?

The game's browser takes its cue from the tags Rust Devblog Server has set: gmrust (Game mode): Rust survival, played by the standard rules; mp10 (Max players): The server holds 10 slots; v2362 (Protocol): To get in, your game needs to be on the same version: the protocol is 2362; ptrak (Networking): This is RakNet: the network layer Rust normally uses; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; ^y (Carbon): Plugin framework: Carbon; hil2cpp (Custom tag): The owner or a plugin created this tag, so it is not standard Rust; stok (Custom tag): The owner or a plugin created this tag, so it is not standard Rust. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.

Where does Rust Devblog Server appear in the Rust Server Score lists and filters?

These Rust Server Score lists count Rust Devblog Server among them: Modded Rust servers, graded. It shows under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y.

Map and rules

What settings and rules apply on Rust Devblog Server?

The name of Rust Devblog Server gives no gather rate. No group limit is published. You get survival here, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. Carbon plugins are running on it. The server does not run VAC, Valve's anti-cheat.

Rust Devblog Server runs which map?

A procedural map, generated by the game, is what Rust Devblog Server runs.

Getting in

How do you get onto Rust Devblog Server?

To connect, start Rust, press F1, and type client.connect 139.100.245.66:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.

Server tags

what each one means

Published as mp10,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y

Game

gmrust
Game mode Rust survival, played by the standard rules.
mp10
Max players The server holds 10 slots.
v2362
Protocol To get in, your game needs to be on the same version: the protocol is 2362.
ptrak
Networking This is RakNet: the network layer Rust normally uses.

Mods and access

^z
Modded The game is changed by plugins or settings; you will find it under Modded.
^y
Carbon Plugin framework: Carbon.

Other

hil2cpp
Custom tag The owner or a plugin created this tag, so it is not standard Rust.
stok
Custom tag The owner or a plugin created this tag, so it is not standard Rust.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.