On the class lists: F (40), with population over 48 hours and no performance mark.
Players now0/ 60% full
7-day average0peak –
Rank#15,344top 69%
Last wipe100d agono schedule published
Next wipe–no wipe seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 6 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,344 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 171 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in momentum (D); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
No region is published for RustDedicatePVE. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 147.45.164.131:28015.
How dependable is RustDedicatePVE, and is it online at the moment?
At this moment, RustDedicatePVE is offline; the last time it was seen was 5 days 1 hours ago. It was up 71 of 168 hours over the last 7 full days, which is 42% of the time. The first sighting by Rust Server Score was on 20 September 2026.
Which Rust version is RustDedicatePVE running?
Rust network protocol 2631 and build 158240 on Linux is what RustDedicatePVE runs. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
How frequently does RustDedicatePVE wipe its map?
RustDedicatePVE has not had enough wipes recorded to reveal its rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. The world it runs now was created 100 days 5 hours.
Player numbers
Where does RustDedicatePVE sit among Rust servers?
Over the last seven days, RustDedicatePVE has #15,344 for player hours, in the top 69% of all ranked servers.
What does the population on RustDedicatePVE look like?
RustDedicatePVE is offline at the moment; the last time it was seen was 5 days 1 hours ago. Over the past seven days, the average player count was 0.
Tags and filters
What is meant by the tags on RustDedicatePVE?
You'll see RustDedicatePVE tagged with gmrust (Game mode): Rust survival, played by the standard rules; mp6 (Max players): Its slot count is 6; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2631 (Protocol): To get in, your game needs to be on the same version: the protocol is 2631; cs158240 (Build): Build number: 158240; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does RustDedicatePVE appear in the Rust Server Score lists and filters?
Rust Server Score lists that include RustDedicatePVE: Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Map and rules
Which rules does RustDedicatePVE enforce, and what are its settings?
The name of RustDedicatePVE gives no gather rate. With no change from the game default, groups take up to 8 players. You get survival here, gather, build and raid, as in the standard game. You can raid other players and fight them. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. VAC, Valve's anti-cheat, is enabled.
Which map is in play on RustDedicatePVE?
RustDedicatePVE runs a game-generated procedural map at size 1,500, seed 1356923124. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Getting in
How should you connect to RustDedicatePVE?
Enter client.connect 147.45.164.131:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp6,ptrak,$r?,v2631,gmrust,cs158240,ts8,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp6
Max playersIts slot count is 6.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2631
ProtocolTo get in, your game needs to be on the same version: the protocol is 2631.
cs158240
BuildBuild number: 158240.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeThere is no region code on this server.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); population is the one to work on (F).