Working its way up from the back of the class: #12,976 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
25/ 100
F
Lost ground: down 6,569 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in standing (F); momentum is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 59% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap0.9 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak8players, last three wipes
The first 48 hours of its last wipes
Sun 11 OctSat 10 OctFri 9 Oct
Players each hour, from the hour of the wipe. The latest peaked at 9, 5 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sun 11 Oct, 13:23 UTC16d ago
9
–
running
2
Sat 10 Oct, 12:06 UTC17d ago
9
–
1.1 days
1
Fri 9 Oct, 16:53 UTC18d ago
6
–
0.8 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is SEA | Forge PvP Training | Aim Train · FFA · Ranked · Duels?
With region code as1, SEA | Forge PvP Training | Aim Train · FFA · Ranked · Duels has no region tag but a name that points to Asia. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 140.245.37.175:28015.
Is SEA | Forge PvP Training | Aim Train · FFA · Ranked · Duels up, and how steady is its uptime?
The server is down: SEA | Forge PvP Training | Aim Train · FFA · Ranked · Duels is offline now, with the last sighting 15 days 17 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. It was first seen by Rust Server Score on 9 October 2026.
Which Rust version is SEA | Forge PvP Training | Aim Train · FFA · Ranked · Duels running?
Rust network protocol 2634 and build 167584 on Linux is what SEA | Forge PvP Training | Aim Train · FFA · Ranked · Duels runs. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
When does SEA | Forge PvP Training | Aim Train · FFA · Ranked · Duels wipe, and how often?
No next wipe can be predicted for SEA | Forge PvP Training | Aim Train · FFA · Ranked · Duels, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. It has been running its current world for 16 days 19 hours.
What should you expect from wipe day on SEA | Forge PvP Training | Aim Train · FFA · Ranked · Duels?
The average peak on its recent wipes was 8 players. The crowd on the latest wipe was largest 5 hours after it began.
Player count
What position does SEA | Forge PvP Training | Aim Train · FFA · Ranked · Duels hold in the rankings?
Over the last seven days, SEA | Forge PvP Training | Aim Train · FFA · Ranked · Duels has #12,976 for player hours, in the top 59% of all ranked servers.
How many players does SEA | Forge PvP Training | Aim Train · FFA · Ranked · Duels usually have?
SEA | Forge PvP Training | Aim Train · FFA · Ranked · Duels is offline at the moment; the last time it was seen was 15 days 17 hours ago.
Tags and filters
What is meant by the tags on SEA | Forge PvP Training | Aim Train · FFA · Ranked · Duels?
The game's browser takes its cue from the tags SEA | Forge PvP Training | Aim Train · FFA · Ranked · Duels has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp300 (Max players): Its slot count is 300; ts5 (Group limit): No team may go above 5; v2634 (Protocol): Join only if your game runs protocol 2634; cs167584 (Build): The game build is 167584; ptrak (Networking): RakNet handles it, the game's default network layer; $ras1 (Region code): Region code: as1; ^d (Combat training): Practise aim and PvP, loot provided; ^i (Battlefield): PvP runs fast here, with kits and boosted rates; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): The plugin framework in use is Carbon. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show SEA | Forge PvP Training | Aim Train · FFA · Ranked · Duels?
These Rust Server Score lists count SEA | Forge PvP Training | Aim Train · FFA · Ranked · Duels among them: Modded Rust servers, graded, Rust combat training servers, graded and Rust battlefield servers, graded. You can find it under these server-list filters: Region: Asia; Type: Modded; Server tag: Combat training ^d, Battlefield ^i, Modded ^z and Carbon ^y; Group limit: 5 or more.
Map and rules
How is SEA | Forge PvP Training | Aim Train · FFA · Ranked · Duels set up, and what rules does it keep?
The name of SEA | Forge PvP Training | Aim Train · FFA · Ranked · Duels gives no gather rate. The limit for a group is 5 players. You get combat training here, loot is handed out for aim and PvP practice. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Carbon. The server runs Valve's anti-cheat, VAC.
Can you tell me which map SEA | Forge PvP Training | Aim Train · FFA · Ranked · Duels uses?
A procedural map of size 1,500, generated by the game, is what SEA | Forge PvP Training | Aim Train · FFA · Ranked · Duels runs. You will see the map name listed as: Custom Map.
Connecting
How should you connect to SEA | Forge PvP Training | Aim Train · FFA · Ranked · Duels?
To connect, start Rust, press F1, and type client.connect 140.245.37.175:28015. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://forge.sweven.dev.
Server tags
what each one means
Published asmp300,ptrak,$ras1,v2634,^z,^y,^d,^i,gmrust,cs167584,ts5
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp300
Max playersIts slot count is 300.
ts5
Group limitNo team may go above 5.
v2634
ProtocolJoin only if your game runs protocol 2634.
cs167584
BuildThe game build is 167584.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$ras1
Region codeRegion code: as1.
Gameplay
^d
Combat trainingPractise aim and PvP, loot provided.
^i
BattlefieldPvP runs fast here, with kits and boosted rates.
Mods and access
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
^y
CarbonThe plugin framework in use is Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in standing (F); momentum is the one to work on (F).