On the class lists: C− (57), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak 3
Rank#6,382top 29%
Last wipe5d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
71/ 100
B−
Holds a respectable place: #6,382 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 206 server fps on average.
Wipeskeeping the crowd after a wipe
60/ 100
C
Keeps a fair share of its players through a wipe: 60% of wipes kept half their crowd.
Momentumrank now against a week ago
56/ 100
C−
Moving up: up 760 places this week.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeakWipe
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Server fpsWipe
EntitiesWipe
Memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 29% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
10 wipe days in the last 16 weeks
MTWTFSS
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·W·F·W·
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·W·W·W·
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap2.8 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak2players, last three wipes
crowd held60%else halves by day 1
The first 48 hours of its last wipes
Fri 23 OctTue 20 OctSat 17 Oct
Players each hour, from the hour of the wipe. The latest peaked at 2, 5 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Tue 27 Oct, 16:58 UTC1d ago
–
–
running
0
Fri 23 Oct, 11:06 UTC5d ago
2
✓ held half
4.2 days
0
Tue 20 Oct, 22:08 UTC8d ago
2
✓ held half
2.5 days
0
Sat 17 Oct, 21:13 UTC11d ago
1
halved by day 1
3 days
0
Thu 15 Oct, 21:14 UTC13d ago
3
halved by day 1
2 days
0
Tue 13 Oct, 19:41 UTC15d ago
1
✓ held half
2.1 days
0
Fri 9 Oct, 14:42 UTC19d ago
3
halved by day 2
4.2 days
0
Sat 3 Oct, 18:19 UTC25d ago
2
✓ held half
5.8 days
0
Thu 1 Oct, 19:38 UTCFW27d ago
2
–
1.9 days
0
Tue 29 Sep, 12:12 UTC29d ago
6
halved by day 1
2.3 days
2
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
A LOW.MS Rust Server leaves the region unpublished. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 142.91.157.252:28025 is the address to use.
How dependable is A LOW.MS Rust Server, and is it online at the moment?
The server is up: A LOW.MS Rust Server is online now. The uptime it reports puts the last restart at about 9 hours ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours. The first sighting by Rust Server Score was on 19 September 2026.
Is A LOW.MS Rust Server smooth to play on?
It never fell below 75 server fps in the last 48 hours, averaging 206. Buildings, deployables and everything else in the world added up to as many as 170,391 entities. At its highest, it used 2,841 MB of memory. Lag is what players feel when fps is low and the entity count climbs.
Which Rust version is A LOW.MS Rust Server running?
The server A LOW.MS Rust Server is on Rust network protocol 2635 and build 168909 under Windows. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
How frequently does A LOW.MS Rust Server wipe its map?
There is no next wipe to predict on A LOW.MS Rust Server, as it wipes at irregular times. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. 5 days 17 hours have passed since this world was made.
What should you expect from wipe day on A LOW.MS Rust Server?
Recent wipes have peaked at 2 players on average. Peak numbers came 5 hours into the latest wipe. Half the peak held until the next wipe in 60% of its recent wipes. The crowd dropped below half by day 1 in the wipes where it did not hold.
Player count
What position does A LOW.MS Rust Server hold in the rankings?
In the top 29% of all ranked servers, A LOW.MS Rust Server sits at #6,382 for player hours over the last seven days.
Is A LOW.MS Rust Server a busy server?
With 50 slots available, A LOW.MS Rust Server currently has 0 players. The seven-day average is 0 players, with a peak of 3. The busiest time in the last 48 hours was 17:00 UTC, with an average of 1 players.
Tags and filters
What do A LOW.MS Rust Server's tags stand for?
gmvanilla (Game mode): Survival, vanilla style; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; ^y (Carbon): Carbon provides the plugin framework here are the tags A LOW.MS Rust Server publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature A LOW.MS Rust Server?
These Rust Server Score lists count A LOW.MS Rust Server among them: Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Rules and settings
What settings and rules apply on A LOW.MS Rust Server?
You will find no gather rate in the name of A LOW.MS Rust Server. The default of 8 players applies as the group cap. survival is the mode here, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Carbon. The server runs Valve's anti-cheat, VAC.
Can you tell me which map A LOW.MS Rust Server uses?
The game generates the procedural map on A LOW.MS Rust Server at size 2,000 with seed 2011482507. A matching size and seed produce the same map, viewable on RustMaps from this page.
Connecting
How should you connect to A LOW.MS Rust Server?
Enter client.connect 142.91.157.252:28025 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^z,^y
Game
gmvanilla
Game modeSurvival, vanilla style.
mp50
Max playersThe server holds 50 slots.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Mods and access
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
^y
CarbonCarbon provides the plugin framework here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).