On the class lists: F (28), with population over 48 hours and no performance mark.
Players now1/ 751% full
7-day average0peak 1
Rank#10,115top 45%
Last wipe1d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 75 on average. Plenty of space to grow.
Standingrank on player hours
55/ 100
C−
Working its way up from the back of the class: #10,115 on player hours.
Uptimehours on the list, last 48
10/ 100
F
Attendance needs work: on the list only 5 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 240 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
75/ 100
B
Climbing fast: up 5,010 places this week.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeakWipe
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Server fpsWipe
EntitiesWipe
Memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 45% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
usual gap18.3 daysbetween real wipes
wipe-day peak4players, last three wipes
crowd held0%else halves by day 2
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 2 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Tue 27 Oct, 20:50 UTC1d ago
–
–
running
1
Fri 9 Oct, 14:42 UTC19d ago
4
halved by day 2
18.3 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is {SEA} DESTINY | 2.5X | PVP |?
You won't find a region tag on {SEA} DESTINY | 2.5X | PVP |, but its name indicates Asia. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 148.113.3.215:26161.
How reliable is {SEA} DESTINY | 2.5X | PVP |, and is it up?
At this moment, {SEA} DESTINY | 2.5X | PVP | is offline; the last time it was seen was 32 hours ago. About 14 minutes ago, it restarted, based on the uptime it reports. For the last 7 full days, it was up 103 of 168 hours, or 61% of the time. It was first seen by Rust Server Score on 6 October 2026.
How well does {SEA} DESTINY | 2.5X | PVP | run?
It never fell below 240 server fps in the last 48 hours, averaging 240. Up to 48,849 entities were in the world, covering buildings, deployables and the rest. Up to 2,999 MB of memory was used. Lag is what players feel when fps is low and the entity count climbs.
Which Rust version is {SEA} DESTINY | 2.5X | PVP | running?
Rust network protocol 2635 and build 168909 on Linux is what {SEA} DESTINY | 2.5X | PVP | runs. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
When does {SEA} DESTINY | 2.5X | PVP | wipe, and how often?
There are too few wipes on record for {SEA} DESTINY | 2.5X | PVP | to show a rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. 32 hours have passed since this world was made.
What happens on {SEA} DESTINY | 2.5X | PVP | when wipe day arrives?
Across its recent wipes, the busiest moments averaged 4 players. Peak numbers came 2 hours into the latest wipe. The crowd stayed above half that peak, right through to the next wipe, in 0% of its recent wipes. Day 2 is when it sank below half in the wipes that did not hold.
Population
Where does {SEA} DESTINY | 2.5X | PVP | sit among Rust servers?
Over the last seven days, {SEA} DESTINY | 2.5X | PVP | has #10,115 for player hours, in the top 45% of all ranked servers.
Is {SEA} DESTINY | 2.5X | PVP | a busy server?
{SEA} DESTINY | 2.5X | PVP | is offline at the moment; the last time it was seen was 32 hours ago. Averaging 0 players over seven days, it peaked at 1. The busiest time in the last 48 hours was 18:00 UTC, with an average of 1 players.
Lists and filters
What do {SEA} DESTINY | 2.5X | PVP |'s tags stand for?
The game's browser takes its cue from the tags {SEA} DESTINY | 2.5X | PVP | has set: gmrust (Game mode): Survival in the standard Rust style; mp75 (Max players): Its slot count is 75; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^v (Vanilla): Nothing is altered here: rates, kits and rules are as Facepunch ships them; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does {SEA} DESTINY | 2.5X | PVP | appear in the Rust Server Score lists and filters?
Rust Server Score lists that include {SEA} DESTINY | 2.5X | PVP |: Modded Rust servers, graded. These filters bring it up on the server list: Region: Asia; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Map and rules
Which rules does {SEA} DESTINY | 2.5X | PVP | enforce, and what are its settings?
The name of {SEA} DESTINY | 2.5X | PVP | points to a 2.5x gather rate. The default of 8 players applies as the group cap. You get survival here, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. The vanilla label is its own: nothing is altered here: rates, kits and rules are as Facepunch ships them. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map {SEA} DESTINY | 2.5X | PVP | uses?
A procedural map of size 3,000 and seed 1627336182, generated by the game, is what {SEA} DESTINY | 2.5X | PVP | runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. You will see the map name listed as: Custom Map.
Getting in
What is the way to join {SEA} DESTINY | 2.5X | PVP |?
To connect, start Rust, press F1, and type client.connect 148.113.3.215:26161. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://discord.com/invite/c8XuxmQv5P.
Server tags
what each one means
Published asmp75,ptrak,$r?,v2635,^v,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp75
Max playersIts slot count is 75.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Difficulty
^v
VanillaNothing is altered here: rates, kits and rules are as Facepunch ships them.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).