On the class lists: D (48), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average4peak 18
Rank#1,544top 7% · #157 in EA
Last wipe6d agomonthly schedule
Next wipe6d 16hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
4/ 100
F
A quiet classroom so far: 4 of 100 on average. Plenty of space to grow.
Standingrank on player hours
93/ 100
A
Well up the rankings: #1,544 on player hours.
Uptimehours on the list, last 48
77/ 100
B
Missed a few lessons: on the list 37 of the last 48 hours.
Performanceserver fps, last 48 hours
81/ 100
B+
Mostly smooth: 49 server fps on average.
Wipeskeeping the crowd after a wipe
20/ 100
F
Needs to keep more players after wipe day: 20% of wipes kept half their crowd.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 26 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in standing (A); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 7% of all ranked servers, top 29% in EA. Ranked on player hours over the last seven days.
Attendance: the wipe record
6 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 6d 16h.
The force wipe · high confidence
usual gap7 daysbetween real wipes
on rhythm60%of its recent wipes
wipe-day peak17players, last three wipes
crowd held20%else halves by day 4
Coming wipes
6d 16hThu 5 Nov, 19:00 UTCFW
34d 16hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Fri 23 OctTue 20 OctThu 8 Oct
Players each hour, from the hour of the wipe. The latest peaked at 18, 32 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 23 Oct, 05:39 UTC6d ago
18
–
running
3
Tue 20 Oct, 00:07 UTC10d ago
20
✓ held half
3.2 days
0
Thu 8 Oct, 23:30 UTC21d ago
14
halved by day 3
11 days
0
Thu 1 Oct, 23:57 UTCFW28d ago
17
halved by day 5
7 days
0
Fri 25 Sep, 00:18 UTC35d ago
20
halved by day 3
7 days
2
Thu 17 Sep, 23:29 UTC42d ago
18
halved by day 6
7 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
The EA tag on 测试 puts it in Asia. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 202.189.11.108:10040.
Is 测试 up, and how steady is its uptime?
Right now, 测试 is online. The uptime it reports puts the last restart at about 3 hours ago. It was up 93% of the time over the last 7 full days, 157 of 168 hours. On 17 September 2026, Rust Server Score saw it for the first time.
How well does 测试 run?
The average over the last 48 hours was 49 server fps, and it never went below 33. At its peak, it held 119,489 entities, including buildings, deployables and all else in the world. At its highest, it used 4,218 MB of memory. When fps is low and entities climb, that is lag to players.
What Rust version is 测试 on?
The server 测试 is on Rust network protocol 2635 and build 168909 under Windows. Steam updates your game for you, but you need the same protocol to join.
Resets
On what schedule does 测试 reset?
The force wipe each month is the only wipe 测试 takes. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. 6 days 20 hours have passed since this world was made. Its tags list a monthly wipe schedule.
What happens on 测试 when wipe day arrives?
Recent wipes have peaked at 17 players on average. The crowd on the latest wipe was largest 32 hours after it began. The crowd stayed above half that peak, right through to the next wipe, in 20% of its recent wipes. In the other wipes it slipped under half by day 4.
Population
Where does 测试 sit among Rust servers?
Over the last seven days, 测试 has #1,544 for player hours, in the top 7% of all ranked servers and #157 in Asia.
How many players does 测试 usually have?
测试 is showing 0 players right now, with 100 slots in total. Averaging 4 players over seven days, it peaked at 18. The busiest time in the last 48 hours was 13:00 UTC, with an average of 5 players.
Lists and filters
What is meant by the tags on 测试?
gmvanilla (Game mode): This is vanilla survival; mp100 (Max players): 100 slots are available; ts6 (Group limit): Teams cap out at 6; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^v (Vanilla): Nothing is altered here: rates, kits and rules are as Facepunch ships them; ^o (Oxide): Plugin framework: Oxide (uMod); EA (East Asia): In the server browser it appears under East Asia are the tags 测试 publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does 测试 appear in the Rust Server Score lists and filters?
Rust Server Score lists that include 测试: Best community servers, graded and Vanilla Rust servers, graded. You can find it under these server-list filters: Region: Asia; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Monthly ^m, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.
Rules and settings
Which rules does 测试 enforce, and what are its settings?
You will find no gather rate in the name of 测试. You can play in groups of up to 6 players. You get survival here, gather and build and raid: the standard game. Raiding and PvP are both permitted. Under Community in the server browser you will find this community server. The plugin count runs to Oxide. The vanilla label is its own: nothing is altered here: rates, kits and rules are as Facepunch ships them. You are covered by VAC, Valve's anti-cheat.
Which map is in play on 测试?
A procedural map of size 4,250 and seed 1482314174, generated by the game, is what 测试 runs. A matching size and seed produce the same map, viewable on RustMaps from this page.
Connecting
What is the way to join 测试?
Enter client.connect 202.189.11.108:10040 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^m,^v,EA,gmvanilla,cs168909,ts6,^o
Game
gmvanilla
Game modeThis is vanilla survival.
mp100
Max players100 slots are available.
ts6
Group limitTeams cap out at 6.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Difficulty
^v
VanillaNothing is altered here: rates, kits and rules are as Facepunch ships them.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
Region
EA
East AsiaIn the server browser it appears under East Asia.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in standing (A); population is the one to work on (F).