On the class lists: D (50), with population over 48 hours and no performance mark.
Players now5/ 2002% full
7-day average4peak 15
Rank#1,597top 7% · #158 in EA
Last wipe9h agobiweekly schedule
Next wipe7d 13hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
2/ 100
F
A quiet classroom so far: 4 of 200 on average. Plenty of space to grow.
Standingrank on player hours
93/ 100
A
Well up the rankings: #1,597 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 126 server fps on average.
Wipeskeeping the crowd after a wipe
33/ 100
F
Needs to keep more players after wipe day: 33% of wipes kept half their crowd.
Momentumrank now against a week ago
29/ 100
F
Lost ground: down 682 places this week. A strong wipe could turn it round.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeakWipe
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Server fpsWipe
EntitiesWipe
Memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 7% of all ranked servers, top 28% in EA. Ranked on player hours over the last seven days.
Attendance: the wipe record
4 wipe days in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
·W·····
·······
···F···
·······
···W···
·······
··W·
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Thursday 5 November, 19:00 UTC, in 7d 13h.
The force wipe · high confidence
usual gap14 daysbetween real wipes
on rhythm67%of its recent wipes
wipe-day peak31players, last three wipes
crowd held33%else halves by day 8.5
Coming wipes
7d 13hThu 5 Nov, 19:00 UTCFW
13d 14hWed 11 Nov, 19:34 UTC
27d 14hWed 25 Nov, 19:34 UTC
35d 13hThu 3 Dec, 19:00 UTCFW
41d 14hWed 9 Dec, 19:34 UTC
The first 48 hours of its last wipes
Thu 15 OctThu 1 OctTue 15 Sep
Players each hour, from the hour of the wipe. The latest peaked at 34, 18 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Wed 28 Oct, 19:34 UTC9h ago
–
–
running
1
Thu 15 Oct, 17:48 UTC13d ago
34
halved by day 7
13.1 days
4
Thu 1 Oct, 18:03 UTCFW27d ago
28
✓ held half
14 days
0
Tue 15 Sep, 15:49 UTC43d ago
32
halved by day 10
16.1 days
8
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla?
The EA tag on [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla puts it in Asia. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 139.99.124.11:28015.
How reliable is [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla, and is it up?
You can join now: [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla is online. According to its reported uptime, the last restart was about 4 hours ago. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. It was first seen by Rust Server Score on 13 September 2026.
Does [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla perform well?
It never fell below 14 server fps in the last 48 hours, averaging 126. At its peak, it held 117,251 entities, including buildings, deployables and all else in the world. Memory use reached up to 4,282 MB. Players feel lag when fps drops and entities pile up.
Which Rust version is [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla running?
Rust network protocol 2635 and build 168909 on Linux is what [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla runs. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
How frequently does [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla wipe its map?
The prediction follows its tag, because too few of [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla's wipes are on record to confirm the schedule. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. The world it runs now was created 9 hours. Its tags give a wipe schedule of every two weeks.
What happens on [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla when wipe day arrives?
Across its recent wipes, the busiest moments averaged 31 players. Peak numbers came 18 hours into the latest wipe. Above half the peak until the next wipe: that was the pattern in 33% of its recent wipes. The crowd dropped below half by day 8.5 in the wipes where it did not hold.
Player numbers
Where does [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla place in the wider field of Rust servers?
In Asia, [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla is #158, and overall it is #1,597 on player hours over the last seven days, in the top 7% of all ranked servers.
What does the population on [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla look like?
With 200 slots available, [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla currently has 5 players. It peaked at 15 and averaged 4 players over the last seven days. The highest average in the last 48 hours came at 15:00 UTC, with 4 players.
Lists and filters
How should you read the tags on [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla?
gmrust (Game mode): Survival in the standard Rust style; mp200 (Max players): 200 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): This runs on build 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^b (Biweekly): The server wipes on a two-week cycle; ^v (Vanilla): Facepunch's own version, with no changed rates, kits or rules; ^o (Oxide): The plugin framework in use is Oxide (uMod); EA (East Asia): The server browser lists it under East Asia are the tags [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla?
These Rust Server Score lists count [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla among them: Best community servers, graded and Vanilla Rust servers, graded. It shows under the following filters on the server list: Region: Asia; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Biweekly ^b, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours.
Map and rules
Which rules does [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla enforce, and what are its settings?
Nothing in the name of [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla states a gather rate. The group limit stays at the game's default of 8 players. It runs survival, gather, build and raid, as in the standard game. You can raid other players and fight them. The server browser lists it under Community, as a community server. Plugins on it number Oxide. By its own description it is vanilla: facepunch's own version, with no changed rates, kits or rules. The server runs Valve's anti-cheat, VAC.
Can you tell me which map [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla uses?
The game generates the procedural map on [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla at size 3,500 with seed 1444129400. A matching size and seed produce the same map, viewable on RustMaps from this page.
Getting in
How should you connect to [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla?
Enter client.connect 139.99.124.11:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://discord.com/invite/G4kV5sDrjr.
Server tags
what each one means
Published asmp200,ptrak,$r?,v2635,^b,^v,EA,gmrust,cs168909,ts8,^o
Game
gmrust
Game modeSurvival in the standard Rust style.
mp200
Max players200 slots are available.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Wipe schedule
^b
BiweeklyThe server wipes on a two-week cycle.
Difficulty
^v
VanillaFacepunch's own version, with no changed rates, kits or rules.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
Region
EA
East AsiaThe server browser lists it under East Asia.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).