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Every Rust server graded on real, live numbers. 47,205 players on the roll · 11,672 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 30 October 2026 Pupil no. 162.222.17.244:27777
Name of server

Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com

RegisterPresentOnline
RegionEA
Address162.222.17.244:27777
Last checked8m ago
biweekly wipes vanillaoxide
Launch Rust and join Website
Overall grade

Working towards

53 out of 100, the average of 6 subjects

On the class lists: D (47), with population over 48 hours and no performance mark.

Players now 7/ 215 3% full
7-day average35peak 101
Rank#493top 2% · #14 in EA
Last wipe10d agobiweekly schedule
Next wipe3d 5hMon 2 Nov, 08:41 UTC

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 16/ 100 A quiet classroom so far: 35 of 215 on average. Plenty of space to grow.
Standingrank on player hours 98/ 100 Well up the rankings: #493 on player hours.
Uptimehours on the list, last 48 96/ 100 Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours 75/ 100 Mostly smooth: 45 server fps on average.
Wipeskeeping the crowd after a wipe 0/ 100 Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago 31/ 100 Lost ground: down 189 places this week. A strong wipe could turn it round.

A term to build on. Strongest in standing (A+); wipes are the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeak
02040608003:0012:0022:0007:0016:0001:00

Hourly average and peak, UTC.

Server performance

02040608003:0012:0022:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 2% of all ranked servers, top 3% in EA. Ranked on player hours over the last seven days.

Attendance: the wipe record

5 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

from its schedule tag

Next wipe Monday 2 November, 08:41 UTC, in 3d 5h. Its biweekly schedule tag · low confidence

usual gap6.1 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak142players, last three wipes
crowd held0%else halves by day 4

Coming wipes

  • 3d 5hMon 2 Nov, 08:41 UTC
  • 6d 16hThu 5 Nov, 19:00 UTCFW
  • 17d 5hMon 16 Nov, 08:41 UTC
  • 31d 5hMon 30 Nov, 08:41 UTC
  • 34d 16hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Mon 19 OctMon 5 OctSat 3 Oct
0100200300400+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 214, 4 hours in, with 96 in the queue.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 19 Oct, 08:41 UTC10d ago 214+96 queue – running 15
Mon 5 Oct, 05:58 UTC24d ago 212+121 queue halved by day 4 14.1 days 1
Sat 3 Oct, 08:52 UTC26d ago 1+4 queue – 1.9 days 0
Thu 1 Oct, 17:42 UTC FW28d ago 1 – 1.6 days 6
Mon 21 Sep, 08:34 UTC38d ago 218+155 queue halved by day 4 10.4 days 33

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
Rustoria.co - SEA Medium
EA · groups of 16+ · biweekly · 79 on average
63 / 200
Rustafied.com - SEA Medium
EA · groups of 16+ · biweekly · 31 on average
31 / 100
[SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla
EA · groups of 8+ · biweekly · 4 on average
5 / 200
[SEA] BRUNEI/MALAYSIA/INDONESIA | Rust Battleground | Biweekly
EA · groups of 8+ · biweekly · 2 on average
1 / 100
新手村 | Rookie Village | 四人 | 1x PVP 10.26新开
EA · groups of 8+ · 1x · biweekly · 1 on average
0 / 500
[JP]初心者PVPサーバー|RaidTime・ Events
EA · groups of 10+ · biweekly · 14 on average
0 / 100

Quick answers

from the figures on this page

Server details

Which region is Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com based in?

In Asia, according to its own listing, sits Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com, with the EA tag. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 162.222.17.244:27777 is the address to use.

How dependable is Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com, and is it online at the moment?

The server is up: Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com is online now. According to its reported uptime, the last restart was about 22 hours ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours. It was first seen by Rust Server Score on 13 September 2026.

Does Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com perform well?

The average over the last 48 hours was 45 server fps, and it never went below 44. Up to 224,066 entities were in the world, covering buildings, deployables and the rest. At its highest, it used 5,671 MB of memory. Lag is what players feel when fps is low and the entity count climbs.

On what Rust version does Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com sit?

The server Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com is on Rust network protocol 2635 and build 168909 under Windows. To join, your game must use the same protocol; Steam handles the update.

Wipe cycle

When does Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com wipe, and how often?

Too few wipes on Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com are recorded to confirm the schedule, so its tag guides the prediction. Expect the next wipe on Monday 2 November at 08:41 UTC. 10 days 18 hours have passed since this world was made. Its tags give a wipe schedule of every two weeks.

What should you expect from wipe day on Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com?

The average peak on its recent wipes was 142 players. 4 hours after the latest wipe began the crowd peaked, and 96 more were in the queue. The crowd stayed above half that peak, right through to the next wipe, in 0% of its recent wipes. In the other wipes it slipped under half by day 4.

Player count

Where does Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com sit among Rust servers?

In Asia, Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com is #14, and overall it is #493 on player hours over the last seven days, in the top 2% of all ranked servers.

Is Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com a busy server?

Right now, 7 players are on Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com, which has 215 slots. The seven-day average is 35 players, with a peak of 101. Over the last 48 hours, the peak hour was 14:00 UTC, averaging 53 players.

Tags and filters

What do Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com's tags stand for?

You'll see Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp215 (Max players): Its slot count is 215; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server; ^b (Biweekly): A wipe happens once a fortnight; ^v (Vanilla): Facepunch's own version, with no changed rates, kits or rules; ^o (Oxide): Plugin framework: Oxide (uMod); EA (East Asia): You will find it under East Asia in the browser in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.

Who operates Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com?

15 other servers we track also use a jumprust.com hostname, so they and Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com most likely share an operator.

Where does Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com appear in the Rust Server Score lists and filters?

These Rust Server Score lists count Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com among them: Best community servers, graded and Vanilla Rust servers, graded. It shows under the following filters on the server list: Region: Asia; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Biweekly ^b, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Average players: 25+ on average.

Map and rules

How is Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com set up, and what rules does it keep?

The name of Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com gives no gather rate. The group limit stays at the game's default of 8 players. You get survival here, gather, build and raid, as in the standard game. You can raid other players and fight them. You will see it in the Community section of the server browser, since it is a community server. Oxide plugins are running on it. The vanilla label is its own: facepunch's own version, with no changed rates, kits or rules. You are covered by VAC, Valve's anti-cheat.

Which map is in play on Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com?

A procedural map of size 4,000 and seed 1337, generated by the game, is what Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com runs. A matching size and seed produce the same map, viewable on RustMaps from this page. You will see the map name listed as: ✿ JumpRust.com日本™ FPS+.

Connecting

How should you connect to Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com?

To connect, start Rust, press F1, and type client.connect 162.222.17.244:27777. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://jumprust.com/.

Server tags

what each one means

Published as mp215,ptrak,$r?,v2635,^b,^v,EA,gmrust,cs168909,ts8,^o

Game

gmrust
Game mode This one runs plain Rust survival, with nothing altered.
mp215
Max players Its slot count is 215.
ts8
Group limit A team can hold 8 at most, which is the game default.
v2635
Protocol To get in, your game needs to be on the same version: the protocol is 2635.
cs168909
Build The game build is 168909.
ptrak
Networking This is RakNet: the network layer Rust normally uses.
$r?
Region code There is no region code on this server.

Wipe schedule

^b
Biweekly A wipe happens once a fortnight.

Difficulty

^v
Vanilla Facepunch's own version, with no changed rates, kits or rules.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).

Region

EA
East Asia You will find it under East Asia in the browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.