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Every Rust server graded on real, live numbers. 49,472 players on the roll · 11,703 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 30 October 2026 Pupil no. 202.189.11.108:10040
Name of server

测试

RegisterPresentOnline
RegionEA
Address202.189.11.108:10040
Last checked10m ago
monthly wipes vanillaoxide
Launch Rust and join
Overall grade

Working towards

54 out of 100, the average of 6 subjects

On the class lists: D (48), with population over 48 hours and no performance mark.

Players now 0/ 100 0% full
7-day average4peak 18
Rank#1,544top 7% · #157 in EA
Last wipe6d agomonthly schedule
Next wipe6d 16hThu 5 Nov, 19:00 UTC FW

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 4/ 100 A quiet classroom so far: 4 of 100 on average. Plenty of space to grow.
Standingrank on player hours 93/ 100 Well up the rankings: #1,544 on player hours.
Uptimehours on the list, last 48 77/ 100 Missed a few lessons: on the list 37 of the last 48 hours.
Performanceserver fps, last 48 hours 81/ 100 Mostly smooth: 49 server fps on average.
Wipeskeeping the crowd after a wipe 20/ 100 Needs to keep more players after wipe day: 20% of wipes kept half their crowd.
Momentumrank now against a week ago 49/ 100 Slipped a little: down 26 places this week. Nothing a good wipe can't fix.

A term to build on. Strongest in standing (A); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeak
0246803:0010:0017:0010:0017:0000:00

Hourly average and peak, UTC.

Server performance

02040608003:0010:0017:0010:0017:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 7% of all ranked servers, top 29% in EA. Ranked on player hours over the last seven days.

Attendance: the wipe record

6 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 16h. The force wipe · high confidence

usual gap7 daysbetween real wipes
on rhythm60%of its recent wipes
wipe-day peak17players, last three wipes
crowd held20%else halves by day 4

Coming wipes

  • 6d 16hThu 5 Nov, 19:00 UTCFW
  • 34d 16hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Fri 23 OctTue 20 OctThu 8 Oct
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 18, 32 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 05:39 UTC6d ago 18 – running 3
Tue 20 Oct, 00:07 UTC10d ago 20 held half 3.2 days 0
Thu 8 Oct, 23:30 UTC21d ago 14 halved by day 3 11 days 0
Thu 1 Oct, 23:57 UTC FW28d ago 17 halved by day 5 7 days 0
Fri 25 Sep, 00:18 UTC35d ago 20 halved by day 3 7 days 2
Thu 17 Sep, 23:29 UTC42d ago 18 halved by day 6 7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
【萌新】原倍|10.30档|萌新|纯净|无权
EA · groups of 6 · monthly · 2 on average
5 / 100
『二次元』|10.30号|新开|六人|新手乐园
EA · groups of 6 · weekly · 16 on average
42 / 200
『百威』无商城|无权|六人|10.29号14:00清档
EA · groups of 6 · biweekly · 14 on average
14 / 100
[SEA] Rusty Indonesia
EA · groups of 6 · 8 on average
0 / 60
[JP]初心者 | momoserver | 10/16 | PVP
EA · groups of 6 · biweekly · 7 on average
0 / 60
Rustoria.co - SEA Long
EA · groups of 12+ · monthly · 100 on average
8 / 200

Quick answers

from the figures on this page

About the server

Where in the world is 测试?

The EA tag on 测试 puts it in Asia. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 202.189.11.108:10040.

Is 测试 up, and how steady is its uptime?

Right now, 测试 is online. The uptime it reports puts the last restart at about 3 hours ago. It was up 93% of the time over the last 7 full days, 157 of 168 hours. On 17 September 2026, Rust Server Score saw it for the first time.

How well does 测试 run?

The average over the last 48 hours was 49 server fps, and it never went below 33. At its peak, it held 119,489 entities, including buildings, deployables and all else in the world. At its highest, it used 4,218 MB of memory. When fps is low and entities climb, that is lag to players.

What Rust version is 测试 on?

The server 测试 is on Rust network protocol 2635 and build 168909 under Windows. Steam updates your game for you, but you need the same protocol to join.

Resets

On what schedule does 测试 reset?

The force wipe each month is the only wipe 测试 takes. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. 6 days 20 hours have passed since this world was made. Its tags list a monthly wipe schedule.

What happens on 测试 when wipe day arrives?

Recent wipes have peaked at 17 players on average. The crowd on the latest wipe was largest 32 hours after it began. The crowd stayed above half that peak, right through to the next wipe, in 20% of its recent wipes. In the other wipes it slipped under half by day 4.

Population

Where does 测试 sit among Rust servers?

Over the last seven days, 测试 has #1,544 for player hours, in the top 7% of all ranked servers and #157 in Asia.

How many players does 测试 usually have?

测试 is showing 0 players right now, with 100 slots in total. Averaging 4 players over seven days, it peaked at 18. The busiest time in the last 48 hours was 13:00 UTC, with an average of 5 players.

Lists and filters

What is meant by the tags on 测试?

gmvanilla (Game mode): This is vanilla survival; mp100 (Max players): 100 slots are available; ts6 (Group limit): Teams cap out at 6; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^v (Vanilla): Nothing is altered here: rates, kits and rules are as Facepunch ships them; ^o (Oxide): Plugin framework: Oxide (uMod); EA (East Asia): In the server browser it appears under East Asia are the tags 测试 publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.

Where does 测试 appear in the Rust Server Score lists and filters?

Rust Server Score lists that include 测试: Best community servers, graded and Vanilla Rust servers, graded. You can find it under these server-list filters: Region: Asia; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Monthly ^m, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.

Rules and settings

Which rules does 测试 enforce, and what are its settings?

You will find no gather rate in the name of 测试. You can play in groups of up to 6 players. You get survival here, gather and build and raid: the standard game. Raiding and PvP are both permitted. Under Community in the server browser you will find this community server. The plugin count runs to Oxide. The vanilla label is its own: nothing is altered here: rates, kits and rules are as Facepunch ships them. You are covered by VAC, Valve's anti-cheat.

Which map is in play on 测试?

A procedural map of size 4,250 and seed 1482314174, generated by the game, is what 测试 runs. A matching size and seed produce the same map, viewable on RustMaps from this page.

Connecting

What is the way to join 测试?

Enter client.connect 202.189.11.108:10040 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^m,^v,EA,gmvanilla,cs168909,ts6,^o

Game

gmvanilla
Game mode This is vanilla survival.
mp100
Max players 100 slots are available.
ts6
Group limit Teams cap out at 6.
v2635
Protocol The game protocol is 2635, so your game must match that version to join.
cs168909
Build The game build is 168909.
ptrak
Networking This is RakNet: the network layer Rust normally uses.
$r?
Region code No region code has been set.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the rhythm: one wipe a month.

Difficulty

^v
Vanilla Nothing is altered here: rates, kits and rules are as Facepunch ships them.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).

Region

EA
East Asia In the server browser it appears under East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.