Working its way up from the back of the class: #15,771 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
51/ 100
D
Moving up: up 205 places this week.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
No daily history yet.
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 71% of all ranked servers, top 90% in OC. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does TechHeads | Chill | All Monuments sit?
In Oceania, according to its own listing, sits TechHeads | Chill | All Monuments, with the OC tag. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 139.5.166.21:28015.
How dependable is TechHeads | Chill | All Monuments, and is it online at the moment?
You cannot join now: TechHeads | Chill | All Monuments is offline, last seen 17 days 6 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. The first sighting by Rust Server Score was on 11 October 2026.
What Rust version is TechHeads | Chill | All Monuments on?
The server TechHeads | Chill | All Monuments is on Rust network protocol 2634 and build 166586 under Linux. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
When does TechHeads | Chill | All Monuments wipe, and how often?
The record holds too few of TechHeads | Chill | All Monuments's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. It has been running its current world for 26 days 14 hours.
Player numbers
What position does TechHeads | Chill | All Monuments hold in the rankings?
In Oceania, TechHeads | Chill | All Monuments is #192, and overall it is #15,771 on player hours over the last seven days, in the top 71% of all ranked servers.
Is TechHeads | Chill | All Monuments a busy server?
The last sighting of TechHeads | Chill | All Monuments was 17 days 6 hours ago, and it is offline right now.
Tags
What do TechHeads | Chill | All Monuments's tags stand for?
gmvanilla (Game mode): You play vanilla survival here; mp20 (Max players): 20 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2634 (Protocol): Join only if your game runs protocol 2634; cs166586 (Build): The game build is 166586; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^v (Vanilla): Facepunch's own version, with no changed rates, kits or rules; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; ^y (Carbon): Plugin framework: Carbon; OC (Oceania): You will find it under Oceania in the browser are the tags TechHeads | Chill | All Monuments publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does TechHeads | Chill | All Monuments appear in the Rust Server Score lists and filters?
Rust Server Score lists that include TechHeads | Chill | All Monuments: Oceania Rust servers, graded and Modded Rust servers, graded. It shows under the following filters on the server list: Region: Oceania; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.
Map and rules
What settings and rules apply on TechHeads | Chill | All Monuments?
Nothing in the name of TechHeads | Chill | All Monuments states a gather rate. The default of 8 players applies as the group cap. It runs survival, gather, build and raid, as in the standard game. You can raid other players and fight them. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Carbon. The vanilla label is its own: facepunch's own version, with no changed rates, kits or rules. The server runs Valve's anti-cheat, VAC.
Which map is in play on TechHeads | Chill | All Monuments?
A procedural map, generated by the game, is what TechHeads | Chill | All Monuments runs.
Getting in
How should you connect to TechHeads | Chill | All Monuments?
Enter client.connect 139.5.166.21:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp20,ptrak,$r?,v2634,^z,^y,^v,OC,gmvanilla,cs166586,ts8
Game
gmvanilla
Game modeYou play vanilla survival here.
mp20
Max players20 slots are available.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2634
ProtocolJoin only if your game runs protocol 2634.
cs166586
BuildThe game build is 166586.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Difficulty
^v
VanillaFacepunch's own version, with no changed rates, kits or rules.
Mods and access
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
^y
CarbonPlugin framework: Carbon.
Region
OC
OceaniaYou will find it under Oceania in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).