Working its way up from the back of the class: #15,960 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
52/ 100
D
Moving up: up 749 places this week.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 71% of all ranked servers, and #634 of the quad servers (top 77%). Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Next wipe Tuesday 3 November, 23:13 UTC, in 4d 16h.
Biweekly: 14 days after its last wipe
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is (US) Chicago | Soft Core | Vanilla+ 0.3x Decay based in?
The name of (US) Chicago | Soft Core | Vanilla+ 0.3x Decay points to North America, though no region tag is set. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 144.48.106.195:28015.
Is (US) Chicago | Soft Core | Vanilla+ 0.3x Decay up, and how steady is its uptime?
You cannot join now: (US) Chicago | Soft Core | Vanilla+ 0.3x Decay is offline, last seen 22 days 23 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. It was first seen by Rust Server Score on 13 September 2026.
Which Rust version is (US) Chicago | Soft Core | Vanilla+ 0.3x Decay running?
The server (US) Chicago | Soft Core | Vanilla+ 0.3x Decay is on Rust network protocol 2632 and build 161125 under Windows. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
How frequently does (US) Chicago | Soft Core | Vanilla+ 0.3x Decay wipe its map?
biweekly: 14 days after its last wipe gives the basis for estimating (US) Chicago | Soft Core | Vanilla+ 0.3x Decay's next wipe. Tuesday 3 November at 23:13 UTC is the date set for its next wipe. 65 days 7 hours have passed since this world was made. Its tags give a wipe schedule of every two weeks.
Population
What position does (US) Chicago | Soft Core | Vanilla+ 0.3x Decay hold in the rankings?
Over the last seven days, (US) Chicago | Soft Core | Vanilla+ 0.3x Decay has #15,960 for player hours, in the top 71% of all ranked servers. It comes #634 among servers in the quad group.
How many players does (US) Chicago | Soft Core | Vanilla+ 0.3x Decay usually have?
(US) Chicago | Soft Core | Vanilla+ 0.3x Decay is offline at the moment; the last time it was seen was 22 days 23 hours ago.
Tags and filters
What do (US) Chicago | Soft Core | Vanilla+ 0.3x Decay's tags stand for?
You'll see (US) Chicago | Soft Core | Vanilla+ 0.3x Decay tagged with gmsoftcore (Game mode): An easier ruleset, softcore; mp100 (Max players): The server holds 100 slots; ts4 (Group limit): No team may go above 4; v2632 (Protocol): The game protocol is 2632, so your game must match that version to join; cs161125 (Build): Build number: 161125; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server; ^b (Biweekly): Every two weeks it wipes; ^s (Softcore): On death you keep part of your inventory: that is Facepunch's easier mode; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does (US) Chicago | Soft Core | Vanilla+ 0.3x Decay appear in the Rust Server Score lists and filters?
These Rust Server Score lists count (US) Chicago | Soft Core | Vanilla+ 0.3x Decay among them: Modded Rust servers, graded and North America Rust servers, graded. It shows under the following filters on the server list: Region: North America; Type: Modded; Game mode: Softcore; Server tag: Biweekly ^b, Softcore ^s, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks.
Map and rules
Which rules does (US) Chicago | Soft Core | Vanilla+ 0.3x Decay enforce, and what are its settings?
(US) Chicago | Soft Core | Vanilla+ 0.3x Decay sets gather at 0.3x, as its name suggests. You can have up to 4 players in a group (quad). softcore is the mode here, Facepunch's easier setting, with part of your loot kept. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Oxide. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map (US) Chicago | Soft Core | Vanilla+ 0.3x Decay uses?
(US) Chicago | Soft Core | Vanilla+ 0.3x Decay runs a game-generated procedural map at size 3,500, seed 402947964. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Getting in
How do you get onto (US) Chicago | Soft Core | Vanilla+ 0.3x Decay?
To connect, start Rust, press F1, and type client.connect 144.48.106.195:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2632,^b,^s,gmsoftcore,cs161125,ts4,^o^z
Game
gmsoftcore
Game modeAn easier ruleset, softcore.
mp100
Max playersThe server holds 100 slots.
ts4
Group limitNo team may go above 4.
v2632
ProtocolThe game protocol is 2632, so your game must match that version to join.
cs161125
BuildBuild number: 161125.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^b
BiweeklyEvery two weeks it wipes.
Difficulty
^s
SoftcoreOn death you keep part of your inventory: that is Facepunch's easier mode.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).