On the class lists: F (43), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average0peak 1
Rank#11,388top 51% · #1349 in NA
Last wipe12d agobiweekly schedule
Next wipe1d 12hThu 29 Oct, 11:09 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
49/ 100
D
Working its way up from the back of the class: #11,388 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 212 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
67/ 100
C+
Climbing fast: up 3,842 places this week.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 51% of all ranked servers, top 72% in NA, and #533 of the quad servers (top 65%). Ranked on player hours over the last seven days.
Attendance: the wipe record
5 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Thursday 29 October, 11:09 UTC, in 1d 12h.
Its biweekly schedule tag · low confidence
usual gap7 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak0players, last three wipes
crowd held0%else halves by day 1
Coming wipes
1d 12hThu 29 Oct, 11:09 UTC
8d 20hThu 5 Nov, 19:00 UTCFW
15d 12hThu 12 Nov, 11:09 UTC
29d 12hThu 26 Nov, 11:09 UTC
36d 20hThu 3 Dec, 19:00 UTCFW
43d 12hThu 10 Dec, 11:09 UTC
The first 48 hours of its last wipes
Thu 15 OctFri 2 OctThu 1 Oct
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 15 Oct, 11:09 UTC12d ago
0
–
running
0
Fri 2 Oct, 02:08 UTC25d ago
0
–
13.4 days
0
Thu 1 Oct, 11:09 UTC26d ago
0
–
0.6 days
0
Wed 30 Sep, 22:10 UTC27d ago
0
–
0.5 days
0
Thu 17 Sep, 11:10 UTC40d ago
1
halved by day 1
13.5 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is [US] Foundry | Max 4 | PvPvE | Events | based in?
In North America, according to its own listing, sits [US] Foundry | Max 4 | PvPvE | Events |, with the NA tag. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 141.11.104.104:28015.
How reliable is [US] Foundry | Max 4 | PvPvE | Events |, and is it up?
Right now, [US] Foundry | Max 4 | PvPvE | Events | is online. About 17 hours ago, it restarted, based on the uptime it reports. It was up 100% of the time over the last 7 full days, 168 of 168 hours. On 13 September 2026, Rust Server Score saw it for the first time.
How well does [US] Foundry | Max 4 | PvPvE | Events | run?
The average over the last 48 hours was 212 server fps, and it never went below 189. At its peak, it held 70,306 entities, including buildings, deployables and all else in the world. Up to 2,681 MB of memory was used. Lag is what players feel when fps is low and the entity count climbs.
Which Rust version is [US] Foundry | Max 4 | PvPvE | Events | running?
You will find [US] Foundry | Max 4 | PvPvE | Events | on Rust network protocol 2635 and build 168909, hosted on Windows. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
On what schedule does [US] Foundry | Max 4 | PvPvE | Events | reset?
The prediction follows its tag, because too few of [US] Foundry | Max 4 | PvPvE | Events |'s wipes are on record to confirm the schedule. It is due to wipe next on Thursday 29 October at 11:09 UTC. 12 days 11 hours have passed since this world was made. Its tags say it wipes every two weeks.
What should you expect from wipe day on [US] Foundry | Max 4 | PvPvE | Events |?
The average peak on its recent wipes was 0 players. The crowd on the latest wipe was largest 0 hours after it began. Above half the peak until the next wipe: that was the pattern in 0% of its recent wipes. The crowd dropped below half by day 1 in the wipes where it did not hold.
Player count
What position does [US] Foundry | Max 4 | PvPvE | Events | hold in the rankings?
Over the last seven days, [US] Foundry | Max 4 | PvPvE | Events | has #11,388 for player hours, in the top 51% of all ranked servers and #1,349 in North America. It comes #533 among servers in the quad group.
Is [US] Foundry | Max 4 | PvPvE | Events | a busy server?
Right now, 0 players are on [US] Foundry | Max 4 | PvPvE | Events |, which has 100 slots. The seven-day average is 0 players, with a peak of 1.
Tags and filters
How should you read the tags on [US] Foundry | Max 4 | PvPvE | Events |?
You'll see [US] Foundry | Max 4 | PvPvE | Events | tagged with gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): Its slot count is 100; ts4 (Group limit): No team may go above 4; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^b (Biweekly): The server wipes on a two-week cycle; ^v (Vanilla): Nothing is altered here: rates, kits and rules are as Facepunch ships them; ^p (PvE): Players do not fight one another here; the world is the danger; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; NA (North America): In the server browser it appears under North America in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does [US] Foundry | Max 4 | PvPvE | Events | appear in the Rust Server Score lists and filters?
Rust Server Score lists that include [US] Foundry | Max 4 | PvPvE | Events |: Modded Rust servers, graded, Rust PvE servers, graded and North America Rust servers, graded. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Game mode: PvE; Server tag: Biweekly ^b, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Server rules
Which rules does [US] Foundry | Max 4 | PvPvE | Events | enforce, and what are its settings?
Nothing in the name of [US] Foundry | Max 4 | PvPvE | Events | states a gather rate. The cap on group size is 4 players (quad). pve is the mode here, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. Vanilla is what it calls itself: nothing is altered here: rates, kits and rules are as Facepunch ships them. The server runs Valve's anti-cheat, VAC.
Which map is in play on [US] Foundry | Max 4 | PvPvE | Events |?
The game generates the procedural map on [US] Foundry | Max 4 | PvPvE | Events | at size 3,500 with seed 769423673. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
How to join
How do you get onto [US] Foundry | Max 4 | PvPvE | Events |?
To connect, start Rust, press F1, and type client.connect 141.11.104.104:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^b,^v,NA,^p,gmrust,cs168909,ts4,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp100
Max playersIts slot count is 100.
ts4
Group limitNo team may go above 4.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Wipe schedule
^b
BiweeklyThe server wipes on a two-week cycle.
Difficulty
^v
VanillaNothing is altered here: rates, kits and rules are as Facepunch ships them.
Gameplay
^p
PvEPlayers do not fight one another here; the world is the danger.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Region
NA
North AmericaIn the server browser it appears under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).