On the class lists: F (44), with population over 48 hours and no performance mark.
Players now0/ 300% full
7-day average0peak –
Rank#15,269top 68%
Last wipe45d agono schedule published
Next wipe–no wipe seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 30 on average. Plenty of space to grow.
Standingrank on player hours
32/ 100
F
Working its way up from the back of the class: #15,269 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 86 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
50/ 100
D
Holding steady: down 144 places this week.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is ElectricDragon8's Rust Server based in?
No region is published for ElectricDragon8's Rust Server. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 144.48.106.170:28035.
How dependable is ElectricDragon8's Rust Server, and is it online at the moment?
You can join now: ElectricDragon8's Rust Server is online. According to its reported uptime, the last restart was about 6 days 15 hours ago. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. On 14 September 2026, Rust Server Score saw it for the first time.
How well does ElectricDragon8's Rust Server run?
The average over the last 48 hours was 86 server fps, and it never went below 59. Buildings, deployables and everything else in the world added up to as many as 70,154 entities. At its highest, it used 4,472 MB of memory. Lag is what players feel when fps is low and the entity count climbs.
What Rust version is ElectricDragon8's Rust Server on?
You will find ElectricDragon8's Rust Server on Rust network protocol 2633 and build 163794, hosted on Windows. To join, your game must use the same protocol; Steam handles the update.
Resets
How frequently does ElectricDragon8's Rust Server wipe its map?
There are too few wipes on record for ElectricDragon8's Rust Server to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. It has been running its current world for 45 days 13 hours.
Population
What position does ElectricDragon8's Rust Server hold in the rankings?
Over the last seven days, ElectricDragon8's Rust Server has #15,269 for player hours, in the top 68% of all ranked servers.
How many players does ElectricDragon8's Rust Server usually have?
Right now, 0 players are on ElectricDragon8's Rust Server, which has 30 slots. Over the past seven days, the average player count was 0.
Tags
How should you read the tags on ElectricDragon8's Rust Server?
You'll see ElectricDragon8's Rust Server tagged with gmrust (Game mode): Survival in the standard Rust style; mp30 (Max players): The server holds 30 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2633 (Protocol): Join only if your game runs protocol 2633; cs163794 (Build): This runs on build 163794; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature ElectricDragon8's Rust Server?
These Rust Server Score lists count ElectricDragon8's Rust Server among them: Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Map and rules
How is ElectricDragon8's Rust Server set up, and what rules does it keep?
The name of ElectricDragon8's Rust Server gives no gather rate. The group limit stays at the game's default of 8 players. survival is the mode here, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. You are covered by VAC, Valve's anti-cheat.
ElectricDragon8's Rust Server runs which map?
A procedural map of size 3,500 and seed 648252, generated by the game, is what ElectricDragon8's Rust Server runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Getting in
What is the way to join ElectricDragon8's Rust Server?
To connect, start Rust, press F1, and type client.connect 144.48.106.170:28035. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp30,ptrak,$r?,v2633,gmrust,cs163794,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp30
Max playersThe server holds 30 slots.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2633
ProtocolJoin only if your game runs protocol 2633.
cs163794
BuildThis runs on build 163794.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeThere is no region code on this server.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).