On the class lists: D (53), with population over 48 hours and no performance mark.
Players now0/ 400% full
7-day average0peak 2
Rank#6,755top 30%
Last wipe13d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 40 on average. Plenty of space to grow.
Standingrank on player hours
70/ 100
B−
Holds a respectable place: #6,755 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 122 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
45/ 100
D
Slipped a little: down 682 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 30% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
usual gap1.2 daysbetween real wipes
wipe-day peak2players, last three wipes
The first 48 hours of its last wipes
Fri 16 OctThu 15 Oct
Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 16 Oct, 07:02 UTC13d ago
2
–
running
0
Thu 15 Oct, 02:43 UTC14d ago
2
–
1.2 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
RUSTLYFE101 leaves the region unpublished. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 139.99.142.171:28041.
How reliable is RUSTLYFE101, and is it up?
You can join now: RUSTLYFE101 is online. The uptime it reports puts the last restart at about 37 hours ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours. On 15 October 2026, Rust Server Score saw it for the first time.
Is RUSTLYFE101 smooth to play on?
The average over the last 48 hours was 122 server fps, and it never went below 51. Buildings, deployables and everything else in the world added up to as many as 91,215 entities. Up to 3,838 MB of memory was used. When fps is low and entities climb, that is lag to players.
Which Rust version is RUSTLYFE101 running?
The server RUSTLYFE101 is on Rust network protocol 2635 and build 168909 under Linux. You need the same protocol to join; Steam takes care of updating your game.
Resets
When does RUSTLYFE101 wipe, and how often?
The record holds too few of RUSTLYFE101's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. The world it runs now was created 13 days 13 hours.
What should you expect from wipe day on RUSTLYFE101?
Across its recent wipes, the busiest moments averaged 2 players. Peak numbers came 2 hours into the latest wipe.
Player count
Where does RUSTLYFE101 place in the wider field of Rust servers?
In the top 30% of all ranked servers, RUSTLYFE101 sits at #6,755 for player hours over the last seven days.
What does the population on RUSTLYFE101 look like?
With 40 slots available, RUSTLYFE101 currently has 0 players. Averaging 0 players over seven days, it peaked at 2. Over the last 48 hours, the peak hour was 00:00 UTC, averaging 1 players.
Tags and filters
What do RUSTLYFE101's tags stand for?
The game's browser takes its cue from the tags RUSTLYFE101 has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp40 (Max players): The server holds 40 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature RUSTLYFE101?
These Rust Server Score lists count RUSTLYFE101 among them: Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Map and rules
How is RUSTLYFE101 set up, and what rules does it keep?
The name of RUSTLYFE101 gives no gather rate. The group limit stays at the game's default of 8 players. It runs survival, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. You are covered by VAC, Valve's anti-cheat.
Which map is in play on RUSTLYFE101?
RUSTLYFE101 runs a game-generated procedural map at size 4,000, seed 420123. A matching size and seed produce the same map, viewable on RustMaps from this page.
Connecting
What is the way to join RUSTLYFE101?
Enter client.connect 139.99.142.171:28041 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp40
Max playersThe server holds 40 slots.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).