On the class lists: C− (59), with population over 48 hours and no performance mark.
Players now0/ 300% full
7-day average1peak 3
Rank#3,588top 16%
Last wipe5d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
2/ 100
F
A quiet classroom so far: 1 of 30 on average. Plenty of space to grow.
Standingrank on player hours
84/ 100
B+
Holds a respectable place: #3,588 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 83 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
53/ 100
D
Moving up: up 205 places this week.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 16% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
wipe-day peak4players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 4 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Mon 5 Oct, 22:19 UTC23d ago
4
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You'll find no region listed by Ethan's Wet Dream. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 144.48.104.130:28015 is the address to use.
How reliable is Ethan's Wet Dream, and is it up?
The server is up: Ethan's Wet Dream is online now. According to its reported uptime, the last restart was about 5 days 5 hours ago. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. The first sighting by Rust Server Score was on 5 October 2026.
Does Ethan's Wet Dream perform well?
The average over the last 48 hours was 83 server fps, and it never went below 68. At its peak, it held 95,606 entities, including buildings, deployables and all else in the world. At its highest, it used 4,252 MB of memory. Lag is what players feel when fps is low and the entity count climbs.
What Rust version is Ethan's Wet Dream on?
Rust network protocol 2635 and build 168909 on Windows is what Ethan's Wet Dream runs. To join, your game must use the same protocol; Steam handles the update.
Resets
On what schedule does Ethan's Wet Dream reset?
Ethan's Wet Dream has not had enough wipes recorded to reveal its rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. It has been running its current world for 5 days 7 hours.
What should you expect from wipe day on Ethan's Wet Dream?
Across its recent wipes, the busiest moments averaged 4 players. Peak numbers came 4 hours into the latest wipe.
Player numbers
Where does Ethan's Wet Dream sit among Rust servers?
Over the last seven days, Ethan's Wet Dream has #3,588 for player hours, in the top 16% of all ranked servers.
Is Ethan's Wet Dream a busy server?
Right now, 0 players are on Ethan's Wet Dream, which has 30 slots. Averaging 1 players over seven days, it peaked at 3. Over the last 48 hours, the peak hour was 02:00 UTC, averaging 3 players.
Tags
How should you read the tags on Ethan's Wet Dream?
gmrust (Game mode): Survival in the standard Rust style; mp30 (Max players): 30 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; ^y (Carbon): The plugin framework in use is Carbon are the tags Ethan's Wet Dream publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does Ethan's Wet Dream appear in the Rust Server Score lists and filters?
These Rust Server Score lists count Ethan's Wet Dream among them: Modded Rust servers, graded. It shows under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Server rules
How is Ethan's Wet Dream set up, and what rules does it keep?
You will find no gather rate in the name of Ethan's Wet Dream. With no change from the game default, groups take up to 8 players. survival is the mode here, gather and build and raid: the standard game. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Carbon. You are covered by VAC, Valve's anti-cheat.
Ethan's Wet Dream runs which map?
Ethan's Wet Dream runs a game-generated procedural map at size 4,000, seed 2026680033. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
How to join
How should you connect to Ethan's Wet Dream?
Enter client.connect 144.48.104.130:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp30,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y
Game
gmrust
Game modeSurvival in the standard Rust style.
mp30
Max players30 slots are available.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Mods and access
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
^y
CarbonThe plugin framework in use is Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).