On the class lists: C− (59), with population over 48 hours and no performance mark.
Players now0/ 750% full
7-day average0peak 3
Rank#4,712top 21% · #805 in NA
Last wipe9d agomonthly schedule
Next wipe7d 3hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 75 on average. Plenty of space to grow.
Standingrank on player hours
79/ 100
B
Holds a respectable place: #4,712 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
23/ 100
F
Needs to work on its frame rate: 14 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
60/ 100
C
Moving up: up 936 places this week.
A term to build on.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 21% of all ranked servers, top 43% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 3h.
The force wipe · high confidence
wipe-day peak3players, last three wipes
Coming wipes
7d 3hThu 5 Nov, 19:00 UTCFW
35d 3hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 27 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Mon 19 Oct, 15:34 UTC9d ago
3
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is Punch The Clock For Busy People| Offline Protection?
The NA tag on Punch The Clock For Busy People| Offline Protection puts it in North America. Rust Server Score takes the server's word for its location and does not trace the hardware. 148.113.198.171:28010 is the address to use.
How reliable is Punch The Clock For Busy People| Offline Protection, and is it up?
You can join now: Punch The Clock For Busy People| Offline Protection is online. The uptime it reports puts the last restart at about 9 hours ago. For the last 7 full days, it was up 166 of 168 hours, or 99% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
Is Punch The Clock For Busy People| Offline Protection smooth to play on?
It never fell below 5 server fps in the last 48 hours, averaging 14. Buildings, deployables and everything else in the world added up to as many as 70,330 entities. Memory use reached up to 2,115 MB. When fps is low and entities climb, that is lag to players.
On what Rust version does Punch The Clock For Busy People| Offline Protection sit?
The server Punch The Clock For Busy People| Offline Protection is on Rust network protocol 2635 and build 168909 under Linux. You need the same protocol to join; Steam takes care of updating your game.
Resets
When does Punch The Clock For Busy People| Offline Protection wipe, and how often?
The force wipe each month is the only wipe Punch The Clock For Busy People| Offline Protection takes. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. It has been running its current world for 9 days 23 hours. Its tags list a monthly wipe schedule.
What should you expect from wipe day on Punch The Clock For Busy People| Offline Protection?
The average peak on its recent wipes was 3 players. 27 hours after the latest wipe began, the crowd hit its peak.
Player count
What position does Punch The Clock For Busy People| Offline Protection hold in the rankings?
In North America, Punch The Clock For Busy People| Offline Protection is #805, and overall it is #4,712 on player hours over the last seven days, in the top 21% of all ranked servers.
How many players does Punch The Clock For Busy People| Offline Protection usually have?
Punch The Clock For Busy People| Offline Protection is showing 0 players right now, with 75 slots in total. The seven-day average is 0 players, with a peak of 3. Over the last 48 hours, the peak hour was 21:00 UTC, averaging 2 players.
Tags
What is meant by the tags on Punch The Clock For Busy People| Offline Protection?
The game's browser takes its cue from the tags Punch The Clock For Busy People| Offline Protection has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp75 (Max players): 75 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): This runs on build 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; NA (North America): The server browser lists it under North America. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature Punch The Clock For Busy People| Offline Protection?
These Rust Server Score lists count Punch The Clock For Busy People| Offline Protection among them: Modded Rust servers, graded and North America Rust servers, graded. It shows under the following filters on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Rules and settings
Which rules does Punch The Clock For Busy People| Offline Protection enforce, and what are its settings?
The name of Punch The Clock For Busy People| Offline Protection gives no gather rate. The default of 8 players applies as the group cap. You get survival here, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. You are covered by VAC, Valve's anti-cheat.
Which map is in play on Punch The Clock For Busy People| Offline Protection?
A procedural map of size 3,500 and seed 1, generated by the game, is what Punch The Clock For Busy People| Offline Protection runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Connecting
How do you get onto Punch The Clock For Busy People| Offline Protection?
Enter client.connect 148.113.198.171:28010 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://discord.com/invite/Qc9BSqSwgF.
Server tags
what each one means
Published asmp75,ptrak,$r?,v2635,^m,NA,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp75
Max players75 slots are available.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Region
NA
North AmericaThe server browser lists it under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A+); population is the one to work on (F).