On the class lists: C+ (65), with population over 48 hours and no performance mark.
Players now0/ 100% full
7-day average0peak 1
Rank#7,714top 35%
Last wipe6d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 0 of 10 on average. Plenty of space to grow.
Standingrank on player hours
65/ 100
C+
Working its way up from the back of the class: #7,714 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 237 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
97/ 100
A+
Climbing fast: up 7,232 places this week.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 35% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
usual gap1 daysbetween real wipes
wipe-day peak1players, last three wipes
The first 48 hours of its last wipes
Thu 22 OctWed 21 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 22 Oct, 18:32 UTC6d ago
1
–
running
0
Wed 21 Oct, 18:07 UTC7d ago
1
–
1 days
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does AMP Powered Rust Server sit?
AMP Powered Rust Server leaves the region unpublished. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 142.172.95.156:28015.
How reliable is AMP Powered Rust Server, and is it up?
The server is up: AMP Powered Rust Server is online now. According to its reported uptime, the last restart was about 3 days 2 hours ago. It was up 99% of the time over the last 6 full days, 142 of 144 hours. The first sighting by Rust Server Score was on 21 October 2026.
Does AMP Powered Rust Server perform well?
It never fell below 193 server fps in the last 48 hours, averaging 237. Buildings, deployables and everything else in the world added up to as many as 47,356 entities. Memory use reached up to 3,635 MB. Players feel lag when fps drops and entities pile up.
Which Rust version is AMP Powered Rust Server running?
You will find AMP Powered Rust Server on Rust network protocol 2635 and build 168909, hosted on Linux. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
How frequently does AMP Powered Rust Server wipe its map?
There are too few wipes on record for AMP Powered Rust Server to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. It has been running its current world for 6 days 3 hours.
What should you expect from wipe day on AMP Powered Rust Server?
Across its recent wipes, the busiest moments averaged 1 players. Peak numbers came 1 hours into the latest wipe.
Population
What position does AMP Powered Rust Server hold in the rankings?
Over the last seven days, AMP Powered Rust Server has #7,714 for player hours, in the top 35% of all ranked servers.
What does the population on AMP Powered Rust Server look like?
With 10 slots available, AMP Powered Rust Server currently has 0 players. Averaging 0 players over seven days, it peaked at 1. The highest average in the last 48 hours came at 00:00 UTC, with 1 players.
Tags
How should you read the tags on AMP Powered Rust Server?
The game's browser takes its cue from the tags AMP Powered Rust Server has set: gmvanilla (Game mode): You play vanilla survival here; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): The plugin framework in use is Carbon. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does AMP Powered Rust Server appear in the Rust Server Score lists and filters?
Rust Server Score lists that include AMP Powered Rust Server: Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Map and rules
What settings and rules apply on AMP Powered Rust Server?
You will find no gather rate in the name of AMP Powered Rust Server. The group limit stays at the game's default of 8 players. It runs survival, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Carbon. You are covered by VAC, Valve's anti-cheat.
AMP Powered Rust Server runs which map?
A procedural map of size 3,000 and seed 396664, generated by the game, is what AMP Powered Rust Server runs. A matching size and seed produce the same map, viewable on RustMaps from this page.
How to join
What is the way to join AMP Powered Rust Server?
To connect, start Rust, press F1, and type client.connect 142.172.95.156:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^z,^y
Game
gmvanilla
Game modeYou play vanilla survival here.
mp10
Max playersThe server holds 10 slots.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Mods and access
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
^y
CarbonThe plugin framework in use is Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).