On the class lists: F (44), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average0peak –
Rank#15,414top 69% · #1546 in NA
Last wipe40d agobiweekly schedule
Next wipe1d 9hThu 29 Oct, 11:09 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,414 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 219 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 241 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers, top 82% in NA, and #625 of the quad servers (top 76%). Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Thursday 29 October, 11:09 UTC, in 1d 9h.
Its biweekly schedule tag · low confidence
wipe-day peak0players, last three wipes
Coming wipes
1d 9hThu 29 Oct, 11:09 UTC
8d 17hThu 5 Nov, 19:00 UTCFW
15d 9hThu 12 Nov, 11:09 UTC
29d 9hThu 26 Nov, 11:09 UTC
36d 17hThu 3 Dec, 19:00 UTCFW
43d 9hThu 10 Dec, 11:09 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 17 Sep, 11:09 UTC40d ago
0
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does [US] Rust & Ruin | Max 4 | PvPvE | Events | sit?
In North America, according to its own listing, sits [US] Rust & Ruin | Max 4 | PvPvE | Events |, with the NA tag. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 141.11.104.104:28020.
How dependable is [US] Rust & Ruin | Max 4 | PvPvE | Events |, and is it online at the moment?
Right now, [US] Rust & Ruin | Max 4 | PvPvE | Events | is online. According to its reported uptime, the last restart was about 23 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. On 13 September 2026, Rust Server Score saw it for the first time.
Is [US] Rust & Ruin | Max 4 | PvPvE | Events | smooth to play on?
It averaged 219 server fps over the last 48 hours, with a low of 219. Up to 66,813 entities were in the world, covering buildings, deployables and the rest. Up to 2,531 MB of memory was used. Lag is what players feel when fps is low and the entity count climbs.
On what Rust version does [US] Rust & Ruin | Max 4 | PvPvE | Events | sit?
You will find [US] Rust & Ruin | Max 4 | PvPvE | Events | on Rust network protocol 2633 and build 164530, hosted on Windows. You need the same protocol to join; Steam takes care of updating your game.
Resets
How frequently does [US] Rust & Ruin | Max 4 | PvPvE | Events | wipe its map?
Too few wipes on [US] Rust & Ruin | Max 4 | PvPvE | Events | are recorded to confirm the schedule, so its tag guides the prediction. It is due to wipe next on Thursday 29 October at 11:09 UTC. 40 days 14 hours have passed since this world was made. Its tags give a wipe schedule of every two weeks.
What happens on [US] Rust & Ruin | Max 4 | PvPvE | Events | when wipe day arrives?
Across its recent wipes, the busiest moments averaged 0 players. Peak numbers came 0 hours into the latest wipe.
Population
Where does [US] Rust & Ruin | Max 4 | PvPvE | Events | place in the wider field of Rust servers?
Over the last seven days, [US] Rust & Ruin | Max 4 | PvPvE | Events | has #15,414 for player hours, in the top 69% of all ranked servers and #1,546 in North America. In the quad group, it ranks #625.
How many players does [US] Rust & Ruin | Max 4 | PvPvE | Events | usually have?
With 100 slots available, [US] Rust & Ruin | Max 4 | PvPvE | Events | currently has 0 players. A seven-day average of 0 players applies here.
Tags
How should you read the tags on [US] Rust & Ruin | Max 4 | PvPvE | Events |?
gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp100 (Max players): The server holds 100 slots; ts4 (Group limit): Teams cap out at 4; v2633 (Protocol): Join only if your game runs protocol 2633; cs164530 (Build): The game build is 164530; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server; ^b (Biweekly): Every two weeks it wipes; ^v (Vanilla): You get the unmodified game: no rate changes, no kits, no rule changes; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded; NA (North America): The server browser lists it under North America are the tags [US] Rust & Ruin | Max 4 | PvPvE | Events | publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show [US] Rust & Ruin | Max 4 | PvPvE | Events |?
Rust Server Score lists that include [US] Rust & Ruin | Max 4 | PvPvE | Events |: Modded Rust servers, graded, Rust PvE servers, graded and North America Rust servers, graded. It shows under the following filters on the server list: Region: North America; Type: Vanilla and Modded; Game mode: PvE; Server tag: Biweekly ^b, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks.
Rules and settings
How is [US] Rust & Ruin | Max 4 | PvPvE | Events | set up, and what rules does it keep?
You will find no gather rate in the name of [US] Rust & Ruin | Max 4 | PvPvE | Events |. The cap on group size is 4 players (quad). It runs pve, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. The vanilla label is its own: you get the unmodified game: no rate changes, no kits, no rule changes. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map [US] Rust & Ruin | Max 4 | PvPvE | Events | uses?
A procedural map of size 3,500 and seed 606376677, generated by the game, is what [US] Rust & Ruin | Max 4 | PvPvE | Events | runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Connecting
How should you connect to [US] Rust & Ruin | Max 4 | PvPvE | Events |?
To connect, start Rust, press F1, and type client.connect 141.11.104.104:28020. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2633,^b,^v,NA,^p,gmrust,cs164530,ts4,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp100
Max playersThe server holds 100 slots.
ts4
Group limitTeams cap out at 4.
v2633
ProtocolJoin only if your game runs protocol 2633.
cs164530
BuildThe game build is 164530.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^b
BiweeklyEvery two weeks it wipes.
Difficulty
^v
VanillaYou get the unmodified game: no rate changes, no kits, no rule changes.
Gameplay
^p
PvEThe danger comes from the world, not from other players.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Region
NA
North AmericaThe server browser lists it under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).