On the class lists: D (47), with population over 48 hours and no performance mark.
Players now8/ 2503% full
7-day average5peak 12
Rank#1,435top 6%
Last wipe34d agomonthly schedule
Next wipe7d 14hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
2/ 100
F
A quiet classroom so far: 5 of 250 on average. Plenty of space to grow.
Standingrank on player hours
94/ 100
A
Well up the rankings: #1,435 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 206 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
44/ 100
F
Slipped a little: down 162 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in performance (A+); wipes are the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 6% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 14h.
The force wipe · high confidence
usual gap13.8 daysbetween real wipes
wipe-day peak27players, last three wipes
crowd held0%else halves by day 11
Coming wipes
7d 14hThu 5 Nov, 19:00 UTCFW
35d 14hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Thu 8 OctThu 24 Sep
Players each hour, from the hour of the wipe. The latest peaked at 21, 35 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 8 Oct, 07:26 UTC20d ago
21
–
running
8
Thu 24 Sep, 11:44 UTC34d ago
33
halved by day 11
13.8 days
7
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
No region tag appears for [US] Facepunch Staging, but the name suggests North America. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 148.113.198.13:28015.
How dependable is [US] Facepunch Staging, and is it online at the moment?
Right now, [US] Facepunch Staging is online. About 17 hours ago, it restarted, based on the uptime it reports. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
How well does [US] Facepunch Staging run?
The average over the last 48 hours was 206 server fps, and it never went below 151. Buildings, deployables and everything else in the world added up to as many as 122,000 entities. Up to 3,031 MB of memory was used. When fps is low and entities climb, that is lag to players.
On what Rust version does [US] Facepunch Staging sit?
The server [US] Facepunch Staging is on Rust network protocol 2635 and build 169488 under Windows. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
When does [US] Facepunch Staging wipe, and how often?
The force wipe each month is the only wipe [US] Facepunch Staging takes. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. The world it runs now was created 34 days 16 hours. Its tags list a monthly wipe schedule.
What should you expect from wipe day on [US] Facepunch Staging?
Recent wipes have peaked at 27 players on average. 35 hours after the latest wipe began, the crowd hit its peak. Above half the peak until the next wipe: that was the pattern in 0% of its recent wipes. In the other wipes it slipped under half by day 11.
Population
Where does [US] Facepunch Staging place in the wider field of Rust servers?
In the top 6% of all ranked servers, [US] Facepunch Staging sits at #1,435 for player hours over the last seven days.
How many players does [US] Facepunch Staging usually have?
With 250 slots available, [US] Facepunch Staging currently has 8 players. Averaging 5 players over seven days, it peaked at 12. The highest average in the last 48 hours came at 23:00 UTC, with 8 players.
Tags and filters
How should you read the tags on [US] Facepunch Staging?
official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp250 (Max players): Its slot count is 250; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs169488 (Build): The game build is 169488; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^v (Vanilla): You get the unmodified game: no rate changes, no kits, no rule changes are the tags [US] Facepunch Staging publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show [US] Facepunch Staging?
Rust Server Score lists that include [US] Facepunch Staging: Official Rust servers, graded, North America Rust servers, graded and Vanilla Rust servers, graded. You can find it under these server-list filters: Region: North America; Type: Vanilla and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only.
Map and rules
What settings and rules apply on [US] Facepunch Staging?
You will find no gather rate in the name of [US] Facepunch Staging. The group limit stays at the game's default of 8 players. You get survival here, gather and build and raid: the standard game. You can raid other players and fight them. The in-game Official tab of Rust includes it. The vanilla label is its own: you get the unmodified game: no rate changes, no kits, no rule changes. VAC, Valve's anti-cheat, is enabled.
[US] Facepunch Staging runs which map?
A procedural map of size 4,300 and seed 280505286, generated by the game, is what [US] Facepunch Staging runs. A matching size and seed produce the same map, viewable on RustMaps from this page.
Getting in
What is the way to join [US] Facepunch Staging?
Enter client.connect 148.113.198.13:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp250,ptrak,$r?,v2635,^m,^v,gmrust,cs169488,ts8
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp250
Max playersIts slot count is 250.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs169488
BuildThe game build is 169488.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Difficulty
^v
VanillaYou get the unmodified game: no rate changes, no kits, no rule changes.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); wipes are the one to work on (F).