Working its way up from the back of the class: #15,339 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
34/ 100
F
Lost ground: down 5,023 places this week. A strong wipe could turn it round.
A term to build on.
Even marks across the subjects, from F to F.
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
18 wipe days in the last 16 weeks
MTWTFSS
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···FWWW
WWWWWWW
WWWWWWW
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap1 daysbetween real wipes
on rhythm88%of its recent wipes
wipe-day peak2players, last three wipes
The first 48 hours of its last wipes
Sun 18 OctSun 18 OctSat 17 Oct
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sun 18 Oct, 18:07 UTC10d ago
2
–
running
0
Sun 18 Oct, 08:10 UTC10d ago
2
–
0.4 days
0
Sat 17 Oct, 08:11 UTC11d ago
2
–
1 days
0
Fri 16 Oct, 08:11 UTC12d ago
0
–
1 days
0
Thu 15 Oct, 08:11 UTC13d ago
0
–
1 days
0
Wed 14 Oct, 08:11 UTC14d ago
0
–
1 days
0
Tue 13 Oct, 08:11 UTC15d ago
0
–
1 days
0
Mon 12 Oct, 08:11 UTC16d ago
0
–
1 days
0
Sun 11 Oct, 08:11 UTC17d ago
0
–
1 days
0
Sat 10 Oct, 08:11 UTC18d ago
0
–
1 days
0
Fri 9 Oct, 08:11 UTC19d ago
0
–
1 days
0
Thu 8 Oct, 08:11 UTC20d ago
0
–
1 days
0
Wed 7 Oct, 08:10 UTC21d ago
0
–
1 days
0
Tue 6 Oct, 08:11 UTC22d ago
0
–
1 days
0
Mon 5 Oct, 08:11 UTC23d ago
0
–
1 days
0
Sun 4 Oct, 08:11 UTC24d ago
0
–
1 days
0
Sat 3 Oct, 08:11 UTC25d ago
0
–
1 days
0
Fri 2 Oct, 08:11 UTC26d ago
0
–
1 days
0
Thu 1 Oct, 17:57 UTCFW27d ago
0
–
0.6 days
0
Thu 1 Oct, 08:11 UTC27d ago
0
–
0.4 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
No region is published for [DEV] Fireabend. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 145.239.232.105:27016.
How dependable is [DEV] Fireabend, and is it online at the moment?
The server is down: [DEV] Fireabend is offline now, with the last sighting 6 days 14 hours ago. It was up 11% of the time over the last 7 full days, 18 of 168 hours. It was first seen by Rust Server Score on 23 September 2026.
What Rust version is [DEV] Fireabend on?
You will find [DEV] Fireabend on Rust network protocol 2634 and build 167781, hosted on Linux. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
On what schedule does [DEV] Fireabend reset?
No next wipe can be predicted for [DEV] Fireabend, which wipes at irregular times. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. It has been running its current world for 10 days 11 hours.
What happens on [DEV] Fireabend when wipe day arrives?
Across its recent wipes, the busiest moments averaged 2 players. Peak numbers came 1 hours into the latest wipe.
Population
Where does [DEV] Fireabend sit among Rust servers?
Over the last seven days, [DEV] Fireabend has #15,339 for player hours, in the top 69% of all ranked servers.
What does the population on [DEV] Fireabend look like?
The last sighting of [DEV] Fireabend was 6 days 14 hours ago, and it is offline right now. A seven-day average of 0 players applies here.
Lists and filters
How should you read the tags on [DEV] Fireabend?
The game's browser takes its cue from the tags [DEV] Fireabend has set: gmvanilla (Game mode): Survival, vanilla style; mp0 (Max players): The server holds 0 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs167781 (Build): Build number: 167781; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^v (Vanilla): Nothing is altered here: rates, kits and rules are as Facepunch ships them; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does [DEV] Fireabend appear in the Rust Server Score lists and filters?
Rust Server Score lists that include [DEV] Fireabend: Modded Rust servers, graded. You can find it under these server-list filters: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server rules
What settings and rules apply on [DEV] Fireabend?
You will find no gather rate in the name of [DEV] Fireabend. With no change from the game default, groups take up to 8 players. It runs survival, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. The vanilla label is its own: nothing is altered here: rates, kits and rules are as Facepunch ships them. The server runs Valve's anti-cheat, VAC.
Which map is in play on [DEV] Fireabend?
A procedural map of size 3,600 and seed 2123612209, generated by the game, is what [DEV] Fireabend runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. The name of the map reads: Custom Map.
Getting in
What is the way to join [DEV] Fireabend?
To connect, start Rust, press F1, and type client.connect 145.239.232.105:27016. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp0,ptrak,$r?,v2634,^v,gmvanilla,cs167781,ts8,^o^z
Game
gmvanilla
Game modeSurvival, vanilla style.
mp0
Max playersThe server holds 0 slots.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2634
ProtocolThe game protocol is 2634, so your game must match that version to join.
cs167781
BuildBuild number: 167781.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Difficulty
^v
VanillaNothing is altered here: rates, kits and rules are as Facepunch ships them.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Even marks across the subjects, from F to F.