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Every Rust server graded on real, live numbers. 49,472 players on the roll · 11,703 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 30 October 2026 Pupil no. 139.100.246.132:28015
Name of server

Rust Devblog Server

RegisterAbsentOffline
Region–
Address139.100.246.132:28015
Last checked10d ago
moddedcarbon
Launch Rust and join
Overall grade

Not there yet

40 out of 100, the average of 2 subjects

Players now 0/ 10 0% full
7-day average0peak –
Rank#15,318top 70%
Last wipe32d agono schedule published
Next wipe–no wipe seen yet

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average unmarked No weekly average to mark yet.
Standingrank on player hours 30/ 100 Working its way up from the back of the class: #15,318 on player hours.
Uptimehours on the list, last 48 unmarked Not seen long enough to take a register.
Performanceserver fps, last 48 hours unmarked Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago 50/ 100 Holding steady: up 123 places this week.

A term to build on. Strongest in momentum (D); standing is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k19 Oct20 Oct22 Oct23 Oct25 Oct26 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

0 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 151 on average
15 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
132 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 122 on average
34 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 97 on average
2 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 94 on average
6 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 86 on average
127 / 200

Quick answers

from the figures on this page

Server facts

Which region is Rust Devblog Server based in?

No region is published for Rust Devblog Server. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 139.100.246.132:28015.

Is Rust Devblog Server up, and how steady is its uptime?

The server is down: Rust Devblog Server is offline now, with the last sighting 10 days 11 hours ago. For the last 7 full days, it was up 0 of 168 hours, or 0% of the time. On 19 October 2026, Rust Server Score saw it for the first time.

What Rust version is Rust Devblog Server on?

The server Rust Devblog Server is on Rust network protocol 2362 under Windows. To join, your game must use the same protocol; Steam handles the update.

Resets

On what schedule does Rust Devblog Server reset?

The record holds too few of Rust Devblog Server's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. 32 days 1 hours have passed since this world was made.

Player numbers

What position does Rust Devblog Server hold in the rankings?

In the top 70% of all ranked servers, Rust Devblog Server sits at #15,318 for player hours over the last seven days.

What does the population on Rust Devblog Server look like?

It has been 10 days 11 hours since Rust Devblog Server was last seen, and it is offline right now.

Tags and filters

How should you read the tags on Rust Devblog Server?

You'll see Rust Devblog Server tagged with gmrust (Game mode): Rust survival, played by the standard rules; mp10 (Max players): Its slot count is 10; v2362 (Protocol): The game protocol is 2362, so your game must match that version to join; ptrak (Networking): RakNet handles it, the game's default network layer; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; ^y (Carbon): Plugin framework: Carbon; hil2cpp (Custom tag): The owner or a plugin created this tag, so it is not standard Rust; stok (Custom tag): The owner or a plugin created this tag, so it is not standard Rust in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.

Where does Rust Devblog Server appear in the Rust Server Score lists and filters?

Rust Server Score lists that include Rust Devblog Server: Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Modded ^z and Carbon ^y.

Rules and settings

How is Rust Devblog Server set up, and what rules does it keep?

The name of Rust Devblog Server gives no gather rate. No group limit is published. You get survival here, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Carbon. You are not covered by VAC, Valve's anti-cheat.

Which map is in play on Rust Devblog Server?

Rust Devblog Server runs a procedural map, which the game generates.

How to join

How do you get onto Rust Devblog Server?

To connect, start Rust, press F1, and type client.connect 139.100.246.132:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.

Server tags

what each one means

Published as mp10,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y

Game

gmrust
Game mode Rust survival, played by the standard rules.
mp10
Max players Its slot count is 10.
v2362
Protocol The game protocol is 2362, so your game must match that version to join.
ptrak
Networking RakNet handles it, the game's default network layer.

Mods and access

^z
Modded The game is changed by plugins or settings; you will find it under Modded.
^y
Carbon Plugin framework: Carbon.

Other

hil2cpp
Custom tag The owner or a plugin created this tag, so it is not standard Rust.
stok
Custom tag The owner or a plugin created this tag, so it is not standard Rust.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.