On the class lists: F (44), with population over 48 hours and no performance mark.
Players now0/ 400% full
7-day average0peak –
Rank#15,268top 68%
Last wipe12d agomonthly schedule
Next wipe1d 22hSat 31 Oct, 20:02 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 40 on average. Plenty of space to grow.
Standingrank on player hours
32/ 100
F
Working its way up from the back of the class: #15,268 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 197 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
50/ 100
D
Holding steady: down 143 places this week.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
fixed weekdays
Next wipe Saturday 31 October, 20:02 UTC, in 1d 22h.
Every other Saturday at 20:02 UTC · medium confidence
usual gap14 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak0players, last three wipes
Coming wipes
1d 22hSat 31 Oct, 20:02 UTC
6d 21hThu 5 Nov, 19:00 UTCFW
15d 22hSat 14 Nov, 20:02 UTC
29d 22hSat 28 Nov, 20:02 UTC
34d 21hThu 3 Dec, 19:00 UTCFW
43d 22hSat 12 Dec, 20:02 UTC
The first 48 hours of its last wipes
Sat 17 OctSat 3 OctSat 19 Sep
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sat 17 Oct, 20:02 UTC12d ago
0
–
running
0
Sat 3 Oct, 20:03 UTC26d ago
0
–
14 days
0
Sat 19 Sep, 20:03 UTC40d ago
0
–
14 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is Frack-Toid US MAIN S/D/T based in?
No region tag appears for Frack-Toid US MAIN S/D/T, but the name suggests North America. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 142.79.41.172:28015 is the address to use.
Is Frack-Toid US MAIN S/D/T up, and how steady is its uptime?
You can join now: Frack-Toid US MAIN S/D/T is online. The uptime it reports puts the last restart at about 12 days ago. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. The first sighting by Rust Server Score was on 13 September 2026.
How well does Frack-Toid US MAIN S/D/T run?
It never fell below 168 server fps in the last 48 hours, averaging 197. At its peak, it held 47,300 entities, including buildings, deployables and all else in the world. Up to 3,133 MB of memory was used. When fps is low and entities climb, that is lag to players.
Which Rust version is Frack-Toid US MAIN S/D/T running?
The server Frack-Toid US MAIN S/D/T is on Rust network protocol 2634 and build 167781 under Linux. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
When does Frack-Toid US MAIN S/D/T wipe, and how often?
Wipes come every other Saturday at 20:02 UTC on Frack-Toid US MAIN S/D/T. It is due to wipe next on Saturday 31 October at 20:02 UTC. The world it runs now was created 12 days 1 hours. The tags show a monthly wipe schedule.
What should you expect from wipe day on Frack-Toid US MAIN S/D/T?
Recent wipes have peaked at 0 players on average. The crowd on the latest wipe was largest 0 hours after it began.
Player count
Where does Frack-Toid US MAIN S/D/T place in the wider field of Rust servers?
In the top 68% of all ranked servers, Frack-Toid US MAIN S/D/T sits at #15,268 for player hours over the last seven days.
What does the population on Frack-Toid US MAIN S/D/T look like?
With 40 slots available, Frack-Toid US MAIN S/D/T currently has 0 players. A seven-day average of 0 players applies here.
Lists and filters
What is meant by the tags on Frack-Toid US MAIN S/D/T?
gmrust (Game mode): Survival in the standard Rust style; mp40 (Max players): The server holds 40 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs167781 (Build): The game build is 167781; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^v (Vanilla): Nothing is altered here: rates, kits and rules are as Facepunch ships them are the tags Frack-Toid US MAIN S/D/T publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show Frack-Toid US MAIN S/D/T?
Rust Server Score lists that include Frack-Toid US MAIN S/D/T: Best community servers, graded, North America Rust servers, graded and Vanilla Rust servers, graded. It shows under the following filters on the server list: Region: North America; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Rules and settings
What settings and rules apply on Frack-Toid US MAIN S/D/T?
The name of Frack-Toid US MAIN S/D/T gives no gather rate. The group limit stays at the game's default of 8 players. survival is the mode here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. You will see it in the Community section of the server browser, since it is a community server. Vanilla is what it calls itself: nothing is altered here: rates, kits and rules are as Facepunch ships them. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map Frack-Toid US MAIN S/D/T uses?
The game generates the procedural map on Frack-Toid US MAIN S/D/T at size 3,000 with seed 1. A matching size and seed produce the same map, viewable on RustMaps from this page.
How to join
How do you get onto Frack-Toid US MAIN S/D/T?
To connect, start Rust, press F1, and type client.connect 142.79.41.172:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp40,ptrak,$r?,v2634,^m,^v,gmrust,cs167781,ts8
Game
gmrust
Game modeSurvival in the standard Rust style.
mp40
Max playersThe server holds 40 slots.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2634
ProtocolThe game protocol is 2634, so your game must match that version to join.
cs167781
BuildThe game build is 167781.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Difficulty
^v
VanillaNothing is altered here: rates, kits and rules are as Facepunch ships them.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).