On the class lists: F (25), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average0peak –
Rank#15,269top 68%
Last wipe26d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
32/ 100
F
Working its way up from the back of the class: #15,269 on player hours.
Uptimehours on the list, last 48
19/ 100
F
Attendance needs work: on the list only 9 of the last 48 hours.
Performanceserver fps, last 48 hours
67/ 100
C+
Slows down under load at times: 40 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
50/ 100
D
Holding steady: down 144 places this week.
A term to build on.
Strongest in performance (C+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
wipe-day peak0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 4 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sat 3 Oct, 18:18 UTC26d ago
0
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is [FR] Studio PVE & PVP Hybride - Extra Chill based in?
No region is published for [FR] Studio PVE & PVP Hybride - Extra Chill. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 141.94.97.125:28015.
How dependable is [FR] Studio PVE & PVP Hybride - Extra Chill, and is it online at the moment?
Right now, [FR] Studio PVE & PVP Hybride - Extra Chill is online. The uptime it reports puts the last restart at about 1 hours ago. For the last 7 full days, it was up 147 of 168 hours, or 88% of the time. It was first seen by Rust Server Score on 13 September 2026.
Does [FR] Studio PVE & PVP Hybride - Extra Chill perform well?
The average over the last 48 hours was 40 server fps, and it never went below 40. At its peak, it held 126,841 entities, including buildings, deployables and all else in the world. Up to 4,936 MB of memory was used. When fps is low and entities climb, that is lag to players.
What Rust version is [FR] Studio PVE & PVP Hybride - Extra Chill on?
The server [FR] Studio PVE & PVP Hybride - Extra Chill is on Rust network protocol 2635 and build 168909 under Linux. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
When does [FR] Studio PVE & PVP Hybride - Extra Chill wipe, and how often?
There are too few wipes on record for [FR] Studio PVE & PVP Hybride - Extra Chill to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. It has been running its current world for 26 days 2 hours.
What happens on [FR] Studio PVE & PVP Hybride - Extra Chill when wipe day arrives?
The average peak on its recent wipes was 0 players. Peak numbers came 4 hours into the latest wipe.
Player numbers
Where does [FR] Studio PVE & PVP Hybride - Extra Chill sit among Rust servers?
Over the last seven days, [FR] Studio PVE & PVP Hybride - Extra Chill has #15,269 for player hours, in the top 68% of all ranked servers.
What does the population on [FR] Studio PVE & PVP Hybride - Extra Chill look like?
With 100 slots available, [FR] Studio PVE & PVP Hybride - Extra Chill currently has 0 players. A seven-day average of 0 players applies here.
Lists and filters
What is meant by the tags on [FR] Studio PVE & PVP Hybride - Extra Chill?
The game's browser takes its cue from the tags [FR] Studio PVE & PVP Hybride - Extra Chill has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp100 (Max players): 100 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does [FR] Studio PVE & PVP Hybride - Extra Chill appear in the Rust Server Score lists and filters?
Rust Server Score lists that include [FR] Studio PVE & PVP Hybride - Extra Chill: Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Rules and settings
What settings and rules apply on [FR] Studio PVE & PVP Hybride - Extra Chill?
Nothing in the name of [FR] Studio PVE & PVP Hybride - Extra Chill states a gather rate. The default of 8 players applies as the group cap. survival is the mode here, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. The server runs Valve's anti-cheat, VAC.
Which map is in play on [FR] Studio PVE & PVP Hybride - Extra Chill?
A procedural map of size 4,500 and seed 1122485290, generated by the game, is what [FR] Studio PVE & PVP Hybride - Extra Chill runs. A matching size and seed produce the same map, viewable on RustMaps from this page.
Connecting
How should you connect to [FR] Studio PVE & PVP Hybride - Extra Chill?
Enter client.connect 141.94.97.125:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp100
Max players100 slots are available.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeThere is no region code on this server.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (C+); population is the one to work on (F).