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Every Rust server graded on real, live numbers. 96,345 players on the roll · 11,873 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 29 October 2026 Pupil no. 141.195.11.116:28015
Name of server

Testing Quarters

RegisterAbsentOffline
RegionEU
Address141.195.11.116:28015
Last checked12d ago
quad biweekly wipes vanillamoddedoxide
Launch Rust and join
Overall grade

Working towards

47 out of 100, the average of 3 subjects

Players now 1/ 2 50% full
7-day average0peak –
Rank#12,916top 60% · #2430 in EU
Last wipe12d agobiweekly schedule
Next wipe1d 0hFri 30 Oct, 16:52 UTC

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average unmarked No weekly average to mark yet.
Standingrank on player hours 40/ 100 Working its way up from the back of the class: #12,916 on player hours.
Uptimehours on the list, last 48 unmarked Not seen long enough to take a register.
Performanceserver fps, last 48 hours unmarked Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe 50/ 100 Keeps a fair share of its players through a wipe: 50% of wipes kept half their crowd.
Momentumrank now against a week ago 52/ 100 Moving up: up 635 places this week.

A term to build on. Strongest in momentum (D); standing is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct8 Oct17 Oct23 Oct

Top 60% of all ranked servers, top 82% in EU, and #562 of the quad servers (top 69%). Ranked on player hours over the last seven days.

Attendance: the wipe record

3 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

fixed weekdays

Next wipe Friday 30 October, 16:52 UTC, in 1d 0h. Every other Friday at 16:52 UTC · medium confidence

usual gap14 daysbetween real wipes
on rhythm75%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 1

Coming wipes

  • 1d 0hFri 30 Oct, 16:52 UTC
  • 7d 2hThu 5 Nov, 19:00 UTCFW
  • 15d 0hFri 13 Nov, 16:52 UTC
  • 29d 0hFri 27 Nov, 16:52 UTC
  • 35d 2hThu 3 Dec, 19:00 UTCFW
  • 43d 0hFri 11 Dec, 16:52 UTC

The first 48 hours of its last wipes

Fri 16 OctFri 2 OctFri 2 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 16:52 UTC12d ago 1 – running 0
Fri 2 Oct, 16:28 UTC26d ago 1 held half 14 days 1
Fri 2 Oct, 09:27 UTC27d ago 1 – 0.3 days 1
Fri 18 Sep, 16:37 UTC40d ago 1 halved by day 1 13.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
#MAGIC JUMP | ЛУТ ЗА ПРЫЖКИ | Вайп 23.10
EU · quad · biweekly · 6 on average
11 / 80
LusoTuga Prime | EU | Vanilla | Biweekly
EU · quad · biweekly · 3 on average
2 / 100
3 / 100
[EU/PT] Serradinha Modded | Vanilla+ | Max 4
EU · quad · biweekly · 1 on average
0 / 100
[EU] Bold | Solo/Duo/Trio/Quad | Newbie/Noob Friendly | Biweekl
EU · quad · biweekly · 22 on average
12 / 150
ArcaRust.cz - Začátečníci/Pokročilý Vanilla *WIPED 15.10*
EU · quad · biweekly · 18 on average
27 / 200

Quick answers

from the figures on this page

Server facts

Where in the world is Testing Quarters?

You'll see Testing Quarters listed in Europe, tagged EU. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 141.195.11.116:28015.

Is Testing Quarters up, and how steady is its uptime?

At this moment, Testing Quarters is offline; the last time it was seen was 12 days 23 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. On 18 September 2026, Rust Server Score saw it for the first time.

On what Rust version does Testing Quarters sit?

You will find Testing Quarters on Rust network protocol 2634 and build 166601, hosted on Windows. Steam updates your game for you, but you need the same protocol to join.

Wipe schedule

On what schedule does Testing Quarters reset?

Wipes come every other Friday at 16:52 UTC on Testing Quarters. Friday 30 October at 16:52 UTC is the date set for its next wipe. It has been running its current world for 12 days 23 hours. Its tags give a wipe schedule of every two weeks.

What happens on Testing Quarters when wipe day arrives?

Across its recent wipes, the busiest moments averaged 1 players. 1 hours after the latest wipe began, the crowd hit its peak. Above half the peak until the next wipe: that was the pattern in 50% of its recent wipes. The crowd dropped below half by day 1 in the wipes where it did not hold.

Player count

Where does Testing Quarters sit among Rust servers?

In Europe, Testing Quarters is #2,430, and overall it is #12,916 on player hours over the last seven days, in the top 60% of all ranked servers. In the quad group, it ranks #562.

Is Testing Quarters a busy server?

Testing Quarters is offline at the moment; the last time it was seen was 12 days 23 hours ago.

Tags and filters

What do Testing Quarters's tags stand for?

The game's browser takes its cue from the tags Testing Quarters has set: gmrust (Game mode): Survival in the standard Rust style; mp2 (Max players): The server holds 2 slots; ts4 (Group limit): A team can hold 4 players at most; v2634 (Protocol): To get in, your game needs to be on the same version: the protocol is 2634; cs166601 (Build): Build number: 166601; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^b (Biweekly): A wipe happens once a fortnight; ^v (Vanilla): Facepunch's own version, with no changed rates, kits or rules; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; EU (Europe): The server browser lists it under Europe. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.

Which Rust Server Score filters and lists feature Testing Quarters?

These Rust Server Score lists count Testing Quarters among them: European Rust servers, graded and Modded Rust servers, graded. It shows under the following filters on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Server rules

What settings and rules apply on Testing Quarters?

The name of Testing Quarters gives no gather rate. The cap on group size is 4 players (quad). You get survival here, gather and build and raid: the standard game. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. By its own description it is vanilla: facepunch's own version, with no changed rates, kits or rules. The server runs Valve's anti-cheat, VAC.

Can you tell me which map Testing Quarters uses?

A procedural map of size 3,900 and seed 1337, generated by the game, is what Testing Quarters runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. You will see the map name listed as: Custom Map.

Connecting

What is the way to join Testing Quarters?

Enter client.connect 141.195.11.116:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,^b,^v,EU,gmrust,cs166601,ts4,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp2
Max players The server holds 2 slots.
ts4
Group limit A team can hold 4 players at most.
v2634
Protocol To get in, your game needs to be on the same version: the protocol is 2634.
cs166601
Build Build number: 166601.
ptrak
Networking This is RakNet: the network layer Rust normally uses.
$r?
Region code A region code is not set here.

Wipe schedule

^b
Biweekly A wipe happens once a fortnight.

Difficulty

^v
Vanilla Facepunch's own version, with no changed rates, kits or rules.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Region

EU
Europe The server browser lists it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.