Working its way up from the back of the class: #13,646 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
29/ 100
F
Lost ground: down 5,670 places this week. A strong wipe could turn it round.
A term to build on.
Even marks across the subjects, from F to F.
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 62% of all ranked servers, and #586 of the quad servers (top 72%). Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
····
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Next wipe Saturday 31 October, 16:40 UTC, in 2d 1h.
Weekly: 7 days after its last wipe
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is (RUST) SURVIVE (CLASSIC|NOLIMIT) 10.10 based in?
(RUST) SURVIVE (CLASSIC|NOLIMIT) 10.10 leaves the region unpublished. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 145.255.139.235:20000.
How dependable is (RUST) SURVIVE (CLASSIC|NOLIMIT) 10.10, and is it online at the moment?
The server is down: (RUST) SURVIVE (CLASSIC|NOLIMIT) 10.10 is offline now, with the last sighting 18 days 10 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. The first sighting by Rust Server Score was on 10 October 2026.
Which Rust version is (RUST) SURVIVE (CLASSIC|NOLIMIT) 10.10 running?
You will find (RUST) SURVIVE (CLASSIC|NOLIMIT) 10.10 on Rust network protocol 2634 and build 167398, hosted on Windows. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
When does (RUST) SURVIVE (CLASSIC|NOLIMIT) 10.10 wipe, and how often?
weekly: 7 days after its last wipe gives the basis for estimating (RUST) SURVIVE (CLASSIC|NOLIMIT) 10.10's next wipe. Expect the next wipe on Saturday 31 October at 16:40 UTC. 18 days 22 hours have passed since this world was made. The tags carry a weekly wipe schedule.
Population
Where does (RUST) SURVIVE (CLASSIC|NOLIMIT) 10.10 sit among Rust servers?
Over the last seven days, (RUST) SURVIVE (CLASSIC|NOLIMIT) 10.10 has #13,646 for player hours, in the top 62% of all ranked servers. It comes #586 among servers in the quad group.
What does the population on (RUST) SURVIVE (CLASSIC|NOLIMIT) 10.10 look like?
(RUST) SURVIVE (CLASSIC|NOLIMIT) 10.10 is offline at the moment; the last time it was seen was 18 days 10 hours ago.
Tags
What do (RUST) SURVIVE (CLASSIC|NOLIMIT) 10.10's tags stand for?
gmrust (Game mode): Rust survival, played by the standard rules; mp200 (Max players): The server holds 200 slots; ts4 (Group limit): A team can hold 4 players at most; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs167398 (Build): Build number: 167398; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^w (Weekly): It wipes weekly; ^t (Tutorial on): This server lets newcomers begin with Facepunch's tutorial; ^o (Oxide): The plugin framework in use is Oxide (uMod) are the tags (RUST) SURVIVE (CLASSIC|NOLIMIT) 10.10 publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show (RUST) SURVIVE (CLASSIC|NOLIMIT) 10.10?
Rust Server Score lists that include (RUST) SURVIVE (CLASSIC|NOLIMIT) 10.10: Rust tutorial servers, graded and Best community servers, graded. These filters bring it up on the server list: Type: Community (not modded, not official) and Plugins, not modded; Server tag: Weekly ^w, Tutorial on ^t and Oxide ^o; Group limit: Quad; Wipe schedule: Weekly.
Map and rules
How is (RUST) SURVIVE (CLASSIC|NOLIMIT) 10.10 set up, and what rules does it keep?
You will find no gather rate in the name of (RUST) SURVIVE (CLASSIC|NOLIMIT) 10.10. The cap on group size is 4 players (quad). You get survival here, gather and build and raid: the standard game. You can raid other players and fight them. Under Community in the server browser you will find this community server. Plugins on it number Oxide. You are covered by VAC, Valve's anti-cheat.
(RUST) SURVIVE (CLASSIC|NOLIMIT) 10.10 runs which map?
The game generates the procedural map on (RUST) SURVIVE (CLASSIC|NOLIMIT) 10.10 at size 1,000 with seed 3156. A matching size and seed produce the same map, viewable on RustMaps from this page.
Getting in
How do you get onto (RUST) SURVIVE (CLASSIC|NOLIMIT) 10.10?
To connect, start Rust, press F1, and type client.connect 145.255.139.235:20000. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://i.imgur.com/sPN1QFS.png.
Server tags
what each one means
Published asmp200,ptrak,$r?,v2634,^w,^t,gmrust,cs167398,ts4,^o
Game
gmrust
Game modeRust survival, played by the standard rules.
mp200
Max playersThe server holds 200 slots.
ts4
Group limitA team can hold 4 players at most.
v2634
ProtocolThe game protocol is 2634, so your game must match that version to join.
cs167398
BuildBuild number: 167398.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^w
WeeklyIt wipes weekly.
Gameplay
^t
Tutorial onThis server lets newcomers begin with Facepunch's tutorial.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Even marks across the subjects, from F to F.