On the class lists: D (50), with population over 48 hours and no performance mark.
Players now0/ 600% full
7-day average0peak 5
Rank#4,394top 20% · #334 in EA
Last wipe28d agomonthly schedule
Next wipe6d 23hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 0 of 60 on average. Plenty of space to grow.
Standingrank on player hours
80/ 100
B+
Holds a respectable place: #4,394 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 225 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
24/ 100
F
Lost ground: down 2,322 places this week. A strong wipe could turn it round.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 20% of all ranked servers, top 62% in EA. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 6d 23h.
The force wipe · high confidence
wipe-day peak11players, last three wipes
Coming wipes
6d 23hThu 5 Nov, 19:00 UTCFW
34d 23hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 11, 13 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 18:41 UTCFW28d ago
11
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Monthly based in?
The EA tag on [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Monthly puts it in Asia. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 148.113.24.111:27798.
Is [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Monthly up, and how steady is its uptime?
Right now, [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Monthly is online. According to its reported uptime, the last restart was about 17 hours ago. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. It was first seen by Rust Server Score on 13 September 2026.
How well does [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Monthly run?
It averaged 225 server fps over the last 48 hours, with a low of 190. At its peak, it held 84,048 entities, including buildings, deployables and all else in the world. Memory use reached up to 4,134 MB. Players feel lag when fps drops and entities pile up.
On what Rust version does [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Monthly sit?
Rust network protocol 2635 and build 168909 on Linux is what [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Monthly runs. You need the same protocol to join; Steam takes care of updating your game.
Resets
On what schedule does [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Monthly reset?
The force wipe each month is the only wipe [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Monthly takes. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. 28 days have passed since this world was made. Its tags list a monthly wipe schedule.
What happens on [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Monthly when wipe day arrives?
Across its recent wipes, the busiest moments averaged 11 players. Peak numbers came 13 hours into the latest wipe.
Player numbers
Where does [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Monthly sit among Rust servers?
In Asia, [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Monthly is #334, and overall it is #4,394 on player hours over the last seven days, in the top 20% of all ranked servers.
What does the population on [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Monthly look like?
[IND/SEA] RustNexus | Vanilla+ | 2x Gather | Monthly is showing 0 players right now, with 60 slots in total. It peaked at 5 and averaged 0 players over the last seven days. The highest average in the last 48 hours came at 20:00 UTC, with 1 players.
Tags
What do [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Monthly's tags stand for?
You'll see [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Monthly tagged with gmrust (Game mode): Survival in the standard Rust style; mp60 (Max players): Its slot count is 60; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^v (Vanilla): You get the unmodified game: no rate changes, no kits, no rule changes; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; EA (East Asia): You will find it under East Asia in the browser in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Monthly appear in the Rust Server Score lists and filters?
Rust Server Score lists that include [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Monthly: 2x Rust servers, graded and Modded Rust servers, graded. These filters bring it up on the server list: Region: Asia; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 2x.
Map and rules
Which rules does [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Monthly enforce, and what are its settings?
Going by its name, [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Monthly runs 2x gather. The default of 8 players applies as the group cap. You get survival here, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. By its own description it is vanilla: you get the unmodified game: no rate changes, no kits, no rule changes. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Monthly uses?
A procedural map of size 3,750 and seed 1961912642, generated by the game, is what [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Monthly runs. A matching size and seed produce the same map, viewable on RustMaps from this page.
Connecting
How should you connect to [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Monthly?
Enter client.connect 148.113.24.111:27798 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://rust.nexnise.com/.
Server tags
what each one means
Published asmp60,ptrak,$r?,v2635,^m,^v,EA,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp60
Max playersIts slot count is 60.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Difficulty
^v
VanillaYou get the unmodified game: no rate changes, no kits, no rule changes.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Region
EA
East AsiaYou will find it under East Asia in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).