On the class lists: D (52), with population over 48 hours and no performance mark.
Players now2/ 603% full
7-day average8peak 20
Rank#1,085top 5%
Last wipe6d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
13/ 100
F
A quiet classroom so far: 8 of 60 on average. Plenty of space to grow.
Standingrank on player hours
95/ 100
A+
Well up the rankings: #1,085 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 180 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
58/ 100
C−
Moving up: up 183 places this week.
A fair term, with more to come.
Strongest in performance (A+); wipes are the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 5% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
6 wipe days in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
···W···
··WF···
·····W·
····W··
···W···
····
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap5.8 daysbetween real wipes
on rhythm60%of its recent wipes
wipe-day peak22players, last three wipes
crowd held0%else halves by day 4
The first 48 hours of its last wipes
Thu 22 OctFri 16 OctSat 10 Oct
Players each hour, from the hour of the wipe. The latest peaked at 14, 22 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 22 Oct, 18:28 UTC6d ago
14
–
running
3
Fri 16 Oct, 14:04 UTC12d ago
23
halved by day 4
6.2 days
5
Sat 10 Oct, 18:14 UTC18d ago
29
halved by day 4
5.8 days
4
Thu 1 Oct, 18:06 UTCFW27d ago
12
halved by day 6
9 days
4
Wed 30 Sep, 01:15 UTC29d ago
12
–
1.7 days
0
Thu 24 Sep, 07:08 UTC35d ago
40
halved by day 2
5.8 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
No region tag appears for [SEA] Rusty Indonesia, but the name suggests Asia. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 139.99.113.100:28310.
How dependable is [SEA] Rusty Indonesia, and is it online at the moment?
The server is up: [SEA] Rusty Indonesia is online now. According to its reported uptime, the last restart was about 10 hours ago. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
Does [SEA] Rusty Indonesia perform well?
It never fell below 134 server fps in the last 48 hours, averaging 180. Buildings, deployables and everything else in the world added up to as many as 83,286 entities. Up to 2,995 MB of memory was used. Lag is what players feel when fps is low and the entity count climbs.
What Rust version is [SEA] Rusty Indonesia on?
You will find [SEA] Rusty Indonesia on Rust network protocol 2635 and build 168909, hosted on Windows. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
On what schedule does [SEA] Rusty Indonesia reset?
There is no next wipe to predict on [SEA] Rusty Indonesia, as it wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. The world it runs now was created 6 days 16 hours.
What happens on [SEA] Rusty Indonesia when wipe day arrives?
Recent wipes have peaked at 22 players on average. 22 hours after the latest wipe began, the crowd hit its peak. Half the peak held until the next wipe in 0% of its recent wipes. In the other wipes it slipped under half by day 4.
Population
Where does [SEA] Rusty Indonesia place in the wider field of Rust servers?
In the top 5% of all ranked servers, [SEA] Rusty Indonesia sits at #1,085 for player hours over the last seven days.
Is [SEA] Rusty Indonesia a busy server?
[SEA] Rusty Indonesia is showing 2 players right now, with 60 slots in total. It peaked at 20 and averaged 8 players over the last seven days. The highest average in the last 48 hours came at 12:00 UTC, with 19 players.
Lists and filters
What do [SEA] Rusty Indonesia's tags stand for?
The game's browser takes its cue from the tags [SEA] Rusty Indonesia has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp60 (Max players): 60 slots are available; ts6 (Group limit): A team can hold 6 players at most; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^v (Vanilla): You get the unmodified game: no rate changes, no kits, no rule changes; ^o (Oxide): Oxide (uMod) provides the plugin framework here. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does [SEA] Rusty Indonesia appear in the Rust Server Score lists and filters?
Rust Server Score lists that include [SEA] Rusty Indonesia: Best community servers, graded and Vanilla Rust servers, graded. You can find it under these server-list filters: Region: Asia; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Vanilla ^v and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Server rules
What settings and rules apply on [SEA] Rusty Indonesia?
The name of [SEA] Rusty Indonesia gives no gather rate. The limit for a group is 6 players. You get survival here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. You will see it in the Community section of the server browser, since it is a community server. The plugin count runs to Oxide. By its own description it is vanilla: you get the unmodified game: no rate changes, no kits, no rule changes. The server runs Valve's anti-cheat, VAC.
[SEA] Rusty Indonesia runs which map?
The game generates the procedural map on [SEA] Rusty Indonesia at size 3,500 with seed 1203142006. A matching size and seed produce the same map, viewable on RustMaps from this page.
Getting in
How do you get onto [SEA] Rusty Indonesia?
To connect, start Rust, press F1, and type client.connect 139.99.113.100:28310. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://discord.com/invite/5yXprK3Fss.
Server tags
what each one means
Published asmp60,ptrak,$r?,v2635,^v,gmrust,cs168909,ts6,^o
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp60
Max players60 slots are available.
ts6
Group limitA team can hold 6 players at most.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Difficulty
^v
VanillaYou get the unmodified game: no rate changes, no kits, no rule changes.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); wipes are the one to work on (F).