On the class lists: C+ (66), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average0peak 2
Rank#7,253top 33% · #1100 in NA
Last wipe6d agobiweekly schedule
Next wipe15hThu 29 Oct, 11:09 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
67/ 100
C+
Working its way up from the back of the class: #7,253 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 212 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
100/ 100
A+
Climbing fast: up 7,920 places this week.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 33% of all ranked servers, top 59% in NA, and #407 of the quad servers (top 49%). Ranked on player hours over the last seven days.
Attendance: the wipe record
8 wipe days in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
···W···
···W···
··WWW··
···W···
···W···
···W···
···
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
fixed weekdays
Next wipe Thursday 29 October, 11:09 UTC, in 15h.
Every Thursday at 11:09 UTC · high confidence
usual gap7 daysbetween real wipes
on rhythm75%of its recent wipes
wipe-day peak0players, last three wipes
Coming wipes
15hThu 29 Oct, 11:09 UTC
7d 23hThu 5 Nov, 19:00 UTCFW
14d 15hThu 12 Nov, 11:09 UTC
21d 15hThu 19 Nov, 11:09 UTC
28d 15hThu 26 Nov, 11:09 UTC
35d 23hThu 3 Dec, 19:00 UTCFW
42d 15hThu 10 Dec, 11:09 UTC
The first 48 hours of its last wipes
Thu 22 OctThu 15 OctThu 8 Oct
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 22 Oct, 11:09 UTC6d ago
0
–
running
0
Thu 15 Oct, 11:11 UTC13d ago
0
–
7 days
0
Thu 8 Oct, 11:09 UTC20d ago
0
–
7 days
0
Fri 2 Oct, 02:54 UTC26d ago
0
–
6.3 days
0
Thu 1 Oct, 11:10 UTC27d ago
1
–
0.7 days
1
Wed 30 Sep, 22:10 UTC27d ago
1
–
0.5 days
0
Thu 24 Sep, 11:09 UTC34d ago
0
–
6.5 days
0
Thu 17 Sep, 11:13 UTC41d ago
0
–
7 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does Velocity | US | PvP | MAX 4 | x2 | sit?
In North America, according to its own listing, sits Velocity | US | PvP | MAX 4 | x2 |, with the NA tag. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 141.11.104.104:28030 is the address to use.
How reliable is Velocity | US | PvP | MAX 4 | x2 |, and is it up?
You can join now: Velocity | US | PvP | MAX 4 | x2 | is online. According to its reported uptime, the last restart was about 12 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. On 13 September 2026, Rust Server Score saw it for the first time.
Does Velocity | US | PvP | MAX 4 | x2 | perform well?
It averaged 212 server fps over the last 48 hours, with a low of 187. Buildings, deployables and everything else in the world added up to as many as 68,704 entities. Up to 2,430 MB of memory was used. Players feel lag when fps drops and entities pile up.
Which Rust version is Velocity | US | PvP | MAX 4 | x2 | running?
The server Velocity | US | PvP | MAX 4 | x2 | is on Rust network protocol 2635 and build 168909 under Windows. Steam updates your game for you, but you need the same protocol to join.
Resets
On what schedule does Velocity | US | PvP | MAX 4 | x2 | reset?
The wipe rhythm on Velocity | US | PvP | MAX 4 | x2 | is every Thursday at 11:09 UTC. Expect the next wipe on Thursday 29 October at 11:09 UTC. 6 days 8 hours have passed since this world was made. A fortnightly wipe schedule appears in its tags.
What should you expect from wipe day on Velocity | US | PvP | MAX 4 | x2 |?
Recent wipes have peaked at 0 players on average. Peak numbers came 0 hours into the latest wipe.
Player numbers
What position does Velocity | US | PvP | MAX 4 | x2 | hold in the rankings?
In North America, Velocity | US | PvP | MAX 4 | x2 | is #1,100, and overall it is #7,253 on player hours over the last seven days, in the top 33% of all ranked servers. In the quad group, it ranks #407.
What does the population on Velocity | US | PvP | MAX 4 | x2 | look like?
With 100 slots available, Velocity | US | PvP | MAX 4 | x2 | currently has 0 players. The seven-day average is 0 players, with a peak of 2. The highest average in the last 48 hours came at 15:00 UTC, with 1 players.
Tags and filters
What do Velocity | US | PvP | MAX 4 | x2 |'s tags stand for?
gmrust (Game mode): Rust survival, played by the standard rules; mp100 (Max players): The server holds 100 slots; ts4 (Group limit): A team can hold 4 players at most; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^b (Biweekly): Every two weeks it wipes; ^v (Vanilla): Facepunch's own version, with no changed rates, kits or rules; ^p (PvE): This is player against world: players do not fight each other; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; NA (North America): You will find it under North America in the browser are the tags Velocity | US | PvP | MAX 4 | x2 | publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature Velocity | US | PvP | MAX 4 | x2 |?
Rust Server Score lists that include Velocity | US | PvP | MAX 4 | x2 |: 2x Rust servers, graded, Modded Rust servers, graded, Rust PvE servers, graded and North America Rust servers, graded. You can find it under these server-list filters: Region: North America; Type: Vanilla and Modded; Game mode: PvE; Server tag: Biweekly ^b, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks; Last wipe: In the last week; Gather rate: 2x.
Rules and settings
Which rules does Velocity | US | PvP | MAX 4 | x2 | enforce, and what are its settings?
Going by its name, Velocity | US | PvP | MAX 4 | x2 | runs 2x gather. The cap on group size is 4 players (quad). It runs pve, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. The vanilla label is its own: facepunch's own version, with no changed rates, kits or rules. VAC, Valve's anti-cheat, is enabled.
Velocity | US | PvP | MAX 4 | x2 | runs which map?
A procedural map of size 3,500 and seed 511457755, generated by the game, is what Velocity | US | PvP | MAX 4 | x2 | runs. A matching size and seed produce the same map, viewable on RustMaps from this page.
How to join
How should you connect to Velocity | US | PvP | MAX 4 | x2 |?
To connect, start Rust, press F1, and type client.connect 141.11.104.104:28030. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^b,^v,NA,^p,gmrust,cs168909,ts4,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp100
Max playersThe server holds 100 slots.
ts4
Group limitA team can hold 4 players at most.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Wipe schedule
^b
BiweeklyEvery two weeks it wipes.
Difficulty
^v
VanillaFacepunch's own version, with no changed rates, kits or rules.
Gameplay
^p
PvEThis is player against world: players do not fight each other.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Region
NA
North AmericaYou will find it under North America in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).