On the class lists: D (45), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak 1
Rank#10,972top 49% · #2327 in EU
Last wipe25d agobiweekly schedule
Next wipe2d 17hFri 30 Oct, 14:55 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
51/ 100
D
Working its way up from the back of the class: #10,972 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
17/ 100
F
Needs to work on its frame rate: 10 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
31/ 100
F
Lost ground: down 4,203 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 49% of all ranked servers, top 80% in EU, and #526 of the quad servers (top 64%). Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Friday 30 October, 14:55 UTC, in 2d 17h.
Its biweekly schedule tag · low confidence
wipe-day peak1players, last three wipes
Coming wipes
2d 17hFri 30 Oct, 14:55 UTC
8d 21hThu 5 Nov, 19:00 UTCFW
16d 17hFri 13 Nov, 14:55 UTC
30d 17hFri 27 Nov, 14:55 UTC
36d 21hThu 3 Dec, 19:00 UTCFW
44d 17hFri 11 Dec, 14:55 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 4 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 2 Oct, 14:55 UTC25d ago
1
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is RustMates | 2x | Biweekly | Events | Kits | JUST WIPED?
In Europe, according to its own listing, sits RustMates | 2x | Biweekly | Events | Kits | JUST WIPED, with the EU tag. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 145.239.0.53:28025.
How reliable is RustMates | 2x | Biweekly | Events | Kits | JUST WIPED, and is it up?
The server is up: RustMates | 2x | Biweekly | Events | Kits | JUST WIPED is online now. The uptime it reports puts the last restart at about 14 hours ago. It was up 168 of 168 hours over the last 7 full days, which is 100% of the time. It was first seen by Rust Server Score on 13 September 2026.
How well does RustMates | 2x | Biweekly | Events | Kits | JUST WIPED run?
The average over the last 48 hours was 10 server fps, and it never went below 10. At its peak, it held 116,656 entities, including buildings, deployables and all else in the world. Memory use reached up to 4,453 MB. Lag is what players feel when fps is low and the entity count climbs.
What Rust version is RustMates | 2x | Biweekly | Events | Kits | JUST WIPED on?
The server RustMates | 2x | Biweekly | Events | Kits | JUST WIPED is on Rust network protocol 2635 and build 168909 under Linux. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
How frequently does RustMates | 2x | Biweekly | Events | Kits | JUST WIPED wipe its map?
The prediction follows its tag, because too few of RustMates | 2x | Biweekly | Events | Kits | JUST WIPED's wipes are on record to confirm the schedule. Friday 30 October at 14:55 UTC is the date set for its next wipe. 25 days 6 hours have passed since this world was made. A fortnightly wipe schedule appears in its tags.
What happens on RustMates | 2x | Biweekly | Events | Kits | JUST WIPED when wipe day arrives?
Recent wipes have peaked at 1 players on average. Peak numbers came 4 hours into the latest wipe.
Population
What position does RustMates | 2x | Biweekly | Events | Kits | JUST WIPED hold in the rankings?
In Europe, RustMates | 2x | Biweekly | Events | Kits | JUST WIPED is #2,327, and overall it is #10,972 on player hours over the last seven days, in the top 49% of all ranked servers. It comes #526 among servers in the quad group.
Is RustMates | 2x | Biweekly | Events | Kits | JUST WIPED a busy server?
Right now, 0 players are on RustMates | 2x | Biweekly | Events | Kits | JUST WIPED, which has 50 slots. The seven-day average is 0 players, with a peak of 1. The highest average in the last 48 hours came at 08:00 UTC, with 0 players.
Tags and filters
How should you read the tags on RustMates | 2x | Biweekly | Events | Kits | JUST WIPED?
gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp50 (Max players): The server holds 50 slots; ts4 (Group limit): A team can hold 4 players at most; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^b (Biweekly): The server wipes on a two-week cycle; ^v (Vanilla): Facepunch's own version, with no changed rates, kits or rules; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; ^y (Carbon): Carbon provides the plugin framework here; EU (Europe): The server browser lists it under Europe are the tags RustMates | 2x | Biweekly | Events | Kits | JUST WIPED publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which person or group runs RustMates | 2x | Biweekly | Events | Kits | JUST WIPED?
The same operator most likely runs RustMates | 2x | Biweekly | Events | Kits | JUST WIPED and the 3 other servers we track that also publish a rustmates.com hostname.
Which Rust Server Score filters and lists feature RustMates | 2x | Biweekly | Events | Kits | JUST WIPED?
These Rust Server Score lists count RustMates | 2x | Biweekly | Events | Kits | JUST WIPED among them: 2x Rust servers, graded, European Rust servers, graded and Modded Rust servers, graded. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: Quad; Wipe schedule: Every two weeks; Gather rate: 2x.
Server rules
What settings and rules apply on RustMates | 2x | Biweekly | Events | Kits | JUST WIPED?
Going by its name, RustMates | 2x | Biweekly | Events | Kits | JUST WIPED runs 2x gather. The cap on group size is 4 players (quad). You get survival here, gather, build and raid, as in the standard game. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. Carbon plugins are running on it. By its own description it is vanilla: facepunch's own version, with no changed rates, kits or rules. The server runs Valve's anti-cheat, VAC.
RustMates | 2x | Biweekly | Events | Kits | JUST WIPED runs which map?
The game generates the procedural map on RustMates | 2x | Biweekly | Events | Kits | JUST WIPED at size 4,500 with seed 1532180907. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
How to join
How should you connect to RustMates | 2x | Biweekly | Events | Kits | JUST WIPED?
Enter client.connect 145.239.0.53:28025 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://discord.com/invite/79HaF6K2gW.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^z,^y,^b,^v,EU,gmrust,cs168909,ts4
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp50
Max playersThe server holds 50 slots.
ts4
Group limitA team can hold 4 players at most.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Wipe schedule
^b
BiweeklyThe server wipes on a two-week cycle.
Difficulty
^v
VanillaFacepunch's own version, with no changed rates, kits or rules.
Mods and access
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
^y
CarbonCarbon provides the plugin framework here.
Region
EU
EuropeThe server browser lists it under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A+); population is the one to work on (F).