On the class lists: F (36), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average0peak 1
Rank#15,080top 68% · #2557 in EU
Last wipe5d agoweekly schedule
Next wipe1d 11hThu 29 Oct, 18:03 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
32/ 100
F
Working its way up from the back of the class: #15,080 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 199 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
50/ 100
D
Holding steady: up 93 places this week.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 68% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
5 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
fixed weekdays
Next wipe Thursday 29 October, 18:03 UTC, in 1d 11h.
Every Thursday at 18:03 UTC · medium confidence
usual gap7 daysbetween real wipes
on rhythm80%of its recent wipes
wipe-day peak0players, last three wipes
crowd held0%else halves by day 2
Coming wipes
1d 11hThu 29 Oct, 18:03 UTC
8d 12hThu 5 Nov, 19:00 UTCFW
15d 11hThu 12 Nov, 18:03 UTC
22d 11hThu 19 Nov, 18:03 UTC
29d 11hThu 26 Nov, 18:03 UTC
36d 12hThu 3 Dec, 19:00 UTCFW
43d 11hThu 10 Dec, 18:03 UTC
The first 48 hours of its last wipes
Thu 22 OctThu 15 OctSat 3 Oct
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 22 Oct, 18:03 UTC5d ago
0
–
running
0
Thu 15 Oct, 18:04 UTC12d ago
0
–
7 days
0
Sat 3 Oct, 03:18 UTC25d ago
0
–
12.6 days
0
Thu 24 Sep, 18:03 UTC33d ago
1
halved by day 2
8.4 days
0
Thu 17 Sep, 18:03 UTC40d ago
0
–
7 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
EU · groups of 300+ · 2x · weekly · 126 on average
20 / 100
Quick answers
from the figures on this page
About the server
Which region is RPUK 2x Vanilla | 1-8 Teams | 50% Upkeep based in?
You'll see RPUK 2x Vanilla | 1-8 Teams | 50% Upkeep listed in Europe, tagged EU. Rust Server Score takes the server's word for its location and does not trace the hardware. 144.76.185.76:25570 is the address to use.
How reliable is RPUK 2x Vanilla | 1-8 Teams | 50% Upkeep, and is it up?
You can join now: RPUK 2x Vanilla | 1-8 Teams | 50% Upkeep is online. The uptime it reports puts the last restart at about 1 hours ago. For the last 7 full days, it was up 168 of 168 hours, or 100% of the time. The first sighting by Rust Server Score was on 13 September 2026.
Is RPUK 2x Vanilla | 1-8 Teams | 50% Upkeep smooth to play on?
It never fell below 165 server fps in the last 48 hours, averaging 199. At its peak, it held 37,008 entities, including buildings, deployables and all else in the world. Up to 1,714 MB of memory was used. Players feel lag when fps drops and entities pile up.
What Rust version is RPUK 2x Vanilla | 1-8 Teams | 50% Upkeep on?
You will find RPUK 2x Vanilla | 1-8 Teams | 50% Upkeep on Rust network protocol 2635 and build 168909, hosted on Linux. You need the same protocol to join; Steam takes care of updating your game.
Resets
On what schedule does RPUK 2x Vanilla | 1-8 Teams | 50% Upkeep reset?
The wipe rhythm on RPUK 2x Vanilla | 1-8 Teams | 50% Upkeep is every Thursday at 18:03 UTC. Thursday 29 October at 18:03 UTC is the date set for its next wipe. It has been running its current world for 5 days 12 hours. Its tags state that it wipes weekly.
What happens on RPUK 2x Vanilla | 1-8 Teams | 50% Upkeep when wipe day arrives?
Recent wipes have peaked at 0 players on average. Peak numbers came 0 hours into the latest wipe. Half the peak held until the next wipe in 0% of its recent wipes. Day 2 is when it sank below half in the wipes that did not hold.
Player count
Where does RPUK 2x Vanilla | 1-8 Teams | 50% Upkeep sit among Rust servers?
Over the last seven days, RPUK 2x Vanilla | 1-8 Teams | 50% Upkeep has #15,080 for player hours, in the top 68% of all ranked servers and #2,557 in Europe.
How many players does RPUK 2x Vanilla | 1-8 Teams | 50% Upkeep usually have?
With 100 slots available, RPUK 2x Vanilla | 1-8 Teams | 50% Upkeep currently has 0 players. The seven-day average is 0 players, with a peak of 1. The highest average in the last 48 hours came at 09:00 UTC, with 0 players.
Tags
How should you read the tags on RPUK 2x Vanilla | 1-8 Teams | 50% Upkeep?
gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^w (Weekly): It wipes weekly; ^q (Premium): Rust's premium status is required to join; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; EU (Europe): You will find it under Europe in the browser are the tags RPUK 2x Vanilla | 1-8 Teams | 50% Upkeep publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature RPUK 2x Vanilla | 1-8 Teams | 50% Upkeep?
These Rust Server Score lists count RPUK 2x Vanilla | 1-8 Teams | 50% Upkeep among them: 2x Rust servers, graded, European Rust servers, graded and Modded Rust servers, graded. These filters bring it up on the server list: Region: Europe; Type: Modded; Game mode: Premium; Server tag: Weekly ^w, Premium ^q, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.
Server rules
What settings and rules apply on RPUK 2x Vanilla | 1-8 Teams | 50% Upkeep?
Going by its name, RPUK 2x Vanilla | 1-8 Teams | 50% Upkeep runs 2x gather. The default of 8 players applies as the group cap. It runs survival, gather, build and raid, as in the standard game. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. Rust's premium status is required to join. You are covered by VAC, Valve's anti-cheat.
Which map is in play on RPUK 2x Vanilla | 1-8 Teams | 50% Upkeep?
The game generates the procedural map on RPUK 2x Vanilla | 1-8 Teams | 50% Upkeep at size 2,750 with seed 9041. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
How to join
What is the way to join RPUK 2x Vanilla | 1-8 Teams | 50% Upkeep?
To connect, start Rust, press F1, and type client.connect 144.76.185.76:25570. Or click Launch Rust here, which launches Rust through Steam and joins you. Rust's premium status is required to join. You can find its website at https://www.roleplay.co.uk/threads/rpuk-rust-release.432386/.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^w,EU,^q,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp100
Max playersThe server holds 100 slots.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Wipe schedule
^w
WeeklyIt wipes weekly.
Mods and access
^q
PremiumRust's premium status is required to join.
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Region
EU
EuropeYou will find it under Europe in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).