On the class lists: C (62), with population over 48 hours and no performance mark.
Players now1/ 1100% full
7-day average1peak 1
Rank#6,908top 31%
Last wipe2d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
59/ 100
C−
Room for more players: 1 of 1 on average.
Standingrank on player hours
69/ 100
C+
Working its way up from the back of the class: #6,908 on player hours.
Uptimehours on the list, last 48
19/ 100
F
Attendance needs work: on the list only 9 of the last 48 hours.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
100/ 100
A+
Holds its players well after a wipe: 100% of wipes kept half their crowd.
Momentumrank now against a week ago
53/ 100
D
Moving up: up 481 places this week.
A fair term, with more to come.
Strongest in wipe hold (A+); uptime is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 31% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
5 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap9 daysbetween real wipes
on rhythm50%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd
The first 48 hours of its last wipes
Mon 26 OctSun 11 OctFri 2 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Mon 26 Oct, 09:16 UTC2d ago
1
–
running
1
Sun 11 Oct, 09:53 UTC17d ago
1
✓ held half
15 days
1
Fri 2 Oct, 10:34 UTC26d ago
1
✓ held half
9 days
1
Wed 23 Sep, 09:33 UTC35d ago
1
✓ held half
9 days
1
Fri 18 Sep, 13:16 UTC40d ago
1
✓ held half
4.8 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
No region is published for MyRustServe_85852245. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 14.13.240.193:28015.
How reliable is MyRustServe_85852245, and is it up?
At this moment, MyRustServe_85852245 is offline; the last time it was seen was 15 hours ago. It was up 15% of the time over the last 7 full days, 26 of 168 hours. On 14 September 2026, Rust Server Score saw it for the first time.
Which Rust version is MyRustServe_85852245 running?
The server MyRustServe_85852245 is on Rust network protocol 2635 and build 168909 under Windows. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
On what schedule does MyRustServe_85852245 reset?
There is no next wipe to predict on MyRustServe_85852245, as it wipes at irregular times. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. It has been running its current world for 2 days 18 hours.
What should you expect from wipe day on MyRustServe_85852245?
The average peak on its recent wipes was 1 players. The crowd on the latest wipe was largest 0 hours after it began. Above half the peak until the next wipe: that was the pattern in 100% of its recent wipes.
Player numbers
What position does MyRustServe_85852245 hold in the rankings?
Over the last seven days, MyRustServe_85852245 has #6,908 for player hours, in the top 31% of all ranked servers.
How many players does MyRustServe_85852245 usually have?
The last sighting of MyRustServe_85852245 was 15 hours ago, and it is offline right now. It peaked at 1 and averaged 1 players over the last seven days. The highest average in the last 48 hours came at 10:00 UTC, with 1 players.
Tags
How should you read the tags on MyRustServe_85852245?
You'll see MyRustServe_85852245 tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp1 (Max players): The server holds 1 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature MyRustServe_85852245?
These Rust Server Score lists count MyRustServe_85852245 among them: Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Map and rules
What settings and rules apply on MyRustServe_85852245?
You will find no gather rate in the name of MyRustServe_85852245. The group limit stays at the game's default of 8 players. survival is the mode here, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map MyRustServe_85852245 uses?
A procedural map, generated by the game, is what MyRustServe_85852245 runs.
Getting in
What is the way to join MyRustServe_85852245?
To connect, start Rust, press F1, and type client.connect 14.13.240.193:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp1,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp1
Max playersThe server holds 1 slots.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeThere is no region code on this server.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in wipe hold (A+); uptime is the one to work on (F).