Working its way up from the back of the class: #16,000 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
53/ 100
D
Moving up: up 897 places this week.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
wipe-day peak0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sat 3 Oct, 09:57 UTC25d ago
0
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You'll find no region listed by ZZ-TEST-rust-oxide. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 141.227.170.142:31800 is the address to use.
How dependable is ZZ-TEST-rust-oxide, and is it online at the moment?
The server is down: ZZ-TEST-rust-oxide is offline now, with the last sighting 25 days 14 hours ago. For the last 7 full days, it was up 0 of 168 hours, or 0% of the time. It was first seen by Rust Server Score on 2 October 2026.
What Rust version is ZZ-TEST-rust-oxide on?
The server ZZ-TEST-rust-oxide is on Rust network protocol 2634 and build 166652 under Linux. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
On what schedule does ZZ-TEST-rust-oxide reset?
The record holds too few of ZZ-TEST-rust-oxide's wipes to tell its rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. The world it runs now was created 25 days 18 hours.
What should you expect from wipe day on ZZ-TEST-rust-oxide?
The average peak on its recent wipes was 0 players. 1 hours after the latest wipe began, the crowd hit its peak.
Player count
Where does ZZ-TEST-rust-oxide sit among Rust servers?
Over the last seven days, ZZ-TEST-rust-oxide has #16,000 for player hours, in the top 70% of all ranked servers.
Is ZZ-TEST-rust-oxide a busy server?
It has been 25 days 14 hours since ZZ-TEST-rust-oxide was last seen, and it is offline right now.
Lists and filters
What do ZZ-TEST-rust-oxide's tags stand for?
You'll see ZZ-TEST-rust-oxide tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp8 (Max players): 8 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs166652 (Build): Build number: 166652; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does ZZ-TEST-rust-oxide appear in the Rust Server Score lists and filters?
These Rust Server Score lists count ZZ-TEST-rust-oxide among them: Modded Rust servers, graded. It shows under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Map and rules
What settings and rules apply on ZZ-TEST-rust-oxide?
You will find no gather rate in the name of ZZ-TEST-rust-oxide. With no change from the game default, groups take up to 8 players. You get survival here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. VAC, Valve's anti-cheat, is enabled.
ZZ-TEST-rust-oxide runs which map?
A procedural map of size 1,500 and seed 1500, generated by the game, is what ZZ-TEST-rust-oxide runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Getting in
What is the way to join ZZ-TEST-rust-oxide?
To connect, start Rust, press F1, and type client.connect 141.227.170.142:31800. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp8,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp8
Max players8 slots are available.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2634
ProtocolThe game protocol is 2634, so your game must match that version to join.
cs166652
BuildBuild number: 166652.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).