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Every Rust server graded on real, live numbers. 30,176 players on the roll · 11,635 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 29 October 2026 Pupil no. 139.99.124.11:28015
Name of server

[SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla

RegisterPresentOnline
RegionEA
Address139.99.124.11:28015
Last checked13m ago
biweekly wipes vanillaoxide
Launch Rust and join Website
Overall grade

Getting there

58 out of 100, the average of 6 subjects

On the class lists: D (50), with population over 48 hours and no performance mark.

Players now 5/ 200 2% full
7-day average4peak 15
Rank#1,597top 7% · #158 in EA
Last wipe9h agobiweekly schedule
Next wipe7d 13hThu 5 Nov, 19:00 UTC FW

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 2/ 100 A quiet classroom so far: 4 of 200 on average. Plenty of space to grow.
Standingrank on player hours 93/ 100 Well up the rankings: #1,597 on player hours.
Uptimehours on the list, last 48 94/ 100 Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours 100/ 100 Runs smoothly: 126 server fps on average.
Wipeskeeping the crowd after a wipe 33/ 100 Needs to keep more players after wipe day: 33% of wipes kept half their crowd.
Momentumrank now against a week ago 29/ 100 Lost ground: down 682 places this week. A strong wipe could turn it round.

A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeakWipe
0246806:0015:0000:0008:0017:0003:00Wiped Wed 28 Oct, 19:34 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
05010015020006:0015:0000:0008:0017:0003:00Wiped Wed 28 Oct, 19:34 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 7% of all ranked servers, top 28% in EA. Ranked on player hours over the last seven days.

Attendance: the wipe record

4 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 7d 13h. The force wipe · high confidence

usual gap14 daysbetween real wipes
on rhythm67%of its recent wipes
wipe-day peak31players, last three wipes
crowd held33%else halves by day 8.5

Coming wipes

  • 7d 13hThu 5 Nov, 19:00 UTCFW
  • 13d 14hWed 11 Nov, 19:34 UTC
  • 27d 14hWed 25 Nov, 19:34 UTC
  • 35d 13hThu 3 Dec, 19:00 UTCFW
  • 41d 14hWed 9 Dec, 19:34 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctTue 15 Sep
010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 34, 18 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 19:34 UTC9h ago – – running 1
Thu 15 Oct, 17:48 UTC13d ago 34 halved by day 7 13.1 days 4
Thu 1 Oct, 18:03 UTC FW27d ago 28 held half 14 days 0
Tue 15 Sep, 15:49 UTC43d ago 32 halved by day 10 16.1 days 8

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
Rustoria.co - SEA Medium
EA · groups of 16+ · biweekly · 65 on average
14 / 200
Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com
EA · groups of 8+ · biweekly · 41 on average
12 / 215
Rustafied.com - SEA Medium
EA · groups of 16+ · biweekly · 27 on average
9 / 100
JP ONLY 2WEEK SOLO/DUO/TORIO#84
EA · groups of 8+ · biweekly · 3 on average
1 / 60
[SEA] BRUNEI/MALAYSIA/INDONESIA | Rust Battleground | Biweekly
EA · groups of 8+ · biweekly · 2 on average
1 / 100
新手村 | Rookie Village | 四人 | 1x PVP 10.26新开
EA · groups of 8+ · 1x · biweekly · 1 on average
2 / 500

Quick answers

from the figures on this page

About the server

Where in the world is [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla?

The EA tag on [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla puts it in Asia. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 139.99.124.11:28015.

How reliable is [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla, and is it up?

You can join now: [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla is online. According to its reported uptime, the last restart was about 4 hours ago. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. It was first seen by Rust Server Score on 13 September 2026.

Does [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla perform well?

It never fell below 14 server fps in the last 48 hours, averaging 126. At its peak, it held 117,251 entities, including buildings, deployables and all else in the world. Memory use reached up to 4,282 MB. Players feel lag when fps drops and entities pile up.

Which Rust version is [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla running?

Rust network protocol 2635 and build 168909 on Linux is what [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla runs. Steam updates your game for you, but you need the same protocol to join.

Wipe schedule

How frequently does [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla wipe its map?

The prediction follows its tag, because too few of [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla's wipes are on record to confirm the schedule. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. The world it runs now was created 9 hours. Its tags give a wipe schedule of every two weeks.

What happens on [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla when wipe day arrives?

Across its recent wipes, the busiest moments averaged 31 players. Peak numbers came 18 hours into the latest wipe. Above half the peak until the next wipe: that was the pattern in 33% of its recent wipes. The crowd dropped below half by day 8.5 in the wipes where it did not hold.

Player numbers

Where does [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla place in the wider field of Rust servers?

In Asia, [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla is #158, and overall it is #1,597 on player hours over the last seven days, in the top 7% of all ranked servers.

What does the population on [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla look like?

With 200 slots available, [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla currently has 5 players. It peaked at 15 and averaged 4 players over the last seven days. The highest average in the last 48 hours came at 15:00 UTC, with 4 players.

Lists and filters

How should you read the tags on [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla?

gmrust (Game mode): Survival in the standard Rust style; mp200 (Max players): 200 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): This runs on build 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^b (Biweekly): The server wipes on a two-week cycle; ^v (Vanilla): Facepunch's own version, with no changed rates, kits or rules; ^o (Oxide): The plugin framework in use is Oxide (uMod); EA (East Asia): The server browser lists it under East Asia are the tags [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.

Which Rust Server Score filters and lists feature [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla?

These Rust Server Score lists count [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla among them: Best community servers, graded and Vanilla Rust servers, graded. It shows under the following filters on the server list: Region: Asia; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Biweekly ^b, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours.

Map and rules

Which rules does [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla enforce, and what are its settings?

Nothing in the name of [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla states a gather rate. The group limit stays at the game's default of 8 players. It runs survival, gather, build and raid, as in the standard game. You can raid other players and fight them. The server browser lists it under Community, as a community server. Plugins on it number Oxide. By its own description it is vanilla: facepunch's own version, with no changed rates, kits or rules. The server runs Valve's anti-cheat, VAC.

Can you tell me which map [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla uses?

The game generates the procedural map on [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla at size 3,500 with seed 1444129400. A matching size and seed produce the same map, viewable on RustMaps from this page.

Getting in

How should you connect to [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla?

Enter client.connect 139.99.124.11:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://discord.com/invite/G4kV5sDrjr.

Server tags

what each one means

Published as mp200,ptrak,$r?,v2635,^b,^v,EA,gmrust,cs168909,ts8,^o

Game

gmrust
Game mode Survival in the standard Rust style.
mp200
Max players 200 slots are available.
ts8
Group limit Teams are capped at 8, the game's standard setting.
v2635
Protocol The game protocol is 2635, so your game must match that version to join.
cs168909
Build This runs on build 168909.
ptrak
Networking RakNet handles it, the game's default network layer.
$r?
Region code A region code is not set here.

Wipe schedule

^b
Biweekly The server wipes on a two-week cycle.

Difficulty

^v
Vanilla Facepunch's own version, with no changed rates, kits or rules.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).

Region

EA
East Asia The server browser lists it under East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.