Working its way up from the back of the class: #15,984 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
100/ 100
A+
Holds its players well after a wipe: 100% of wipes kept half their crowd.
Momentumrank now against a week ago
36/ 100
F
Slipped a little: down 4,341 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in wipe hold (A+); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 71% of all ranked servers, top 84% in NA, and #640 of the quad servers (top 76%). Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Wednesday 4 November, 22:51 UTC, in 6d 7h.
Its biweekly schedule tag · low confidence
usual gap4.9 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd
Coming wipes
6d 7hWed 4 Nov, 22:51 UTC
7d 3hThu 5 Nov, 19:00 UTCFW
20d 7hWed 18 Nov, 22:51 UTC
34d 7hWed 2 Dec, 22:51 UTC
35d 3hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Wed 23 SepSat 19 Sep
Players each hour, from the hour of the wipe. The latest peaked at 3, 23 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Wed 23 Sep, 22:51 UTC35d ago
3
–
running
1
Sat 19 Sep, 00:12 UTC40d ago
2
✓ held half
4.9 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does US Klockt | 2x Vanilla Quad | Biweekly | No Offline(raid hours) sit?
The NA tag on US Klockt | 2x Vanilla Quad | Biweekly | No Offline(raid hours) puts it in North America. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 144.48.104.107:28015.
Is US Klockt | 2x Vanilla Quad | Biweekly | No Offline(raid hours) up, and how steady is its uptime?
At this moment, US Klockt | 2x Vanilla Quad | Biweekly | No Offline(raid hours) is offline; the last time it was seen was 23 days ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. It was first seen by Rust Server Score on 13 September 2026.
Which Rust version is US Klockt | 2x Vanilla Quad | Biweekly | No Offline(raid hours) running?
The server US Klockt | 2x Vanilla Quad | Biweekly | No Offline(raid hours) is on Rust network protocol 2633 and build 163057 under Windows. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
On what schedule does US Klockt | 2x Vanilla Quad | Biweekly | No Offline(raid hours) reset?
Too few wipes on US Klockt | 2x Vanilla Quad | Biweekly | No Offline(raid hours) are recorded to confirm the schedule, so its tag guides the prediction. It is due to wipe next on Wednesday 4 November at 22:51 UTC. The world it runs now was created 35 days 16 hours. Its tags give a wipe schedule of every two weeks.
What happens on US Klockt | 2x Vanilla Quad | Biweekly | No Offline(raid hours) when wipe day arrives?
Recent wipes have peaked at 2 players on average. 23 hours after the latest wipe began, the crowd hit its peak. Above half the peak until the next wipe: that was the pattern in 100% of its recent wipes.
Player count
What position does US Klockt | 2x Vanilla Quad | Biweekly | No Offline(raid hours) hold in the rankings?
Over the last seven days, US Klockt | 2x Vanilla Quad | Biweekly | No Offline(raid hours) has #15,984 for player hours, in the top 71% of all ranked servers and #1,550 in North America. It comes #640 among servers in the quad group.
Is US Klockt | 2x Vanilla Quad | Biweekly | No Offline(raid hours) a busy server?
It has been 23 days since US Klockt | 2x Vanilla Quad | Biweekly | No Offline(raid hours) was last seen, and it is offline right now.
Tags and filters
How should you read the tags on US Klockt | 2x Vanilla Quad | Biweekly | No Offline(raid hours)?
The game's browser takes its cue from the tags US Klockt | 2x Vanilla Quad | Biweekly | No Offline(raid hours) has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp100 (Max players): The server holds 100 slots; ts4 (Group limit): A team can hold 4 players at most; v2633 (Protocol): The game protocol is 2633, so your game must match that version to join; cs163057 (Build): This runs on build 163057; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^b (Biweekly): Every two weeks it wipes; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; ^y (Carbon): The plugin framework in use is Carbon; ^q (Premium): Joining requires premium status on Rust; NA (North America): In the server browser it appears under North America. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature US Klockt | 2x Vanilla Quad | Biweekly | No Offline(raid hours)?
Rust Server Score lists that include US Klockt | 2x Vanilla Quad | Biweekly | No Offline(raid hours): 2x Rust servers, graded, Modded Rust servers, graded and North America Rust servers, graded. You can find it under these server-list filters: Region: North America; Type: Modded; Game mode: Premium; Server tag: Biweekly ^b, Premium ^q, Modded ^z and Carbon ^y; Group limit: Quad; Wipe schedule: Every two weeks; Gather rate: 2x.
Server rules
How is US Klockt | 2x Vanilla Quad | Biweekly | No Offline(raid hours) set up, and what rules does it keep?
The name of US Klockt | 2x Vanilla Quad | Biweekly | No Offline(raid hours) points to a 2x gather rate. The cap on group size is 4 players (quad). You get survival here, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Carbon. Joining requires premium status on Rust. VAC, Valve's anti-cheat, is enabled.
US Klockt | 2x Vanilla Quad | Biweekly | No Offline(raid hours) runs which map?
The game generates the procedural map on US Klockt | 2x Vanilla Quad | Biweekly | No Offline(raid hours) at size 3,500 with seed 951745138. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. You will see the map name listed as: Klockt Launch Map.
How to join
How should you connect to US Klockt | 2x Vanilla Quad | Biweekly | No Offline(raid hours)?
To connect, start Rust, press F1, and type client.connect 144.48.104.107:28015. Or click Launch Rust here, which launches Rust through Steam and joins you. Joining requires premium status on Rust. You can find its website at https://discord.com/invite/CQYWrKGDSd.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2633,^z,^y,^b,NA,gmrust,cs163057,^q,ts4
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp100
Max playersThe server holds 100 slots.
ts4
Group limitA team can hold 4 players at most.
v2633
ProtocolThe game protocol is 2633, so your game must match that version to join.
cs163057
BuildThis runs on build 163057.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Wipe schedule
^b
BiweeklyEvery two weeks it wipes.
Mods and access
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
^y
CarbonThe plugin framework in use is Carbon.
^q
PremiumJoining requires premium status on Rust.
Region
NA
North AmericaIn the server browser it appears under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in wipe hold (A+); standing is the one to work on (F).